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HTML Completed Space Whores [v1.1.1] [Starport X-69]

4.30 star(s) 6 Votes

bobjones9792

Member
May 27, 2017
263
736
And generally poor decision to spent much resourse on poor feature. If you plan graphics you better design your game in a way Space Whores is not designed.

And that's what makes Space Whores good designed despite of minimalism. It not just a text game it's well designed text game.
Just read this, yeah the thing is, its not THAT much extra work to put in AI generated pictures. The frames that display the info for the whores can be turned into picture frames, and the info can be placed around the frames. Putting the pictures on the right would allow for more space for the main window AND the whore info, with the tradeoff of less whores on display at once. Its not an overnight process for the UI changes, but the current implementation allows for a pretty natural transition.

As far as AI art itself, a lot of that comes down to getting over the initial learning hurdle to using something like Stable Diffusion and having a mid-range PC or better capable of running it. It takes about two weeks of casual experimentation I estimate to get a handle on how to find and install SD, download good models, figure out prompts, download a few decent extensions, and start generating art without major problems.

Once that's down, its just a matter of putting in a sophisticated enough prompt to do most of the heavy lifting. With dynamic prompts, you can create a lot of variations, and at that point its just a matter of waiting for the generations then sifting through them. The game only really needs about 20-30 pics of whores, 10-20 or so of slaves, and 10 or so sex bots, considering how often you typically use them. This ai-generated pic clocks in at about 350 KB, so with sixty pics its about 21 MB total.

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Uptime Lurker

Newbie
Jul 29, 2018
74
108
Just read this, yeah the thing is, its not THAT much extra work to put in AI generated pictures. The frames that display the info for the whores can be turned into picture frames, and the info can be placed around the frames.
The game only really needs about 20-30 pics of whores, 10-20 or so of slaves, and 10 or so sex bots, considering how often you typically use them. This ai-generated pic clocks in at about 350 KB, so with sixty pics its about 21 MB total.
"Space Whores" design based on variety of whores, clients and sexual acts. Attempt to depict all of this with 60 images is exactly what I've called poor. You don't even need an AI for this. Integration of AI is for real-time generation of infinite variety of data pieces as per promt formed by game client program code.

Still, all this does not fit "Space Whores" game design as it is. It's quite a task to depict a character with "pretty face", "nice ass" and "sexy legs" neverspeaking about do this along with other characters, like with pretty faces but not-so-nice asses, just a normal faces etc, etc.
 

Qahlz

Member
Jul 25, 2023
365
314
"Space Whores" design based on variety of whores, clients and sexual acts. Attempt to depict all of this with 60 images is exactly what I've called poor. You don't even need an AI for this. Integration of AI is for real-time generation of infinite variety of data pieces as per promt formed by game client program code.

Still, all this does not fit "Space Whores" game design as it is. It's quite a task to depict a character with "pretty face", "nice ass" and "sexy legs" neverspeaking about do this along with other characters, like with pretty faces but not-so-nice asses, just a normal faces etc, etc.
Not to mention that when the character changes (e.g. via surgery), the images should ideally be of the same character, just with their enhanced characteristics. Ideally you would also need multiple images for each combination so that an endgame brothel isn't staffed entirely by clones, further increasing the number of images.
 
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Uptime Lurker

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Jul 29, 2018
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Not to mention that when the character changes (e.g. via surgery), the images should ideally be of the same character, just with their enhanced characteristics.
Well, the modified version of a character image itself is what AI can technically handle. It might consists in repeat generation using the same AI setup, same seed and same prompt with needed parameters adjusted. How AI would handle re-generation of cuteness "30" character image to cuteness "35" one is another question. Yet seems fairly possible with proper learning adaptation. (This above is about the real-time generation, not operating of premade static image set.)
 

Anonymous0001

New Member
Aug 12, 2017
14
1
Vector graphics with premade limbs would work better for this
Well, the modified version of a character image itself is what AI can technically handle. It might consists in repeat generation using the same AI setup, same seed and same prompt with needed parameters adjusted. How AI would handle re-generation of cuteness "30" character image to cuteness "35" one is another question. Yet seems fairly possible with proper learning adaptation. (This above is about the real-time generation, not operating of premade static image set.)
 
4.30 star(s) 6 Votes