3.70 star(s) 3 Votes

VulKhan

Newbie
Game Developer
Jan 14, 2024
95
310
meh update. Being forced/locked in a single way of playing mode with endless bugs is a pass for me
Hey!
I totally get how frustrating bugs can ruin the experience. Could you share the specific bugs you encountered? I'd love to take a look and work on fixing them. It's really helpful to know what issues you've run into so we can improve the game!
 

Summer Dante

Newbie
Sep 16, 2021
25
3
Hey!
I totally get how frustrating bugs can ruin the experience. Could you share the specific bugs you encountered? I'd love to take a look and work on fixing them. It's really helpful to know what issues you've run into so we can improve the game!
I think its the one where you get infected as soon as you leave the camp/safe area in the survival mode.
 
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VulKhan

Newbie
Game Developer
Jan 14, 2024
95
310
I think its the one where you get infected as soon as you leave the camp/safe area in the survival mode.
We’ve actually updated the visual cues to make it clearer when the character is infected. Now, it should be more obvious when the infection takes hold after leaving the camp/safe area
 
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Kublaikhan

Newbie
Sep 27, 2018
38
57
We’ve actually updated the visual cues to make it clearer when the character is infected. Now, it should be more obvious when the infection takes hold after leaving the camp/safe area
equipping pants and armor vest does nothing from a visual standpoint. You can equip the items, but they won't show. I'm talking about the items you're buying at that vending machine.

If you get ambushed and T-bagged by more than 4-5 zombies, the sex animation is triggered when you're infected but sometimes you will remain stuck in place with nowhere to go, the next animation is not triggered nor any keyboard input will work.
 
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jan^s

Active Member
Dec 19, 2019
918
797
It like the call events stacking of 1-2-3 call events then errors when there a multiple call events to animation or action call events of same or similar when more than X number of enemies on screen trying to do a queuing action call events against player, instead of the calls processing through the 1-2-3 call events in order against the player.

It either
attempts to jump call events to the most recent (last event triggered) 3-1-2 erroring on 3 even before any other action call events are met on event 1 or 2 queuing

attempts to jump call events to the most recent (last event triggered) 3-2-1 erroring on 1 animation call event while simultaneously attempting to call event 3 animation as it is the most recent call event to be queued

These two call errors are similar and can probably fixed by implementing breaks within the 1-2-3 event queues to slow down stacked events and reorder player recognition by enemies if already being targeted by another npc call event.

Or

Developer could implement call event combining the 1-2 call events and expanding with ever new target call against player with a new animation with a maximum of (4 enemies + player) being a fivesome something like;
2+P (2 split roast)
3+P (3 oral, anal and vagainal)
4+P (4 oral, anal, and vagainal with cum shot on body)
Then queuing any remaining 5+ call event as their own separate single individual call events,
or
Begin as new queued combining call events with 2+P ascending on through 4+P until no more eniemies targets on player call events are qeued.

Diablo 2 had this same issue and was patched in 1.14C or D where the enemies could double target player and the game would cause a lag as it sorted out which call events to process meanwhile still background processing queued call events leading to player lost of life in large chunks or immediate death once the lag has stopped.
 
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3.70 star(s) 3 Votes