some little spoilers ahead.
Only average but it's a shame since some ideas here are great. I've stopped playing at the start of ch2 10 hours in and I feel like I've rushed some things to get to this point. It's just that long.
I can understand the length since it has so many things to do, but I just feel like some could have been cut out. it's just tediously long, it's not really complete, it's missing things from japanese games, making the fantasy part feel a little lacking.
getting super extremely addicted, or worse, in ultra withdrawal, should probably have some kind of effect in how aura walks and interacts with the world, and how she fights. clothes should be more important and rumors too, I mean hell you can let Aura give tons of hand/blow jobs and to the eyes of nearly everyone (until there is probably an hard coded change due to the story progressing later on) you're still the Hero full stop.
this is a personal preference, but I find some conversations a little cringe and characters somewhat bland. eg. Aura when she talks about "lv.sqrt(2) prostitute lost in Toad world!!!!!" and all her enthusiastic shouting with dozens of !!, all the shake effects etc.
despite her being a supposed genius also leaving no room for bullies etc she's still dumb enough to categorically rule out alicia.
then there are rose which is more or less the same shouty bookworm but w no guts, alicia which is little more than the average rich bimbo with childhood issues. george is avg doormat but with powers but eh, ok I guess, richard is too kind of but edgy af of course.
The fantasy world doesn't really feel grand.
nobody there talks a lot so I... just can't really judge? I mean, the party is ok but you just talk so little with them. no camp at night, Aura doesn't let slip up that she could actually be from an another world, aspiring hero almost only hits on aura when you click on him yourself to ask him to teach aura something. There is no talk on formally entering, nothing. they are just a friendly bunch that join you sometimes, which is completely unrealistic and makes everyone around you seem dead inside robots.
I pretty much know that Paul is the big bro with a somewhat edgy side when his friends are in danger, charlotte is a funny small girl with a love for alcohol and gambling (this is actually rarely seen so it's good, so why not even 1 night out with her?? what adventurer doesnt say hey it's 7PM we have worked 10 hours, how about dinner and a beer or 20) and john is the cringy guy with a sense of selfless heroism deep down (he hates bringing innocents from another world to wage war for the royans). the end. l
you can actually find a demon general nearly immediately as a novice, in the starting city, and even kill him even if you have almost no powers. Once you do, boom you're already the hero whose actions are revered by everyone. richard is pretty much on your side and doesnt tell anyone that aura can destroy them. and the resistance there are 5 guys. the supposed trading city filled with opportunities and a ton of corruption is pretty much 15 houses with no outskirts at all... the underground in the seaside city is cool but kind of repetitive isn't it? you can just grind to 70 trust boom done. No way for things to go wrong. And the slave trade vice is a 1 click investment done as if it was BTC in Robinhood which even if realistic is just not exciting at all
a funny thing that has happened I think twice in different situations but I dont remember the specifics:
"heya!~ I want to meet your boss/do whatever thing would be considered suspicious out of the blue even if you dont know who I am bwahaha~".
"you cant yet."
"mmmmmmmmmmmmmmm I shouldn't ask or it'd be suspicious"
girl you just have :cryingemoji x2
some nice ideas but meh execution, H aside, I think everyone can agree that it has never been the main focus, I don't agree with those that praise the story this much.
2/5 H, 2/5 story, 5/5 ideas, the initial presentation of Aura and how resolute she is, represented by a very well done lengthy corruption.