- Jun 17, 2017
- 29
- 21
So, with the introduction of less hard Hard mode I made another playthrough (had previously reached twice end of Festival). I have a few feedbacks and questions:
Questions:
Feedbacks:
Questions:
- Desmond proposed me to rob the Congregation warehouse before I unlocked Vice. He said something like "If you change your mind let me know", but now that Aura has Vice enabled she can't speak with him about it. It's intended, right? Why? è.é
- Is there currently a way to bring Charlotte to level 6 for the Fire 2 spell, other than waiting hundreds of days?
- Is it worthy (in terms of lore revealed and scenes unlocked and spells earned) to go full Trust with the Worshippers or it's too beneficial to wipe them out asap?
- Are there ways to speed up reading? The "Useless Knowledge" debuff mentioned them.
Feedbacks:
- The post festival content so far has been amazing. I'm elated by the many interesting game design ideas and how they all in all keep coherently together. Game's too good.
- In the new Hard mode, with a decent amount of save-scumming and previous experience of the first act of the game I've reached the Festival on Day 80, got to Main Chamber in mental world on day 105 ~ and I'm currently on day 140 ~, with my progression in Roya considerably slowed (have only defeated Belphegor).
- Overall I liked the new Hard Mode. The missions until the Festival felt a wee bit easier than I thought, the post festival content is being at the very least much more time consuming, can't imagine how impossible it must feel on Nightmare.
- While the game always tells you what you have left to do, I feel that at times certain bottleneck events could have been more advertised. For example bringing a Bounty to Julian is something you can quite forget about when you spend days doing the Guild quests, even though it's crucial to unlock tons of stuff that can be useful earlier on.
- What's the reasoning behind canceling lower level abilities when you get the stronger ones? In many cases the rank 1 abilities would have been very useful (under water I'd rather Pierce 1 at 21 hp cost for slightly less damage than Pierce 2 at 54 hp cost , in Mountainreach the 9 mp cost Light 2 spell sometimes forced me to waste a day or an Energy Potion when clearing up the barrier sources).
- I feel like the +1 corruption every day buff is too strong for costing only -5, but that's probably clear.
- I think the game could benefit from some additional hint regarding time triggers. In most cases you only actually know about them after they've influenced (or not) the events, while it'd be fun to apply pressure on the player having them decide wether to use shortcuts not only because of impatience, but also because of time running out for saving people or getting maximum rewards.
- At least so far I've only used material fusion (in Riverflow) once, and for Maleficarum (can't recall the name). For the other materials I feel like there's always better natural materials that give more than Etherplating and co., so no use spending additional 800g for that. Same for the Slime feed. Plus the primitive materials that you can fuse are more often than not better used as ingredients for crafting.
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