If you cant have enough Perika and you already do all the content you can trade stats against PerikaFestival of Greed...
I'm lost, I don't know what to do, I did everything I defeated the enemy, I played Jack, I talked to everyone I saw but I can't get the vip pass... is there something I have to do? I have 21000 perika... Help please...
the corruption mechanic is kinda there as that sort of thing. it is a time limit of sorts eventually you run out of stuff to do with it and boom. easy mode disables the gameover for high coruption (among other things)Good game, but what is a good way to remove corruption? i have nothing to spend on and i cant buy any holy water, and its on 24/25?
If you have exhausted every possible option, there's also a way to increase max corruption by killing demons.Good game, but what is a good way to remove corruption? i have nothing to spend on and i cant buy any holy water, and its on 24/25?
As others have said, you are pretty limited in your choices. You can pretty much either switch to story difficulty, or accept the loss. If you do lose, you will probably earn at least a few points that you can use to start with a few extra bombs or some gold, which will make the next attempt easier. Unless you have a pretty high lewdness score I would suggest switching to story mode, as you'll be able to explore more of the game, which will be more entertaining and useful than the small bonuses you could get for a game over if you end up doing a second playthrough.Good game, but what is a good way to remove corruption? i have nothing to spend on and i cant buy any holy water, and its on 24/25?
Reactive worlds/npcs in the world seem surprisingly underused in these kinds of games.there should be real world freedom to roam.
That has an effect on aura conversion towards everyone with whom you have ever interacted.
I mean, you say surprisingly. But that would require every character to have new reactions in relation to various ways things may change which increases the amount of dialogue exponentially. Especially if you want them to react in an organic seeming manner to any combination of changes as well.Reactive worlds/npcs in the world seem surprisingly underused in these kinds of games.
A girl can go from normal to J-cupped futa demon and in most games NPC will still treat her exactly like they did at the start.
It's actually not nearly as much work as you make it sound. Unless you make it harder on yourself than it has to be. Nobody cares if an NPC comments on a change of hair colour, the entire point is usually to make changes of the protagonist or the NPC the game is focused around corrupting feel more real to add humiliation and increase immersion. Makes it all feel more alive, really. So here's what you do:I mean, you say surprisingly. But that would require every character to have new reactions in relation to various ways things may change which increases the amount of dialogue exponentially. Especially if you want them to react in an organic seeming manner to any combination of changes as well.
So in all honesty it is likely rare because it is incredibly effort intensive for a pay off that is mostly in immersion value.
You are free to make such a reactive h-game! Since it seems to be an underveloped area and it's easily done in a couple of days, I eagerly await your game.I feel like due to all the (mostly vacuous) complaining by devs about how hard h-game development is it has been mythologized to a silly degree. People either completely overestimate or completely underestimate how much work certain tasks are.
Dialogue changes for NPCs are literally the easiest thing in the world.
I mean not regarding the things u said, but the screenshot of the earnings in ur spoiler could have come from literally anything, without context this isn't proof to anything (since I believe you wanted to use that as proof for ur authority when it comes to creating rpg's)It's actually not nearly as much work as you make it sound. Unless you make it harder on yourself than it has to be. Nobody cares if an NPC comments on a change of hair colour, the entire point is usually to make changes of the protagonist or the NPC the game is focused around corrupting feel more real to add humiliation and increase immersion. Makes it all feel more alive, really. So here's what you do:
Either divide the transformation/corruption into x number of phases or do it based on commentary on specific events.
Then choose whether you frontload the comments or integrate them into the dialogue.
Then choose whether you want generic comments shared among NPCs or unique ones to each NPC.
Even if you go with the option that is the most work, unique comments/changes integrated into the original dialogue for every NPC, all you have to do when writing/programming the game is go
if corruption > 20
[copy paste original text, make some changes]
And then adjust based on how many phases you want. Even a single one (innocent -> megawhore) is already a noticable improvement, but making 3-4 or more phases is not actually really much of an issue as long as you're smart enough to want to include it at the start and don't implement it later so you'll have to go back to every NPC, but even if you do THAT you can do like 30 NPCs with 4 phases in a single afternoon+evening easily if you're a quick worker.
I feel like due to all the (mostly vacuous) complaining by devs about how hard h-game development is it has been mythologized to a silly degree. People either completely overestimate or completely underestimate how much work certain tasks are.
Dialogue changes for NPCs are literally the easiest thing in the world.
And before you ask what authority or experience I have to speak on such matters:You don't have permission to view the spoiler content. Log in or register now.
You seem upset, judging by the petty passive-aggression. If it makes you feel better, I wasn't referring to or even thinking about you with anything I wrote in my post.You are free to make such a reactive h-game! Since it seems to be an underveloped area and it's easily done in a couple of days, I eagerly await your game.
It comes from an old post from me here a couple years ago. You're right though, the merits of my statements stand on their own.I mean not regarding the things u said, but the screenshot of the earnings in ur spoiler could have come from literally anything, without context this isn't proof to anything (since I believe you wanted to use that as proof for ur authority when it comes to creating rpg's)
Yes. There won't be an open world to roam in RL and the reactivity of NPCs in the isekai will be limited.Sore topic?
I know internet discussions can get heated and sometimes it's easy to confuse people and opinions they have, like you're doing now, so I'll try to clear that up. But I'd suggest you stop accusing me of things or assume what I do or don't understand when you're clearly the one who misunderstood something here.Yes. There won't be an open world to roam in RL and the reactivity of NPCs in the isekai will be limited.
My focus is on the main content and game completion before doing nice-to-haves.
Doesn't matter how many people say how easy it would be to add this one feature1 or that other feature2.
EDIT: If your comments have absolutely no relation to the game or me, and you don't even know the game, then I'm not entirely sure why you're posting your theory on game development processes in here. I don't think you understand the efforts required to add a full second world plus the reactivity for all the changes in relationships/appearance/lewdness/etc. the protagonist goes through.
I haven't actually been on /aco/ in a long time so I didn't know what the general opinion there is (as far as that can even exist, when I was last there like a year ago 1 guy made half the posts in the 2dgeneral and that was after like a year of absence already(the year before that he had been there too)).I also know that on 4chan a lot of people also consider my game a lazy scam (I check the archives), so I strongly feel the need to connect your very general arguments to this game and make clear what this feature would mean for Star Knightess Aura. I actually made the calculations when I initially planned the game (with numbers that fit the interactions for THIS game) and a trade-off for the invested time vs investing time into other features.