- Jun 26, 2018
- 8,460
- 11,542
My system is the following:Here's my reasoning for that: if you use rollback, there's literally no challenge in the dates. I want the player to pay attention to the dialogue, think of the girl's personality, and try to figure out the best choices by themselves. By enabling rollback, you can just choose whatever option, if it's a bad one, rollback. Rinse repeat. With that in mind, the entire system is pointless, as you're guaranteed 100% every time.
That's why there's two checkmarks, the blue and the pink one. You only need to get to the blue one to advance, but you want to pay attention and get to the pink one, since you'll unlock some of the sex scene earlier that way. The only time you need to get the pink one is the last date, and by then you'd have a better idea of each girl's personality.
This is the part of the game that involves challenge, and that your knowledge of each girl will pay off, and allowing rollback goes against that.
What I can do is to allow a retry on the same weekend, instead of having to wait for the next one (even though you can already jump to the next saturday if you check "options" in your room). I can also lower the blue threshold a little bit if too many people are having trouble with the dates. But for that one I'll need some data, check how often people are failing the dates.
1. I make a save at the beginning of the date in the first of the questions.
2. I answer the question based on what I believe.
2.a If the bar goes up, I continue to the next question and save to another save point before continuing.
2.b If the bar doesn't go up, I load and choose another answer.
I repeat this system until I see if I get to the pink bar, if not, I load the first one and try to see if other answers give more points.
It's like the roll back, but more laborious.
What I know for sure is that I'm going to complete the date right the first time and reaching the pink bar, because that is what I want to happen. I'm not going to wait to other day.