You can learn Morph:Wind in the Nephlune Adventurer Guild. Talk to the Slime Summoner, you need 1 Emerald Leaf and either 3 Ether or 1000 G I think.uh... how do I change my slime type to air?
You can learn Morph:Wind in the Nephlune Adventurer Guild. Talk to the Slime Summoner, you need 1 Emerald Leaf and either 3 Ether or 1000 G I think.uh... how do I change my slime type to air?
Technically you could wait. Every adventurer gets EXP every day, you can boost that amount by selling Star Metal to the Workshop. 1 EXP is the base, lvl 3 Workshop gives +1, lvl 10 gives +3, and if you clear Draknor Fortress you get an additional +1. Otherwise it's clearing quests Charlotte is part of but there are only very few (after Festival it's only Reverse Summoning and Judgment of Pride? I think? Both are late game)Getting that will be expensive, do you have +50 air from book and +100 from artifact workshop ?
Not sure if that is enough but that is my plan anyway.
But first I need Fire II.... how do you get Charlotte to lv 6 ?
It's highly recommended to save up in order to get into the Magic Academy. There are certain tier 2 (and tier 3 for that matter) spells that you can learn there that are just very good. Of course you can beat the game without them, but Water Skin II helps tremendously in the wretched volcano.Technically you could wait. Every adventurer gets EXP every day, you can boost that amount by selling Star Metal to the Workshop. 1 EXP is the base, lvl 3 Workshop gives +1, lvl 10 gives +3, and if you clear Draknor Fortress you get an additional +1. Otherwise it's clearing quests Charlotte is part of but there are only very few (after Festival it's only Reverse Summoning and Judgment of Pride? I think? Both are late game)
You can check current EXP Gain in Trademond Guild by talking to the clerk
Otherwise Fire II can be learned in the Magic Academy but that's expensive.
Yea i saw the exp from workshop sadly I'm one star metal short. Can't beat Fortress...Technically you could wait. Every adventurer gets EXP every day, you can boost that amount by selling Star Metal to the Workshop. 1 EXP is the base, lvl 3 Workshop gives +1, lvl 10 gives +3, and if you clear Draknor Fortress you get an additional +1. Otherwise it's clearing quests Charlotte is part of but there are only very few (after Festival it's only Reverse Summoning and Judgment of Pride? I think? Both are late game)
You can check current EXP Gain in Trademond Guild by talking to the clerk
Otherwise Fire II can be learned in the Magic Academy but that's expensive.
Oof the thing is I need Fire II to get through lake because I don't wanna pay 5k for ship and I would to give 20k for school..It's highly recommended to save up in order to get into the Magic Academy. There are certain tier 2 (and tier 3 for that matter) spells that you can learn there that are just very good. Of course you can beat the game without them, but Water Skin II helps tremendously in the wretched volcano.
On another note: if you aren't strapped for cash and you get extra Sweet Memories, make sure to give them to your slime for a 15+ hp bonus. No drawbacks either, Slime is immune to negative drug effects. Admittedly not that great, yeah...but every little bit helps if you don't end up killing all the Demon Generals by day 100.
The generals are weakened until day 100. That debuff gives them -75% to all stats. As for beating them after day 100 without SK, I haven't put any effort into testing out pre vs. post day 100 demon general combat. In general though, both strong buffs and bebuffs will be needed to overcome that much of a stat difference.What happens after 100 day really, I get it Generals get stronger but that's just Generals or anything with domain ? Say Moloch would be affected or not ? And can they be defeated still without SK or no ?
Nah the bozos in Winterfall are possible without collar break post day 100. Just have to be full prepared and have your slime up'd to "Medium" size.The "post d100" generals also have a LOT more HP to them, so killing them without collar break is extremely hard. It might be theoretically possible depending on the build and whatnot, at least with some of them... but I'm pretty sure some are impossible no matter what. Like the Winterfall encounter. I can't see any way of beating that without collar break when they're at full power.
Even if it is possible, tbh, I wouldn't say it's worth it. To beat post d100 generals without collar break, you need to invest a lot of resources. There's simply no way to do it without using a TON of items... and realistically, the 4 corruption you get from the collar break is worth it just to save up a ton of stuff you can use elsewhere.
This is especially true for situations where you have consecutive fights where you have to be careful about collar break anyway. You'll generally want to save your consumables for those.
Isn't there a very real risk of them one-shotting the thing if they both choose to hit it at the same time?Nah the bozos in Winterfall are possible without collar break post day 100. Just have to be full prepared and have your slime up'd to "Medium" size.
Sathanas is actually impossible to do without collar break on day 100+. Man is extremely overpowered to the point where you'd need to be in endgame stats to even stand a chance. And that's saying something
They do and don't, I would rather avoid opening way deeper into mind. But the options in first 4 rooms don't really make any bad changes to her psyche, except maybe 2. So there is room to work with.Ugh. Either way, it sounds like the kind of pain that's not worth the effort. If someone's doing a full purity run, they'll want to min-max to beat everyone before D100. If they're not, 4 corruption points don't matter that much, and I can say that for sure because I beat most of the generals after d100 on my run.
The achievement to kill all generals (beside greed) post d100 is very much feasible, though maybe not on nightmare pure. Definitely have seen it done on hard pure though. Sathanas is probably the hardest one, make sure you don't have offensive stance for him lol.Sathanas is actually impossible to do without collar break on day 100+. Man is extremely overpowered to the point where you'd need to be in endgame stats to even stand a chance. And that's saying something
You would need defensive stance, radiance and Divine Guard at the very least. Not to mention a buttload of HP and DEF stat. A lot of blessed bombs for your boy Slimie too.The achievement to kill all generals (beside greed) post d100 is very much feasible, though maybe not on nightmare pure. Definitely have seen it done on hard pure though. Sathanas is probably the hardest one, make sure you don't have offensive stance for him lol.
Then you've learned a lot about the game. This is an actual game first and foremost, it just so happens to have lewd scenes and corruption of innocence in it.I just dropped in to read thread messages to learn more about the game only to find combat logs and stat checking
Compared to where she ends up you don't actually have to corrupt her too much before you can unlock vice. Fully unlocking it is quite a bit more, but considering some of the stuff Aura is willing to do once vice options are fully unlocked it's not that surprising. The game has decent amount of player choice in the order in which you corrupt Aura, but there are story reasons you need to eventually take nearly all of the mental changes if you are going to get the corruption ending. The answer to why certain changes need to happen is often "that's how Aura's mind works" or "that's what the developer decided." My very simplified explanation is that Aura implicitly has a very limited number of things she can strongly cares about, and Alicia needs to change all of them to successfully align Aura's personality to Alicia's plan.This is a very cool game. Unlike other games, the gameplay is very catchy and would work even without NSFW scenes. The music choice is absolutely incredible. Now I am at 26 hours and was doing mostly a corrupt run, I wanted to have some vice options, but it seems that I have to basically pick all the corruptions before I can advance further to unlock vice, I am not sure how is it possible from a developer perspective, but I would prefer to just pick what I wanted and go the way I prefer most games and that is like "paragade mass effect", major decisions do the good way, but the ones that don't really matter the bad, way. I am not sure (maybe I will find out later in the story) why it is necessary to completely tarnish my relationship with Rose in order to extort a little bit from the Farmer or steal the mana thing from the hermit. Or even mess up my school grades. Richard has great grades, and he is evil. Why can't Aura have great grades and be a little bit evil also? These things are not mutually exclusive. Also, Jacob's farm should be moved a little bit to the left/down. I ended up there way too many times by accident. Otherwise perfect game. The bossfights are interesting and there are always different ways to solve them. I especially like that some enemies will lose armor when you light up the fires because they hate light. Very cool mechanic. Also also, F11 to toggle between fullscreen in the same way browsers have it would be nice. Never tried RPG Maker, but if it's as simple as in other engines, then it should be very simple to implement![]()
50 or less, actually. 0 relationship with George is for the third set of chambers. Just to clarify.Compared to where she ends up you don't actually have to corrupt her too much before you can unlock vice. Fully unlocking it is quite a bit more, but considering some of the stuff Aura is willing to do once vice options are fully unlocked it's not that surprising. The game has decent amount of player choice in the order in which you corrupt Aura, but there are story reasons you need to eventually take nearly all of the mental changes if you are going to get the corruption ending. The answer to why certain changes need to happen is often "that's how Aura's mind works" or "that's what the developer decided." My very simplified explanation is that Aura implicitly has a very limited number of things she can strongly cares about, and Alicia needs to change all of them to successfully align Aura's personality to Alicia's plan.
Aura needs to have 0 relationship with Rose to enter the second set of chambers. Unlocking the second set of chambers unlocks the vice stat. Other than that there's no special relationship between Rose and vice. I swear a changelog had mentioned auto-corrupting the orb that gives you access to vice actions, but I've never actually triggered it happening, so I can't help you in that approach.
Next month will be exclusive for the new game, so se won't see any new maid content before the first week of May.Waiting for the maid bad end to finish is pain, 2 weeks so far the Dev still working on something else NOT the new maid jobs then next weeks they seem to focus on developing a new game so guess have to wait for TWO weeks or MORE for them to go back on this game to added new contents.![]()