Went into this one with high hopes because of the good reviews, but just... could not get into it. The intro is extremely cringe-worthy writing (spoilers, you're introduced to a ton of character and then they're all just killed off).
But I was willing to get past that and just continue on until I got to an unskippable fight and lost. Sure, there's an auto-save right before it, but gimme a break. Designers! If you're going to make an unskippable fight in the game before players have a chance to learn what their characters can do, buy gear for them, buy potions for them, or level them up, Don't make it an auto-game-over if you lose! It's like, "well, you've just started and I've not given you a chance to actually get used to your character, but here's a tough fight and a game over if you fail! Have fun!!" No! That's the opposite of fun! It's terrible.
But I was willing to get past that and just continue on until I got to an unskippable fight and lost. Sure, there's an auto-save right before it, but gimme a break. Designers! If you're going to make an unskippable fight in the game before players have a chance to learn what their characters can do, buy gear for them, buy potions for them, or level them up, Don't make it an auto-game-over if you lose! It's like, "well, you've just started and I've not given you a chance to actually get used to your character, but here's a tough fight and a game over if you fail! Have fun!!" No! That's the opposite of fun! It's terrible.