[Written After v1.0.0p Unity Port]
The game overall is very good, with quality art, "blossoming" character design, amazing animations, and a vigorous world full of women! ...also other things, for you to explore.
The whole game center around the toystore (as of now), you fight the malfunctioning toys to obtain their parts for you to sell since this is your only source of income, and the MC's really desperate to appeal to everybody he meets by doing chores and giving them what they want.
The writing isn't that good, especially with the translation at first. But overtime, with each updates, the team improve on their writing and translation.
Besides, there's also specific QnA channels for both English and Korean speaking audience. So it's pretty neat.
Before the game's Unity port, you utilize keyboard control to walk around and to fuc- I mean fight stuff with your fist and what-not. You get to upgrade your weapons, there's also a less risky projectile weapon. Most enemies' only way of attacking is through grappling you at close range and rape you until you cum and lose quite a lot of health.
Now it wasn't perfect, it could use some polish as it gets boring after a while, perhaps changing the enemy's attack so that you don't just cheese it with the water gun.
Comes the Unity port with a different programmer, everything turns into a point-and-click game with "no keyboard control coming in foreseeable future", as the team says. I'm not aware of others' reaction to this new change, but I sure hate it.
A bird-eye view sandbox game just isn't meant to be a P-a-C, I had trouble getting through areas sometimes just because I have to specifically click on tiny rectangle where the exit is, sometimes it outright doesn't let me click anywhere just because I got stuck on an object near me.
The toystore factory dungeon has been overhaul to look more like your typical RPG to compensate the mouse control, with special transitions as if it were a Persona game, I do like the transitions even if they don't really fit.
But when we get to the combat... hoo boy, it's one of those "time your attack thingy", and it's way too fast for you to reliably hit the middle for double damage, which by the way you do meekly 3 base damage without any weapons, 5 base damage if you have the bat, but it cost 100$ and run out after about ten battles.
The enemies, however, have 10 health, and either hit you for 7~10 damage if time your guard well, or 14~20 if you fucked it up, and you have base 50 heal points, good fucking luck. They may also 100% accurately rape you to fill up your cum meter, which instantly kills you when you fill it completely, yeah no kidding.
Which would've made the combat even more annoying, tedious, and more time consuming than the last, since you're constantly fighting for your life to get enough parts to sell. Though thankfully they bump the selling price of parts you collected a bit higher, 10 for each material, and 25 for toy's chips that they drop after battle.
But still, the current combat system really needs a revamp, but I certain hope for keyboard's return.
[Edit: Upon increasing my intelligence the bar slows down, but then again the tokens used for upgrading your stat is through clearing shitloads of dungeons anyway, so my point stands. Strength and dexterity still current does nothing as of v1.1.1p btw]