No it's not just doing activities. When the game started I went into a bedroom, saw there was an activity, but I didn't want to do it (cause I literally just started the game) so I click on another room to see what options were available there, and the time advanced. So just going into a room is locking you into that time advancement, regardless of if you do an activity in it or not.Yes, time passes automatically upon the completion of an action, but opportunities are not cut off; just come back another day. The schedule will help you find where the family is.
Just my personal opinion, but one I suspect a lot of people will agree with. Having time lost on movement is a terrible design for what appears to be a sandbox game. It doesn't add anything to the play experience and generally discourages exploration, which is one of the primary benefits of a sandbox to begin with. Sandbox games can be a little overwhelming anyways trying to find all the events when you need to check all locations, at each time slot, potentially on each day, and then have to keep rechecking as you progress and potentially unlock new events. Adding time loss to simple movement just makes all of that exponentially more grindy, unless you want people to abuse the back button which also doesn't seem like great design.Yes, time passes automatically upon the completion of an action, but opportunities are not cut off; just come back another day. The schedule will help you find where the family is.
I will correct it as soon as possible, thank you.Agenda i.e. Calendar lists days in French...not really a problem..
The issue is that the user needs to sleep. I check the player's progress and trigger events at night to advance the story. If you have an idea on how to move the player without passing time but still let them sleep, I'm interested. I'll see if I can limit actions to interactions like talking to someone, spying, etc. But I need to test it. I'm taking note of your feedback, thank you.Just my personal opinion, but one I suspect a lot of people will agree with. Having time lost on movement is a terrible design for what appears to be a sandbox game. It doesn't add anything to the play experience and generally discourages exploration, which is one of the primary benefits of a sandbox to begin with. Sandbox games can be a little overwhelming anyways trying to find all the events when you need to check all locations, at each time slot, potentially on each day, and then have to keep rechecking as you progress and potentially unlock new events. Adding time loss to simple movement just makes all of that exponentially more grindy, unless you want people to abuse the back button which also doesn't seem like great design.
Feedback on that mechanic aside, I really like what I've seen so far in the game. Interesting premise, good models, and a nice UI.
Yes, it's a range, but once you find it, the price stays the same.when guessing the amount with beal the hint always changes or is that just for me
Jesus Christ, did a different person write the dialogues?Mother
Hello. I'm your mother.
Lucien
My mother?
Mother
Yes. You've lost your memory. Something strange happened to you in the forest.
Lucien
I don't remember anything.
Mother
Don't worry. I'll help you get your memory back.
Lucien
All right.
Well typically there just won't be any other actions available by a certain time slot so the player has to sleep to go to the next day. I think your game does fit this model from what I've seen so far, and if you're worried about ease of use you can always add a "home" button to the sidebar to allow the player to easily get back to their room and sleep options without having to manually navigate all the way there.The issue is that the user needs to sleep. I check the player's progress and trigger events at night to advance the story. If you have an idea on how to move the player without passing time but still let them sleep, I'm interested. I'll see if I can limit actions to interactions like talking to someone, spying, etc. But I need to test it. I'm taking note of your feedback, thank you.
*Searches sister's room in morning*
*Gym is closed at night*
Bruh, how slow is this dude searching?
No need for setting up any system , use "<<textbox "$momname or $sisname etc" "Default">>" , I haven't played your game , yet. Just cruising through threads.Oh, okay, I need to set up a system so that the user can decide on their relationship with women. Noted, thank you.