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Fluffy_Kaeloky

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Sep 1, 2020
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Hi ! Thanks for playing the game and writing what you thought about it ! I assume you played the demo available on Itch, not the EX build. Some things have changed since the release of the demo. :)

You're right in the sense that our idea is to prioritize gameplay before the lewd stuff. Of course, we're not blind either to the fact that it is a major reason as to why people play the game, so we're listening and trying to improve on that without compromising our idea of the game at the same time.

Not going to lie though... Now that you say it out loud, yeah, the grapple of the cock-hugger should damage the player on a cycle... I don't know why it didn't occur to me beforehand. It makes a lot of sense, and I'll definitely make a note of that ! (y)

The one point that you're not the first to mention are the jumps feeling awkward. Although, not going to lie either... I'm kinda lost on this one.
Maybe it's the fact that we've played and tested the game so many times that I myself can't even begin to hear the music without having to mute it instantly (except Flooded Brazza... This one's chill), but I can't find myself to find the jumps awkward or miss them. I've added plenty of features to make the jumps as seamless as possible, including invisible forces when you release the jump button, coyote jumps, and input buffering, yet it doesn't seem to be enough (Not that I'm arguing, I just don't realize what we are missing.)
If you can elaborate on that, I would really appreciate it to get a better understanding.

For the map, you are absolutely right ! The latest EX build was shipped with a placeholder static map just for that reason !

1754450989556.png

The reason we are taking so long for the second milestone is that we are working on everything that was missing in the demo, in terms of core functionality, which includes an interactive map, which is exactly what I'm working on right now :)

View attachment 2025-08-05 05-19-18-1.mp4
















Doesn't look like much right now, but the core functionality is there, and I'm building on top of it. Don't mind the programmer art of course, this is NOT final.
 

ThatWeirdGuyWithaWeirdHat

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May 25, 2017
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If you can elaborate on that, I would really appreciate it to get a better understanding.
My problem, and probably most people's as well, is that nearly every jump in the game requires a full button press. If either the standard jump just had 2 to 4 pixels more of max height or most of the platforms were lowered to not make people constantly have the button mashed down, it'd probably fix a lot of people's issues.
 
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Fluffy_Kaeloky

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Sep 1, 2020
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My problem, and probably most people's as well, is that nearly every jump in the game requires a full button press. If either the standard jump just had 2 to 4 pixels more of max height or most of the platforms were lowered to not make people constantly have the button mashed down, it'd probably fix a lot of people's issues.
Thanks, I'll try to see with the team if we can increase very sightly the jump force without breaking the current level design we have. We'll try to see how it affects the jumps. (y)
 
Mar 18, 2019
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Hey! Thanks for responding to my giant text wall! Since I posted that, I have completed the demo, so I can elaborate on some points.

Yeah, the main awkwardness with jumps is that every single jump requires a full press, even just scaling up normal platforms, when it feels like it should be quicker than that.

My main issue with the gameplay boils down to the lack of weaponry options. Exploration is only ever rewarded with more health upgrades, which while that's fine and good, the default missiles are very weak feeling, and there's no alternative weaponry like Metroid's Super Missile equivalent. I imagine it'll be something done in the future, though it may be good to retroactively replace some of the early health upgrades with a "missile" equal (If and when something like that is made). It got a bit tiring finding nothing but health upgrades wherever I looked.

I dunno if I should make any lewd-wise requests or hopes, since I know it's not truly that kind of game (Sex update wen).
 

Fluffy_Kaeloky

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Sep 1, 2020
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- snip 3 -
We might have already a couple things in mind in terms of weaponry, including one that's technically already in the demo, but not unlockable through normal means ;) (Not that you'd find it very exciting, it wasn't really polished or balanced in the demo, so even if you find a way to enable it, there's a couple things that needs fixing. It's a really neat exploration tool though as well !)

Only having health upgrade is definitely an issue we're trying to fix. Right now, we're not quite sure how. We added oxygen tanks upgrade with the latest EX build, with the fluids rework and flooded Brazza.

One idea I have in mind is also maybe a flat damage reduction upgrade to go along with potentially stronger variant of enemies.

Lewd-wise, there's already a few new animations in the game with the EX build ! They are all freely posted on e621 with the tag Star_Spawn.

We also doubled the chance of spawning a purple cock-hugger that will grapple you. We felt it was too low over time.

Feel free to check them out. I put them in spoiler.

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ThatWeirdGuyWithaWeirdHat

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We might have already a couple things in mind in terms of weaponry, including one that's technically already in the demo, but not unlockable through normal means ;) (Not that you'd find it very exciting, it wasn't really polished or balanced in the demo, so even if you find a way to enable it, there's a couple things that needs fixing. It's a really neat exploration tool though as well !)
One idea is going the Metroid weapon upgrade route, like having stacking upgrades that enhance the base attack.

Another idea is going the route of having different weapons to find that you can cycle through that do better against certain enemies, like an ice-based weapon for the mud looking enemies.

I'd prefer the upgrade stacking personally, but that's to fulfill my end-game power fantasy. Which, in my opinion, should be completely justified after picking the map clean.
 
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Fluffy_Kaeloky

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Sep 1, 2020
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is EX1.01 available yet?
It is available to our supporters, and here if it ends up being shared. We're working on making a new private release soon. We at first wanted to have another EX, but with the recent events and IRL circumstances slowing our progress, we'll release a private build as soon as we can, followed by another private on the first milestone of the roadmap.

1760080203689.png

Also, we do have a proper map with exploration now :)
(I used a dev cheat to explore everything here)
 
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