If I learned something from my stay in here is that the patreon model of taking a long time to work on a game heavily influences creators, even when they appear to develop games out of passion.
I still remember the Monster Girl Island dev early days of development where he seemed to be a passionate guy but then he started a patreon and well you have what it is today.
This dev is starting so time will say if they become an average patreon dev or if they will rise above its peers.
There are a lot of scammers on Patreon and EVERYONE should be held accountable for their work. When people do good and provide a product you like, then it isn't all too unfair, to have them, not starve to death. The whole thing should not be an either or case. A more active approach from the supporters is preferable.
Sometimes devs will indeed get really lazy, start shitting on their fans, and take everything for granted. They make it so much worse for all of those, that have bet a lot of their livelyhood on their product and for the those that really do have a passion for the games. NLT, 395games, Tinkerer (Peasant's Quest), and EpicLust (Battle of the Bulges and Apocalypse) are examples of prominent and lesser known devs who have shown a dedication to their games and all besides 395games have stood the test of time. 395games is noteworthy as he only really started (seriously) a little over a year ago. He doesn't use assets, instead he makes every excruciating detail himself to a great effect.
Keep an open eye on the devs, but don't close your eyes on those that really do a good job.