The wife saying essentially "oh, if only there had been 10 bombs at the shop..." is convoluted?The hints are extremely convoluted (the priestess hinting at money beinh kept between loops and the loop changing if something is changed, the wife of Aaron talking about 10 bombs at the local alchemist)
But as I said, based on how many people are having issues with this, if I were the dev, I'd add some sort of "changing time loops for dummies" level hint to the game.