Did you open the Menu, go to Skill, then Magic, and turn off Water Skin I?"You must disable Water Skin I to fight Quentin".
I talked to the first brawler only during midgame and I'm unable to fight him. Am I locked out?
How many scenes will have images added to H-scenes retroactively?0.13.2 is publicily out. You can get it now onYou must be registered to see the links.
I will upload it here sometime next week.
The current project plan forsees finishing 1.0 in about 2.5+ years.
Wait what in the John scene in Riverflow doesn't match what's being written? You are referring to the kissing scene right?How many scenes will have images added to H-scenes retroactively?
A lot of the scenes currently don't match what's being written. Like in the John scenes at Riverflow.
I know that the answer to more images is needing more money for production, but compared to everything else you have going for this game it really is a weakness. Wanna stress out that I'm only pointing out at all because I consider it a high quality game.
If you are more interested in the RPG aspect have you tried getting a purity run/full score? Otherwise, this sounds mostly like the lack of a higher difficulty level; considering all the feedback I have on the game being on the too difficult side.I played the whole content yesteray and i have to say that i don't think the game is doing great as a rpg, mostly 'cause of a lack of replayability, no interesting combat mechanic, and no interesting farming event/gameplay.
The story is cool, original, interesting. The characters are also well written. The potential in term of fun is here, but the execution is lacking.
There is a lof of work and a lot of focus on the script, which isn't a bad thing in itself, except when it's at the expense of a solid gameplay. The Gameplay has to come first in video games.
Here, the combat mechanics are quite classic. It's mostly about increasing the MC base stat by reading books or paying for upgraded equipment. When a fight seem too hard you click on "release collar", you win, and you spend the corruption you got from it when she's asleep or you buy some blessed water... So the whole combat system is more a chore than something you are exciting to do and learn (i played the game in the hardest difficulty so in "story mode" it must be even more boring)
The mission system is linear and you don't have any choices. You have to do all of them, one after an other to progress with the main story and to unlock one or two optionnal side quests. So again it's not quite fitting for a rpg since you don't personnalize your experience.
The erotic events (which are quite rare) are locked behind a stat called lewdness. You don't get to see any lewd event if you didn't agree on it. So no forced content, and actually no content at all if you don't always choose the lewd options anyway. If you didn't increase enough your lewdness with the first events, the later erotic events won't even be an option for you. It's really strict and again very linear : you are lewd or you have no erotic content.
There is nothing you can farm that contain gameplay. To win money you do the quest (that you are forced to do anyway), there are no side jobs with cool and fun mechanic that allows you to grind money or stat or ero events. To win stat you just pay the blacksmith and he will improve your gear. AGAIN : very straightforward, linear and without gameplay.
The game is saved by the effort put into the script. But without that it would be extremely basic. I don't think that updating the game to unlock more story is a good idea, i think the dev(s)s should focus on the base and make it really solid by increasing the fun of the gameplay and the replayability of the game.
I think the gameplay, while not revolutionary or open-ended, is better than the vast majority of H-games, including the Japanese RPGM games that inspired it. The game that the dev cited as a primary influence is not only grindy, but the walktrough actually recommends that you do a sexless run the first time around so that the real, lewd playthrough isn't such a chore. SKA has tricky but beatable bosses, no grinding, and so far has managed to stay challenging throughout. Too challenging for quite a few players, in fact.Here, the combat mechanics are quite classic. It's mostly about increasing the MC base stat by reading books or paying for upgraded equipment. When a fight seem too hard you click on "release collar", you win, and you spend the corruption you got from it when she's asleep or you buy some blessed water... So the whole combat system is more a chore than something you are exciting to do and learn (i played the game in the hardest difficulty so in "story mode" it must be even more boring)
The mission system is linear and you don't have any choices. You have to do all of them, one after an other to progress with the main story and to unlock one or two optionnal side quests. So again it's not quite fitting for a rpg since you don't personnalize your experience.
The erotic events (which are quite rare) are locked behind a stat called lewdness. You don't get to see any lewd event if you didn't agree on it. So no forced content, and actually no content at all if you don't always choose the lewd options anyway. If you didn't increase enough your lewdness with the first events, the later erotic events won't even be an option for you. It's really strict and again very linear : you are lewd or you have no erotic content.
There is nothing you can farm that contain gameplay. To win money you do the quest (that you are forced to do anyway), there are no side jobs with cool and fun mechanic that allows you to grind money or stat or ero events. To win stat you just pay the blacksmith and he will improve your gear. AGAIN : very straightforward, linear and without gameplay.
The game is saved by the effort put into the script. But without that it would be extremely basic. I don't think that updating the game to unlock more story is a good idea, i think the dev(s)s should focus on the base and make it really solid by increasing the fun of the gameplay and the replayability of the game.
I disagree with most of that. However I do agree that the escalating lewdness requirements will become a problem, even if it isn’t an issue yet. Each major area needs its own ‘entry level’ lewd scenes. Or there needs to be more ‘always available’ scenes that the game reminds you of occasionally. (Note that I suspect aura-dev already realised this and that the recent change to lewdness growth was in preparation for implementing something along these lines.)-snipped for length-
Attach your save and I'll find the one you missed.View attachment 1542861
where do can I find all 4 pieces of the formula? I've looked everywhere in the vault and I can't find it. Any help would be appreciated.
Put it in a .rar, .zip or . 7z first.when i try to paste my save it says that it has an incorrect extension
You were in this room (to the right before entering the vault) but missed it.here it is thanks
Your one suggestion is to remove the balancing of a game that is built to be ungrindable because you find it to be to a grindfest? And also to remove some dialogue because it is too time consuming to have a story presented to you in text form? I hope you can manage to enjoy parts of this game, but I fear that it might not be well suited for you.My suggestion would be have a mode where the player can choose when to end the day. Instead of being able to read ONE book ONE time, or upgrade equipment ONE time, or it takes TWO DAYS to learn ONE spell. I mean talk about a grind fest. Then after that you are rewarded with a bunch of dialogue that half the time seems pointless and is way to time consuming that i lose interest and skip more then half of it.
The game itself isn't bad I mean the actual story is really good it is just all the talking that gets tedious and mind numbing