SuperMaxo

Active Member
Nov 3, 2017
938
760
Re: porn vs game

At its core, SKA subverts expectations that gamers have. For example (trivial):in many games, gamers save their consumables to a fault. Here, this ingrained habit can be your downfall.

For another example: in most FMC-centric corruption+combat games, the female protagonist (be it a magical girl, a female knight, a Makina-like adventurer, etc.), will both grow more lewd and more powerful. This isn’t the case here; if the corruption grows too fast, Aura accumulates more and more maluses. It’s thé ingrained habit that gamers have that is spun on its head; sure, you can lewd Aura up and turn her into a whore, but then don’t expect smooth sailing in the combat phase.

The game has 5 different difficulty settings for this reason: you care more about the porn than the combat mechanics, then Story difficulty is perfect.
Or: you routinely play your heroines as virgins (thereby turning porn games into non-porn)? Then SKA will challenge all your brain cells.

Sure, in a world where indy devs are millionnaires, we could have thousands of illustrated or even animated lewd scenes, but we don’t live in such a world. Still, there’s plenty to see here, in later stages of the game, once Aura is corrupt enough. But you’ll have to actually play to see those scenes
 

smkey21

Active Member
Nov 15, 2017
577
460
hey guys, which scenes grant levels in exhibitionism? I wanted to get seductive stance but I need level 4 in exhibitionism and I didn't get the pink scene for the first one that gives you a point
In general it'd be scenes where Aura is asked to show off her body. You can actually use the recollection room to sort of hunt down specific lewd stats. Just look through the tags option for a scene. I've never checked to make sure they're fully accurate, but they should give you a good idea about what lewd stats will increase from a given scene.
 

Birdnman993

Well-Known Member
Dec 6, 2021
1,301
1,913
There is less than a month left for the official release of the game, hopefully there is an ending where Aura leaves George, in this type of game I hate bullying towards someone weaker, but George surpasses the limits of pathetic and gullible, on my hate scale he would be second only surpassed by Richard.
 

kirikirifan

Formerly 'wolfrpgfan'
Jul 4, 2020
127
118
Having a challenging gameplay loop that is driven by player skill and knowledge of the game. In SKA you:

  • Learn enemy tactics and how to counter them
  • Decide how to spend your gold, balancing power gain with spending required to advance through the plot
  • Decide how to efficiently use your materials to make your character stronger while making sure it's worth the expense
  • Craft items you think you're going to use in future battles
  • Either evade enemies, or decide which ones to remove from the map
  • Decide when to use items that last for a day, to maximize your progress
  • Manage Willpower and work around curses
  • Make sure Corruption doesn't overflow, and ideally keep it low so it doesn't hurt your stats
  • (Optionally) strategically use drugs, making sure it's worth the addiction and corruption cost

Almost none of this is stock RPGM combat, I'm sick of reading that. Not only is SKA one of the best options when it comes to gameplay in a H-game, it's a solid JRPG all on its own. But for someone not looking for non-H gameplay at all, obviously that aspect is going to get in the way of their enjoyment. I think just being in the H-RPG category sets up some player expectations that turn into frustration once they realize this really is a full-length JRPG that's in no hurry to get them off.

Admittedly, I think punishing the player by adding Corruption for H-scenes may have gone too far, and I think there is room for scenes where Aura does H without Corruption or monetary / stat gain.

Arguably the whole "Corruption is bad and needs to be spent" should have been automatic and not stat-driven, given that the Earth corruption is mostly linear anyway. Just let Alicia spend the points without danger of a Game Over or reduced stats.
(And yet it's advertised and sold as a porn game. Why should the expectations of those be faulted who expected a porn game but instead got a full fledged RPG with porn sprinkled here and there?)
Edit: I reread the advertise line on itch.io again and I admit it's ambigious what the game really offers to the player. Nonetheless I leave my statement about expectations just to leave it as food for thought.

The ratio of being a RPG and porn is not made equal....by a long shot. No wonder the most critique this game has is the lack of porn content.
I mean look at the poll shown in the roadmap post. :HideThePain:

In all honesty this should have made already into the base game by release and not as an update afterwards. At this point many players already have or will have completed the game and given the scope and length of the game I doubt many will be revisiting it and just rip the CGs off.

Take the porn out of the game and it would still work perfectly fine and stand on it's own. That's how much the porn feels like an afterthought in the whole process of developing the game.

Would have risen the game in popularity as it has without porn content? Who knows but it was the thing that hooked many players in so in that regard it's a shame that this aspect didn't get much love from the dev.
I've played "worse" games in rpg to cg ratio, pronant simphony for example is one and I mostly enjoyed it. the fact that I still remember its name after 5 years probably accounts for something. however what I feel here with this game is that resources have still been stretched a little thin. i wont repeat everything I said 6 posts above but the fantasy part of the game is just lacking. maybe even the story in general. I am okay with the amount of CGs, personally I dont even think they are that few but I can see why others would think that way.

but if this is to be a full fledged RPG I expect (not *really* expecting obviously, I haven't paid a dime apart from a 1 month subscription) a proper roleplay fantasy game, the fantasy part is more than long enough in its gameplay but the story and the world are just shabby.
I remember a part where gambling addicted megumin trauma dumps on aura with sad music and all, am I supposed to feel for a character who has spoken probably 50 text boxes in total? nah

or maybe as another guy said the writing is bland, and it's bland enough to make it feel like they've talked little. idk.

edit: I've gotta add though that the game itself is incredibly well made, the developer even gives access to the custom plugins he's created for it and even the source of the game itself for public contribution ( with a request for access wall which I dont quite understand you can access everything with RPGM iirc). a tidyness very rarely seen among devs here which can't even write a function to avoid writing the same 5 lines 400 times.
yes I've seen it happen on renpy games while trying to understand why a choice was greyed out. they've figured it out after years of updates.
 
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Nytemare

Newbie
Nov 3, 2017
35
33
Even if you play the easiest settings, if you make Aura into too much of a slut, you can't even kill basic enemies anymore and you will ruin your progress.
 

CuntBonbi

New Member
Dec 31, 2024
8
0
Even if you play the easiest settings, if you make Aura into too much of a slut, you can't even kill basic enemies anymore and you will ruin your progress.
Pretty much. I'm on story difficulty and I can't get through Fort Drakmor at all.

I can't really fight anything without removing the collar, but you can only do that once unless you stock up on a specific item.
 

Pretentious Goblin

Devoted Member
Nov 3, 2017
9,548
7,985
Damn, sad to see it didn't get updated. Is there a time limit for days in game?
No, though on Normal+ Corruption ticks up passively and leads to reduced stats or a Game Over if not spent / reduced. The passive trickle is not a huge concern, but you can't be farming repeatable jobs for money forever.

Also, Demon Generals become practically unbeatable without Star Knightess on/after day 100, but it's only a concern if you really can't / don't want the exta Corruption from doing that.
 

jerro

Newbie
Jul 7, 2018
57
83
if i try to go for proper hero playthrough
what sex scenes will be happening?
and what about real life world events, is there any story if aura doesn't get corrupted?
 
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Birdnman993

Well-Known Member
Dec 6, 2021
1,301
1,913
The game is almost ready according to Patron's posts, some things and endings look really good to me, especially if you want Aura to keep cheating on George, which as far as I'm concerned she deserves it.

 
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wildride69

Well-Known Member
Jan 5, 2023
1,861
4,702
Star Knightess Aura 1.0.0-prerelease-3
New
Yesterday

There is one more ending variation missing for the Victory Ending but technically speaking, as of this version, the game is in a " " state!
image_20250117_181658.jpg

This week I have added the remaining epilogue scenes for the Roya phase of the Victory Ending epilogue. This includes both base versions if you made it uncorrupted through the game as well as various corruption versions.

For Hermann fans, there is quite a lot of his content in the epilogue. While none of it is a new explicit lewd scene, it pictures the consequences of True Love's Blessing still being active. In fact, it's not just Hermann: A couple of side-lewd-stories enable an epilogue event where Aura (who had just a couple of scenes prior sworn that from now on she is 1000000% going to stay loyal to George) will end up secretly continuing her lustful adventures behind his back.
image_20250117_192629.jpg

I will spoil here which so you can try unlocking them yourself. In general, you will need 20 Cheating in order to be able to unlock the Cheating Partner epilogue scenes. Each of them has its own entry in the Ending Room since it basically turns the ending in a sort of "Hermann Ending" or whichever cheating partner Aura has for you.

In total, there are three epilogue cheating partners Hermann, Lord Trademond and Roland. Furthermore, each of them has a priority level based on their related passive.

  • Hermann [True Love's Blessing Level]: You need to marry him and have sex at least once. Furthermore True Love's Blessing needs to be level 10.
  • Lord Trademond [Maid Obedience Level]: You need at least 5 Maid Obedience and work for him at least twice. If Paulina has been partially trained, the scene where Paulina goes to Lord Trademond to serve him will also trigger and she will appear in this scene as well.
  • Roland [Roland Adoration Level]: You must finish his full lewd story line.
In the case that multiple characters fulfill the unlock condition, their respective level variable is used to determine who "wins".
image_20250117_181527.jpg

Roland fans also get a special epilogue scene besides his cheating partner scene. Finish the game with his Popularity at 100 and it will trigger a special scene where he succeeds in claiming that he's the true hero who killed Demon King Richard.

One thing that will be a bit jarring is the case where Aura has Roland as a cheating partner and her transition into the Victory Ending A final epilogue scene. While all other cheating partners are purely a lust activity, his vice involvement make the last scene not make a lot of sense. If you are in this boat, you will need to wait for next week, where the final epilogue scene will branch off into Victory Ending B. I think Roland's Cheating Partner ending will be one of the posisble trigger conditons for that.

The same is true for anyone who wants to see Aura slip back a bit, especially in terms of her costumes. But that's for next week!

Other than that, the Corruption Ending is now also truly complete as I have yesterday added the Final Corruption Epilogue Scene H-CG into the game! With this, all H-CGs are complete! Furthermore, I have also discussed with our artist Emubi what the next commission will be. I used the recent poll as a basis for the decision. For starters, here are the results.
Screenshot 2025-01-17 193859.jpg

While the Hermann Sex Maid Costume didn't make first place, it got a lot of votes and since it's a rather small commission while we have just a liiiittle bit more time left to the full release, I decided to pick that one up. So maybe we can add it in for 1.0.0! If not, it will be the first one for 1.1.0.
Then, I also finished out the last bit of item work: The Artifact Workshop now has its 10th level artifact item - Coating Enhancer+ (Increases the stat increases from coatings by another 50%). That's also the item milestone closed out!
Finally, our assistant developer Trihan closed out the remaining work items for the Steam release (technically it also affects non-Steam releases but its particularly important there), namely iterating our controller support. We have made various UX improvements there the icons are no longer limited to XBox Controllers but should also properly support Playstation and Switch controllers now.
Next week: Victory Ending B (Just 2 more scenes) and then we are fully in beta mode focusing only on polish/bugfix/balancing items until the 1.0.0 release. Also note: Next week will be a major release in the form of 1.0.0-beta-1!
Changelog 1.0.0-prerelease-3 (17.01.2025)
  • Added Final Corruption Scene H-CGs
  • Added epilogue scene Guard Captain John
  • Added epilogue trigger and variation for Paulina Incomplete Training
  • Added epilogue scene The Greater Union
  • Added epilogue scene False Hero King Roland
  • Added epilogue scene Victory End Cheating Partner Hermann
  • Added epilogue scene Victory End Cheating Partner Lord Trademond
  • Added epilogue scene Victory End Cheating Partner Roland
  • Added epilogue scene Victory Ending A
  • Added workshop artifact level 10: Coating Enhancer+
  • Turned wasp enemy in Clockwork Forest Hidden Cave into proper miniboss
  • Added construct tag and poison/arouse immunity to Rock Golems
  • Implemented pausing when controller disconnected
  • Changed controller disconnect window implementation to be more extensible for future scenes and plugins
  • Added controller disconnect icon to iconset and disconnect window
  • Added additional controller icons to iconset and show them with the appropriate gamepad connected
  • Added controller-specific mapping to battle HUD
Balancing
  • None
Bugfixes
  • Fixed typos
  • Fixed teleporting enemies teleporting ontop of player using new waitUntil command in Move Route
  • Fixed freeze in Victory Ending 4 George Variation
  • Fixed crashes if controller buttons plugin is disabled
  • Fixed Luciela multiplication mechanic not working as intended
  • Fixed incorrect MP growth rate of Charlotte and HP/MP rates of Final Battle Companions
  • Fixed Barry spawning in Final Battle when killed in Judgement of Pride
  • Fixed John Rising now allowing teaching John skills he already knows
  • Fixed troop with Scout not using the scouting effect
  • Fixed Asmodeus in Richard Domain having no detector condition
  • Fixed music not playing after defeating Asmodeus in Richard Domain
  • Fixed alternative Lust Domain guardian still appearing if leaving map and coming back after killing Asmodeus
  • Fixed remaining off-by-one bug in Hunting A Demon King variable for mental world
  • Fixed Toll Bandit not correctly showing as dead in Compendium
  • Fixed passability errors in Clockwork Tower
  • Fixed spike trap not being deactivated properly
  • Fixed Aura portrait being on wrong side during Rose reunion
  • Fixed no Aura portrait when interacting with Verdeaux rooftop chest
  • Fixed Air Bubble on reserve members not preventing or removing Underwater
  • Fixed Asmodeus event in Richard Domain still referencing Lilim
  • Fixed Seductive Dance I and II having incorrect exhibitionism checks
 
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