BlackSnow

New Member
Oct 26, 2017
4
0
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Did you try running it via the launcher? Not the main .exe.



Game is running just fine even for me under Linux ( Fedora 43 KDE Plasma )
Yeah, when I launched it through the launcher, I remember a popup saying the .exe had closed or something. I can’t send a screenshot since I already uninstalled the game. When I tried opening the .exe directly, it just showed a black screen and stopped responding.
 
Dec 7, 2018
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Shit, how do I even trigger the endings again? Got them all pretty much fully trained up but I can't seem to trigger the endings, theres literally nothing more to click. Waiting for the weekend to make some kind of "final decision" like in other bishop games doesn't do anything either it just gives me the regular "weekend training" options. I've had this issue before when I've played this years ago with textractor but I can't for the life of me remember how this worked.


Edit : Nevermind, I'm retarded. I totally forgot that I've placed an item that prevents the last 1% progression to occur so you can train them to 100% in everything.
 
Last edited:
Oct 8, 2017
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For those wondering about the protagonist's name not being able to be translated, you have to understand that BISHOP considers the protagonist's name a special variable.

In the photo I have uploaded, you can enter the name and surname of your protagonist.

As to how they have implemented the translation here, I am not sure about it, since I did give them my incomplete BISHOP script decompiler, and the script was reinjected to the engine through a somewhat hacky way.

EDIT: just found the picture, here it is:
1763562058202.png
 

SakuraKoi

Member
Oct 22, 2020
326
1,086
308
For those wondering about the protagonist's name not being able to be translated, you have to understand that BISHOP considers the protagonist's name a special variable.

In the photo I have uploaded, you can enter the name and surname of your protagonist.

As to how they have implemented the translation here, I am not sure about it, since I did give them my incomplete BISHOP script decompiler, and the script was reinjected to the engine through a somewhat hacky way.

EDIT: just found the picture, here it is:
View attachment 5450976
Well, len did dive pretty deep but what what we ultimately could not do is to even just allow latin characters in the input because it is tied to the .exe. Otherwise I could easily revert replacing Kengo in the script with \B and Ishizuka with \A. We are currently working on Deserted Island which has a way more easy engine (KiriKiri below the Unity) so there we could easily extent the name length from 5 to 8 while it allows for latin characters anyway.
 
5.00 star(s) 2 Votes