zetsupetsu

Well-Known Member
Game Developer
Dec 22, 2019
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Sorry guys I should've already included them in the survey in the first place but I genuinely forgot. I added some follow up questions to the form that I would also like to see some feedback and info on. If I could ask a minute of your time to re-edit your answers that'd be great (your old answers will still be there)

Here are the questions added:
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Sorry for the inconvience! Link to survey:
 

Claudio83

Engaged Member
Sep 22, 2016
2,449
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View attachment 5308588

AZURE IS CALLING YOU TO CHECK OUT THE WEBSITE (AND SURVEY)

The official website is finally live and fully functional!
If you’d like to support the game’s development, you can now do so directly through the site. This will serve as the alternative to Patreon or Subscribestar. If it goes well, who knows, I may or may not return to those platforms at all, which means I’ll have complete freedom with content that I have previously planned, and can go ALL OUT without their restrictions holding me back.

Check it out here:

I’ve also put together a short post-game survey for those who have finished playing. Since I can’t collect feedback directly through the game, this form will help me understand what worked, what didn’t, and which parts you enjoyed most. Your input will guide me on what to improve and expand. Get the .

Building the website was a real pain in the ass. I had zero prior experience building them, so every single integration, automation, and how the subscription system worked had to be learned from scratch. It took a lot of trial and error (and plenty of mind numbing time), but I’m genuinely proud of how it turned out.

Thank you so much for checking it out, and for supporting the project. It really motivates me to keep going.

Let's go on and make Stains of Blue the best Netorase game ever.
I'm waiting for the development of the "Sapphire personality" for to play the game and complete the survey, because for a STAG path this is the best personality for me.
However i'll visit your website for sure, and i'm convinced that your game will be the best Netorase game ever made, also better of Moonripple Lake, my favourite for now ;)
 

zonezoneman08

Newbie
Jan 29, 2025
63
44
27
I'm waiting for the development of the "Sapphire personality" for to play the game and complete the survey, because for a STAG path this is the best personality for me.
However i'll visit your website for sure, and i'm convinced that your game will be the best Netorase game ever made, also better of Moonripple Lake, my favourite for now ;)
true, the sapphire personality where the wifey has a bubbly, accepting but also kinky personality fits the stag path the best. the aquamarine works best if you were on the pimp path, the rest were self-explanatory, but i wonder what was the cerulean personality all about?
 

cratedamate

New Member
Sep 26, 2025
9
8
3
true, the sapphire personality where the wifey has a bubbly, accepting but also kinky personality fits the stag path the best. the aquamarine works best if you were on the pimp path, the rest were self-explanatory, but i wonder what was the cerulean personality all about?
Isn't Cerulean hinted at to be a
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DaggerEpi

New Member
Oct 4, 2025
4
2
1
This is one of the most impressive renpy games I've seen. Might be overstating here a little bit but it actually reminded me of the vibe of AAA game or at least a AAA renpy game.

Like the way the visuals, music, and story all connect together gives off the same kind of quality. All the elements come together and is well put. Already just from character selection, and ESPECIALLY the music, you can already tell this isn’t an average renpy game.

My favorite part is that the music from the starting screen comes back during during the beach confession scene, which is a really nice callback. It ties the whole theme of the game together and makes it feel more meaningful especially on the focal point of the mc finally confessing his kink. That alone would've been great, then it absolutely blows my mind when THE SAME theme starts playing in the credits in vocal version. I think it's a stroke of genius not many game developers have. Especially with the use of lietmotif to emphasize the situation. I have major high hopes of this game and just the potential this early version has shown is EXTREMELY Promising.


If there is one advice I want to give to the dev, please avoid the FEATURE CREEP. I know you want to try and cater to as much as possible, but this is also a downfall. You might get too overwhelmed trying to add all this other features that you will eventually get burnt out. I want the best for this game and want to see it to the end so hopefully it wont happen.

Anyways, best of luck to you dev. You have a great game here and I can tell you're one talented developer and can't wait to see what stories you cook up in the future.
 
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Kybo

Active Member
Compressor
Mar 27, 2022
987
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Stains of Blue [v1.6 BETA] compress
[
zetsupetsu] [Zetzsuu]

Audio bitrate 40 | Images Quality 70 (0 - 100)
Video bitrate 0 (default) Crf - 41
cwebp (webp) -sharp_yuv -pre 2 -present picture

Win [ 215 MB ] Compressed
Mac [ 208 MB ] Compressed

Win/PC:
| |

Mac:

| |


 
Last edited:

zetsupetsu

Well-Known Member
Game Developer
Dec 22, 2019
1,011
2,738
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v16bBANNER.png

Just a minor update. Bug fixes, not new content.

I've been getting some recent complaints about the bug at the wife builder where they can't progress past Cobalt. It IS intended since you can't progress IF your dynamic with her is PIMP as she's too dominant for that. But there's a bug where the message that displays this specific reason why does not show up, leaving players confused.

I plan to fix it on the next update since it's relatively minor, but I've gotten enough complaints to warrant the emergency fix.


STAINS OF BLUE Beta v1.6b Changes

-The screen that shows why Cobalt + Pimp are not compatible will now display properly.
-Fixed missing images for Blue Pubic hair banners during the review screen.
-Fixed the reported typos and spelling errors on the Cobalt path given by users.
-Fixed bug during skip where sometimes the sprites wont correctly render in/out after getting out of skip.
-Added a new sprite callback system from the backend that hopefully reduces some lag and improve performance.
-The sprites now slightly zoom in/out and get highlighted depending on who is the current speaker, to make it more clear who is speaking.

Download links updated in the home page.
 
Last edited:

asaness

Member
Apr 9, 2018
367
603
278
Hey Bro this is coming from a guy whos been into this kind of community since hongfire days i feel u might burn ur self out thinking of the same scenario but different reaction base on the wife and husband stats attitude it feels something grand that u might burn ur self out looking at all the drop projects here in f95 or those who go AWOL i guess from getting burned out since they have to juggle a vanilla path, NTR and swinging path why not go all in for just 1 Route for now then if its successful go for other route that way in some sort of way u manage to complete 1 and not just maybe one day go burned out and just go awol like the other threads here or having to Juggle with community that want to proritize certain elements like how one of the few NTS games here went full NTR or hard core humiliation NTS due to NTR wanting to feel something similar

So atleast if they community knows ur focusing on the NTS first only their supporting u then once ur done and is working on the NTR path the NTS peeps is happy and left and now ur serving those NTR fans to what ever kind of humiliation/betrayal scenario they ask u to cook up
 

Annpnd

New Member
Feb 10, 2025
1
0
10
Found a bug. Not sure if anyone else found this but if you're watching the intro song and exit full screen, the cutscene starts over from the beginning. Other people probably noticed a lot of the other bugs involved in playing in full screen mode.
 

zetsupetsu

Well-Known Member
Game Developer
Dec 22, 2019
1,011
2,738
323
sapphireairhorngrin.png

New UX Updates, and Status on Sapphire

Just posting a status update regarding development. I've recently, admiteddly been wasting a lot of dev time reworking most of the UI/UX of the game, but now that all aspects of the game menu have been updated, including a snazzy new Main Title Screen, I feel like we are getting closer and closer to the polish I am envisioning for the game.

I'm confident enough to say there's no part of the game that looks aestethically like it's still in "Alpha" now.
And now that that's done, I'm back to rewriting some Sapphire parts and then we are good to go for that way behind scheduled release lol.
I've recorded a few seconds of gameplay to showcase some of that new UI if you guys want to take a look.

What to expect in the Sapphire update:
Not too long ago we've had a discussion regarding Aquamarine's CONFESS ending scene and I've been considering doing a retcon of the scene to reflect more with Aquamarine's expected personality.
I understand that part is also widely well received, so I'm trying to see what compromises can be done.
I'm making TWO sets of scenes for Aquamarine/Sapphire each that players can switch between, to compare which ones they prefer.
We can then discuss post about which scene suits the personality the most. Or probably do a vote for it, idk. We'll see when we get there.

The first update for Sapphire will only be available to higher tiers of supporters, but only for a few days until I consider it true polish, then we trickle down to lower tier subs, then eventually a public release. Sorry I had to do it this way, but supporters deserve some bit of supporter benefits even if I haven't gone 1.0 yet like I always promised.


Anyway, that's all the news for now. Cheers!
Check out the short gameplay below:
 
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