[Stable Diffusion] Prompt Sharing and Learning Thread

devilkkw

Member
Mar 17, 2021
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All useful post, now i've understand. Also made my custum impaint model.
Most important is when you merge, don't make any yaml file, because if you make it, model is not loaded correctly and get error about tensor size.

Also, after done process linked by miaouxtoo, i had better result doing another step with new inpainting model:
do a weightsum at 1 with model you used for obtaining inpainted one.
 

daddyCzapo

Member
Mar 26, 2019
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Hi! I recently started messing around with sd, and wanted to share with you some of my very basic prompts, at first i just fulfilled my perv fantasy, so bare with me :p


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Most of them have vary basic prompts, and are fucked up in some kind of way.. but i like them and just wanted to share with you guys. Models used are either experience or pfg, don't know if that's in the png data
 

Mr-Fox

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Jan 24, 2020
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Hi! I recently started messing around with sd, and wanted to share with you some of my very basic prompts, at first i just fulfilled my perv fantasy, so bare with me :p


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Most of them have vary basic prompts, and are fucked up in some kind of way.. but i like them and just wanted to share with you guys. Models used are either experience or pfg, don't know if that's in the png data
This is very good and better than most that just started. Yes the checkpoint(model) is always in the data.
For the realistic stuff I would like to recommend that you try out .
devilkkw have created merged checkpoints that might be good for semirealistic and stylized stuff, at the very least worth checking out.
His latest:
I'm looking forward to see more from you.
 

daddyCzapo

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Mar 26, 2019
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This is very good and better than most that just started. Yes the checkpoint(model) is always in the data.
For the realistic stuff I would like to recommend that you try out .
devilkkw have created merged checkpoints that might be good for semirealistic and stylized stuff, at the very least worth checking out.
His latest:
I'm looking forward to see more from you.
Oh, i will definitely try these out, thanks. I tried to do as much research beforehand as i can so it's not completely garbo :p From my experience, experience_70 is great for the "wet, sweaty, shiny" look that i was going for, and pfg gives more cartoon-ish vibe to the generated images.
And here's one more, that i forgot to add in the first post:
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Mr-Fox

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Jan 24, 2020
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I have been working on my first Lora. I had a lot of problems at first and had to do a lot of trial and error.
However now I'm starting to get better results.
If you have a pascal 10series card like me, you might get an error and can't use AdamW8bit. I tried to use Lion as recommended but got terrible results. I have set it to get a sample image last step for each source image so I can follow the process.
I found a very good guide . This article gave a solution.
You need to download " " rename the file libbitsandbytes_cudaall.dll to libbitsandbytes_cuda116.dll, put it in sd-scripts\svenv\Lib\site-packages\bitsandbytes\ (overwrite). Download the 0.35 one .
Since I use kohya ss, I put mine in kohya_ss\venv\Lib\site-packages\bitsandbytes.
Now I can use AdamW8bit and is getting much better results. The guides videos I have watched recommended to use clip 2.
I will try to use clip 1 and see if it makes a difference. An observation is that the checkpoint you are using for your training could be something very important that makes a big difference. I don't know yet wich one is a good choice.
To be continued..
 

Mr-Fox

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Jan 24, 2020
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Oh, i will definitely try these out, thanks. I tried to do as much research beforehand as i can so it's not completely garbo :p From my experience, experience_70 is great for the "wet, sweaty, shiny" look that i was going for, and pfg gives more cartoon-ish vibe to the generated images.
And here's one more, that i forgot to add in the first post:
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Instead of wet skin, wich get you the pink slime:p. I'm assuming here because I can't run SD to check the png info while I'm doing Lora training. Try to use moist skin or oiled skin or oily skin etc.
Liquids are problematic for SD as of yet. Oh and it's well worth the cost to upgrade your pc to 32Gb of ram if you can.
 

daddyCzapo

Member
Mar 26, 2019
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1,492
Instead of wet skin, wich get you the pink slime:p. I'm assuming here because I can't run SD to check the png info while I'm doing Lora training. Try to use moist skin or oiled skin or oily skin etc.
Liquids are problematic for SD as of yet. Oh and it's well worth the cost to upgrade your pc to 32Gb of ram if you can.
actually, i used both, so that's probably why the results are mixed :) as of right now, a lot of what i generate depends highly on the seed, so i just do the trial and error, by generating 10-20 images in a batch, picking the best looking ones and then using the seed, dialing the details a bit.
 
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devilkkw

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Mar 17, 2021
301
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When i merge checkpoint, i do a lot of test before release it.

This is one of some test: how a word change everything.

Prompt: beautiful TYPE portrait of a Spanish woman, details, elegant, centered, symmetrical
Negative prompt: (bad quality, worst quality, low quality:1.2) render

Type= type of image, or something your fantasy think


Action figure
act-fig.png
Anime
anime.png
Crayon
crayon.png
Marble
marble.png
Pencil
pencil.png
Pixel art
pixel.png
Sand
sand.png
Simpsons
Simpsons.png
Splatter
splatter.png


There are many more, just try.
 

Mr-Fox

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Jan 24, 2020
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My experimentation with creating lora's is continuing. From my last post I mentioned testing if using clip 2 is good or bad.
Even though I only have a limited amount of data, it's seems so far that it is indeed giving an improvement over not using it.
I found a setting I had completely missed and that no tutorial video is mentioning and it is Noise Offset.
After reading a few posts about it I'm still not sure what it does. I will try it out in the next training session.
You can set a value between 0-1. In the thread I found about it they said 0.2 looks promising.
To be contiued..
 

Mr-Fox

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Jan 24, 2020
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Great information sources for lora training.
(both dreambooth SD extension and kohya)

(more extensive and kohya focused)

Noise Offset : Increases dynamic range (brighter brights, darker darks). May "deep fry" if set too high.
What this means in practice I have no idea, good to know nonetheless.
 

devilkkw

Member
Mar 17, 2021
301
1,029
Nice one. please add prompt as rule.


My experimentation with creating lora's is continuing. From my last post I mentioned testing if using clip 2 is good or bad.
Even though I only have a limited amount of data, it's seems so far that it is indeed giving an improvement over not using it.
I found a setting I had completely missed and that no tutorial video is mentioning and it is Noise Offset.
After reading a few posts about it I'm still not sure what it does. I will try it out in the next training session.
You can set a value between 0-1. In the thread I found about it they said 0.2 looks promising.
To be contiued..
On my pc i can't try Lora, but i trained some Textual inversion.
Lora have many setting's to set, hope you fuond best. You are training lora for style or for person-subject?
 
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Oct 19, 2019
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Does anyone know how the | works in webui prompt syntax? Or do you know any good links which explain the prompt format and all the symbols?
 

Mr-Fox

Well-Known Member
Jan 24, 2020
1,401
3,793
Nice one. please add prompt as rule.




On my pc i can't try Lora, but i trained some Textual inversion.
Lora have many setting's to set, hope you fuond best. You are training lora for style or for person-subject?
I guess a bit of both but technically it's a character, .

1679515845654.png