- Feb 17, 2023
- 17
- 56
Hi, first post here. Still trying to figure out how inpainting to fix eyes/hands/etc works. Should I change the original prompt or leave it as is? Also, is it better to upscale the image before inpainting?
Uhh yea thanks but I did solve it, "--xformers --opt-split-attention" did it for meI have a GPU with 3Gb of VRAM and I can generate images without problems (as long as I keep the resolution at 512x512 or its equivalent aspect ratio) The key is in the parameters of the 'webui.user.bat' file. Right-click and select 'Edit'. The content of the file will appear in the Windows notepad. Look for the line of code 'set COMMANDLINE_ARGS=' and after the equals sign write the following: "--medvram --opt-split-attention" without "". Save the file and run the .bat again. It works like this for me and I haven't had any problems, unless I want to raise the resolution to more than 512x512. I hope it helps you if you still haven't solved it.
First go to settings and then Face restoration, choose "CodeFormer" and set the slider to 0.6 to begin with. When you generate images make sure that restore faces is checked. If the eyes are good from the start you don't need to edit them. In regard to inpainting I'm a beginner and can't help you.Hi, first post here. Still trying to figure out how inpainting to fix eyes/hands/etc works. Should I change the original prompt or leave it as is? Also, is it better to upscale the image before inpainting?
Can you tell me how you did to make 'xformers' work for you? When I put that option in the 'webui.bat' it gave me an error and I had to remove them. And I see from your following image, that it allows you to generate even at 768x512. I can't get it to work at more than 512 or equivalent aspect ratio.Uhh yea thanks but I did solve it, "--xformers --opt-split-attention" did it for me
Can you post the screenshot of the error?Can you tell me how you did to make 'xformers' work for you? When I put that option in the 'webui.bat' it gave me an error and I had to remove them. And I see from your following image, that it allows you to generate even at 768x512. I can't get it to work at more than 512 or equivalent aspect ratio.
You can use the X/Y/Z prompt variation to see changes in prompts.Do you guys keep 2 or 3 SD tabs open in your browser to alternate different variations of prompts? For me that's key to keep tracking of things, I don't know if there is a more sophisticated way... Looking at the prompts from the pictures I generate is not the best, am I losing some kind of log function?
I really have no idea, I didn't do anything extra. I use the pfg model that seph uses as well, and just added those optionsCan you tell me how you did to make 'xformers' work for you? When I put that option in the 'webui.bat' it gave me an error and I had to remove them. And I see from your following image, that it allows you to generate even at 768x512. I can't get it to work at more than 512 or equivalent aspect ratio.
The tradeoff for xformers:--xformers seems to give better performance (not sure what the exact downside is yet).
well yea I've read that myself but I've tried multiple times to get the same image, and the same image is what you get it seems. I never had it generate significantly different images. So honestly? I see no downside to xformersThe tradeoff for xformers:
"When xformers is enabled image generation can be faster, but can also lead to image generation no longer being deterministic. That means if you generate an image with the exact same settings as before the new image may be slightly different."
What's your favorite model this far?Checkpoint Comparison.
Prompt by Creative Cryptid on URPM Discord "beautiful brunette, (tan), ((freckles)), long wavy hair, peircing, bikini top, jeans, smiling,".
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by the way you need an Nvidia GPU for xformers. It must take advantage of their deep learning thing afaikCan you tell me how you did to make 'xformers' work for you? When I put that option in the 'webui.bat' it gave me an error and I had to remove them. And I see from your following image, that it allows you to generate even at 768x512. I can't get it to work at more than 512 or equivalent aspect ratio.
Nice, I'll check that out and see if it's comfortable for my workflowYou can use the X/Y/Z prompt variation to see changes in prompts.
And I'm sure there's a gallery plugin somewhere, not sure what it's called. It shows all your previous generated images.
Hey man, one of the things I'm not much experienced with is inpainting, I fixed a couple of things but it's not in my usual workflow so I don't feel like I have any say on this topic.First go to settings and then Face restoration, choose "CodeFormer" and set the slider to 0.6 to begin with. When you generate images make sure that restore faces is checked. If the eyes are good from the start you don't need to edit them. In regard to inpainting I'm a beginner and can't help you.
This video is about fixing the eyes:You must be registered to see the links
I have mostly used URPM so far and have just begun exploring others.What's your favorite model this far?