- May 27, 2017
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Just read this, yeah the thing is, its not THAT much extra work to put in AI generated pictures. The frames that display the info for the whores can be turned into picture frames, and the info can be placed around the frames. Putting the pictures on the right would allow for more space for the main window AND the whore info, with the tradeoff of less whores on display at once. Its not an overnight process for the UI changes, but the current implementation allows for a pretty natural transition.And generally poor decision to spent much resourse on poor feature. If you plan graphics you better design your game in a way Space Whores is not designed.
And that's what makes Space Whores good designed despite of minimalism. It not just a text game it's well designed text game.
As far as AI art itself, a lot of that comes down to getting over the initial learning hurdle to using something like Stable Diffusion and having a mid-range PC or better capable of running it. It takes about two weeks of casual experimentation I estimate to get a handle on how to find and install SD, download good models, figure out prompts, download a few decent extensions, and start generating art without major problems.
Once that's down, its just a matter of putting in a sophisticated enough prompt to do most of the heavy lifting. With dynamic prompts, you can create a lot of variations, and at that point its just a matter of waiting for the generations then sifting through them. The game only really needs about 20-30 pics of whores, 10-20 or so of slaves, and 10 or so sex bots, considering how often you typically use them. This ai-generated pic clocks in at about 350 KB, so with sixty pics its about 21 MB total.