Create and Fuck your AI Slut -70% OFF
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What do you think about the new animations in the game? [v1.2.4F]

  • Totally on fire! These animations are everything

    Votes: 507 46.2%
  • Meh, I miss the old ones, they had a certain... vibe.

    Votes: 64 5.8%
  • Haven’t seen them yet, but I’m ready for whatever comes next!

    Votes: 527 48.0%

  • Total voters
    1,098

youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
8,711
3,973
436
Spermapocalypse-1.2.6
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14137

Member
Jul 1, 2024
241
332
149
Like this 3D designed sandbox Unity game.
by an independent producer.
The production cycle will be very long.
It is also almost impossible for the author to obtain any funding or income.
A long-distance run to generate electricity for love and dream.
There is almost no need for players to try it in the early stages. It is worth playing until there is a general framework in the mid-term.
A brave attempt, but few games of this type are ever completed.
Hope you can completed it. My friend from far away.
 
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VulKhan

Member
Game Developer
Jan 14, 2024
170
497
92
Like this 3D designed sandbox Unity game.
by an independent producer.
The production cycle will be very long.
It is also almost impossible for the author to obtain any funding or income.
A long-distance run to generate electricity for love and dream.
There is almost no need for players to try it in the early stages. It is worth playing until there is a general framework in the mid-term.
A brave attempt, but few games of this type are ever completed.
Hope you can completed it. My friend from far away.
Thanks for the comment! ❤
This game is made out of love for the community that supports us — the people who tell us what works and what doesn’t.


It actually won’t take that long to develop. The main reason it felt slow before was because many players didn’t like certain things — animations, shooting, or other small details — and we wanted to fix them properly.


Every new feature brings some new bugs, but we’re doing our best to polish everything.


We usually release big content updates every 2 weeks (new animations, mechanics, characters, etc.),
and bug fixes every week to keep things stable.
 
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Fredzone213

New Member
Oct 21, 2021
11
4
127
Good evening, i have a problem with clothes. I am trying to find them near generator, but didn't see. Even if you spoke with Grunt they didn't realese. What should i do?
 

Kintaroe

Active Member
Apr 5, 2019
761
2,038
431
am I missing something or are we really still forced to watch the X-Scenes through the shitty drone with all the annoying overlay/HUD and stuff ...?
if u mean the green tint + hud from the scenes, u just click on HQ filter. Click a few times and u can get rid of the tint.

VulKhan

Sex scenes:
- Whenever the scene is about to start, the enemies keep beating her up.
- SFX on the scenes would be great for the future updates.
- The x-ray speed and pace is not aligned with the scenes speed.
 
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VulKhan

Member
Game Developer
Jan 14, 2024
170
497
92
if u mean the green tint + hud from the scenes, u just click on HQ filter. Click a few times and u can get rid of the tint.

VulKhan

Sex scenes:
- Whenever the scene is about to start, the enemies keep beating her up.
- SFX on the scenes would be great for the future updates.
- The x-ray speed and pace is not aligned with the scenes speed.
Thanks for the feedback! ❤


The new spawn system is much more optimized now, but it currently conflicts a bit with the start of some scenes — we’re already working on fixing that.


The X-ray system is something made for the future — it’s already functional, but not fully finished yet.
And yes, SFX will definitely be added in upcoming updates
 
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VulKhan

Member
Game Developer
Jan 14, 2024
170
497
92
Good evening, i have a problem with clothes. I am trying to find them near generator, but didn't see. Even if you spoke with Grunt they didn't realese. What should i do?
Hey! There should be a marker showing where the clothes are.
If the marker didn’t appear, it means you probably didn’t talk to everyone needed for this quest yet. Try speaking with all characters first
 

Dekix

Member
Donor
Sep 30, 2016
314
221
280
if u mean the green tint + hud from the scenes, u just click on HQ filter. Click a few times and u can get rid of the tint.

VulKhan

Sex scenes:
- Whenever the scene is about to start, the enemies keep beating her up.
- SFX on the scenes would be great for the future updates.
- The x-ray speed and pace is not aligned with the scenes speed.
nah...I was asking about the "Terminal" screen, the huge character image on the left side, the green drone light flying around in the background, and in general the whole HUD during the scene not just the nightvision filter.
I was asking if it was possible to have everything of that turned off and have only the scene itself without any overlays. There should be at least a option to have that turned off
 

judgebutt

Newbie
Feb 24, 2019
15
23
138
Hey! There should be a marker showing where the clothes are.
If the marker didn’t appear, it means you probably didn’t talk to everyone needed for this quest yet. Try speaking with all characters first
For what its worth. These quests need more guidance. Especially considering hunger and thirst is a factor. Maybe lock those in camps, so its not punishing to figure out wtf is going on.
 

VulKhan

Member
Game Developer
Jan 14, 2024
170
497
92




Update 1.2.6f — Bug Fixes

  • Fixed SFX issues
  • Fixed zombie spawn and damage — now they wait when a scene starts ‍♀
  • Save/Load now works properly in Story Mode
⚠ Please don’t kill the two soldiers in the forest yet.
When loading the game, please wait around 4 seconds for everything to initialize. ⏳
 

Suzakufury

Newbie
Dec 26, 2017
43
50
155
Somehow managed the get into the village. But I cant break in through the reinforced door or can find a safe way for the gas house?
 

werwolf12

Newbie
Dec 22, 2024
99
166
52
So I gave this game a chance, and I was surprised by how much potential it has despite the low reviews. Seeing how communicative the dev is, I would like to add some suggestions.


  • Add a tutorial—even if it’s just written text on a wall in a safe area. The player needs to know how the game works, especially the NSFW mechanics; otherwise, it’s frustrating and unintuitive. For example, I had no idea how the pump works, and I still don’t know how to create friendly zombies.


  • Add transition stages to animations: a "before" and a "cumming" phase at least. Right now, H-scenes look detached from the game without them. They would help a lot.


  • Drone view is useless. I get the style you're going for, but you can’t see anything from drone view. Remove the low-res effect, make the camera always focus on the MC, and use a high-angle look—not straight up. Then the drone will be a nice addition.


  • Make the defeat animation (where the MC sits on the ground) optional (or skippable). It was a nice touch, but after seeing it twice, it becomes tedious to watch.


  • Add an “End” option to animations or make them time-based. The first time, I had no idea whether they would end on their own or not.


  • Add dodge and block abilities to the MC—this would make melee much more enjoyable.


  • The day/night cycle is way too short—extend it at least x2. Also, make the enemy respawn timer much longer.



Now regarding pregnancy and infection mechanics: you really need to build on them to make them mechanics that supplement the main gameplay loop. Otherwise, they can get boring very easily. I personally would make them integer values, because right now they feel like booleans.


I would add a pregnancy component to the MC, with a “filled” integer. After every H-scene, I’d add value to this integer depending on RNG and enemy type. For example, a regular zombie would have a chance to fill her with a value between 0.1 and 0.2 (if the "filled" int ranges from 0 to 1), and a big zombie could fill her from 0.5 to 0.6.


This "filled" value could be connected to an X-ray (showing how much she has inside her) and to visual representation on the character model (optional cumflation and mandatory cum residue on her genitals). It could also slow her down depending on the "filled" level, having an impact on gameplay itself.


I would also connect the "filled" int with an "infection" int. What I mean is: the "infected" value would be the result of the amount of cum in her and the time it's been inside. Every tick (5 minutes would be good, in my opinion), the game checks if the "filled" int is > 0, and if it is, it adds value to "infected," depending on the amount of cum.


The result would be a mechanic that you have to think about and decide if you can afford your “scientific research.” Then you could also build on this by adding an option to push out sperm—losing it, but slowing infection progress. You could even connect it with game progression (character skills, and maybe a drone upgrade to make it a portable sperm tank with a pump and limited capacity).


Infection could have more impact on gameplay. I would make it some sort of "overcharge" mode, where the character is stronger, zombie detection range is shorter, but hunger, thirst, and sleep drain faster. Also, I would add antidote vials to crafting that require sperm and medical components.


This way, you give the player a choice: whether to get infected or not. You give them ways to both fight and benefit from infection, along with pros and cons, which would make “infection” a fully fledged game mechanic and not just a gimmick.


You could also add some sort of tranquilizers to extract sperm from zombies without the risk of infection. This way, you give the player the ability to make antidotes safely if they don’t want to engage with the infection/pregnancy mechanic.



Pregnancy could work similarly, based on the same “filled” int. The chance of pregnancy would depend on the "filled" value and amount of time. That is:
Chance of pregnancy = filled int × time,
but unlike infection, it would still be chance-based. Every tick, the game checks if "filled" > 0. If it is, it rolls the dice—and the higher the filled value and time, the higher the chances.


If the roll succeeds, the MC state changes to "pregnant," with 3–4 stages depending on time, and visual representation. Add debuffs like movement slowdown and higher sleep drain. You could also make this a way to create friendly monsters, but since birth is something many people find disturbing, use a black screen for it.


Unlike infection, also add ways to lower or eliminate pregnancy chances—birth control pills (100% effective), maybe condoms (80%, with break chance if you want). Pregnancy should, in my opinion, be a mostly NSFW mechanic for players into that kink, and not a mandatory feature, since not everyone enjoys it.



I wrote this quickly and English is not my first language, so sorry for any potential confusion. If you feel like it, we can talk on Discord, where I could describe in more detail how I would implement this in UE5—how components could be structured and how the value logic could work.


Since you're very open to the community and post regular updates, I thought I would give more technical suggestions. Good luck! This game has a lot of potential, and most of the features are already here—they just need to be expanded a bit.
 

VulKhan

Member
Game Developer
Jan 14, 2024
170
497
92
So I gave this game a chance, and I was surprised by how much potential it has despite the low reviews. Seeing how communicative the dev is, I would like to add some suggestions.


  • Add a tutorial—even if it’s just written text on a wall in a safe area. The player needs to know how the game works, especially the NSFW mechanics; otherwise, it’s frustrating and unintuitive. For example, I had no idea how the pump works, and I still don’t know how to create friendly zombies.


  • Add transition stages to animations: a "before" and a "cumming" phase at least. Right now, H-scenes look detached from the game without them. They would help a lot.


  • Drone view is useless. I get the style you're going for, but you can’t see anything from drone view. Remove the low-res effect, make the camera always focus on the MC, and use a high-angle look—not straight up. Then the drone will be a nice addition.


  • Make the defeat animation (where the MC sits on the ground) optional (or skippable). It was a nice touch, but after seeing it twice, it becomes tedious to watch.


  • Add an “End” option to animations or make them time-based. The first time, I had no idea whether they would end on their own or not.


  • Add dodge and block abilities to the MC—this would make melee much more enjoyable.


  • The day/night cycle is way too short—extend it at least x2. Also, make the enemy respawn timer much longer.



Now regarding pregnancy and infection mechanics: you really need to build on them to make them mechanics that supplement the main gameplay loop. Otherwise, they can get boring very easily. I personally would make them integer values, because right now they feel like booleans.


I would add a pregnancy component to the MC, with a “filled” integer. After every H-scene, I’d add value to this integer depending on RNG and enemy type. For example, a regular zombie would have a chance to fill her with a value between 0.1 and 0.2 (if the "filled" int ranges from 0 to 1), and a big zombie could fill her from 0.5 to 0.6.


This "filled" value could be connected to an X-ray (showing how much she has inside her) and to visual representation on the character model (optional cumflation and mandatory cum residue on her genitals). It could also slow her down depending on the "filled" level, having an impact on gameplay itself.


I would also connect the "filled" int with an "infection" int. What I mean is: the "infected" value would be the result of the amount of cum in her and the time it's been inside. Every tick (5 minutes would be good, in my opinion), the game checks if the "filled" int is > 0, and if it is, it adds value to "infected," depending on the amount of cum.


The result would be a mechanic that you have to think about and decide if you can afford your “scientific research.” Then you could also build on this by adding an option to push out sperm—losing it, but slowing infection progress. You could even connect it with game progression (character skills, and maybe a drone upgrade to make it a portable sperm tank with a pump and limited capacity).


Infection could have more impact on gameplay. I would make it some sort of "overcharge" mode, where the character is stronger, zombie detection range is shorter, but hunger, thirst, and sleep drain faster. Also, I would add antidote vials to crafting that require sperm and medical components.


This way, you give the player a choice: whether to get infected or not. You give them ways to both fight and benefit from infection, along with pros and cons, which would make “infection” a fully fledged game mechanic and not just a gimmick.


You could also add some sort of tranquilizers to extract sperm from zombies without the risk of infection. This way, you give the player the ability to make antidotes safely if they don’t want to engage with the infection/pregnancy mechanic.



Pregnancy could work similarly, based on the same “filled” int. The chance of pregnancy would depend on the "filled" value and amount of time. That is:
Chance of pregnancy = filled int × time,
but unlike infection, it would still be chance-based. Every tick, the game checks if "filled" > 0. If it is, it rolls the dice—and the higher the filled value and time, the higher the chances.


If the roll succeeds, the MC state changes to "pregnant," with 3–4 stages depending on time, and visual representation. Add debuffs like movement slowdown and higher sleep drain. You could also make this a way to create friendly monsters, but since birth is something many people find disturbing, use a black screen for it.


Unlike infection, also add ways to lower or eliminate pregnancy chances—birth control pills (100% effective), maybe condoms (80%, with break chance if you want). Pregnancy should, in my opinion, be a mostly NSFW mechanic for players into that kink, and not a mandatory feature, since not everyone enjoys it.



I wrote this quickly and English is not my first language, so sorry for any potential confusion. If you feel like it, we can talk on Discord, where I could describe in more detail how I would implement this in UE5—how components could be structured and how the value logic could work.


Since you're very open to the community and post regular updates, I thought I would give more technical suggestions. Good luck! This game has a lot of potential, and most of the features are already here—they just need to be expanded a bit.
Hey!
Huge thanks for your detailed feedback — it was really interesting to read! ❤
We’d be happy to see you in our Discord, we discuss a lot of these ideas there together with players.


About your points:


  • Tutorial — we actually have one in Discord right now, but yes, I agree, we need an in-game version too. Working on it!
  • Transition animations (“before” and “after”) — absolutely! We plan to add those, along with new sounds for adult animations. It just takes a bit more time since we’re creating all animations ourselves.
  • Drone — yeah, I get what you mean. For now, it doesn’t really have much use, but there are some reasons behind its existence. Still, I agree — it needs proper function.
  • Defeat animation — we plan to make several random ones, so it doesn’t get repetitive. Same for character voice lines — more variety incoming.
  • Day/Night cycle — I’ve changed it like 5 times already Still trying to find the balance between too long and too short. We’ll tune it more based on community feedback.

Many of the things you described — that’s exactly what we’re aiming for.
But yeah, there are many factors, so we’re slowly adding new systems step by step — trying to see what people like and what fits the gameplay best.

Everything related to infection and sperm, pregn — that’s exactly what SperApocalypse is about

We really appreciate your detailed thoughts — it means a lot! ❤
Hope to see you in our Discord too, we often share ideas and test early features there.
 
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werwolf12

Newbie
Dec 22, 2024
99
166
52
Hey!
Huge thanks for your detailed feedback — it was really interesting to read! ❤
We’d be happy to see you in our Discord, we discuss a lot of these ideas there together with players.


About your points:


  • Tutorial — we actually have one in Discord right now, but yes, I agree, we need an in-game version too. Working on it!
  • Transition animations (“before” and “after”) — absolutely! We plan to add those, along with new sounds for adult animations. It just takes a bit more time since we’re creating all animations ourselves.
  • Drone — yeah, I get what you mean. For now, it doesn’t really have much use, but there are some reasons behind its existence. Still, I agree — it needs proper function.
  • Defeat animation — we plan to make several random ones, so it doesn’t get repetitive. Same for character voice lines — more variety incoming.
  • Day/Night cycle — I’ve changed it like 5 times already Still trying to find the balance between too long and too short. We’ll tune it more based on community feedback.

Many of the things you described — that’s exactly what we’re aiming for.
But yeah, there are many factors, so we’re slowly adding new systems step by step — trying to see what people like and what fits the gameplay best.

Everything related to infection and sperm, pregn — that’s exactly what SperApocalypse is about

We really appreciate your detailed thoughts — it means a lot! ❤
Hope to see you in our Discord too, we often share ideas and test early features there.
In game invitation seems expired, it would be nice if you post some here.
 

MAX4K

Newbie
Aug 21, 2023
38
31
151
So there is no other way to play story mode except survival unless you buy it ? BTW Mr. Developer mind if I ask where are you from?
 
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2.40 star(s) 12 Votes