- Jul 13, 2021
- 224
- 805
Fluffy_Kaeloky hi, just giving you a heads up because the AVG antivirus seems to detect your game's .exe as IDP.Generic in a behavioral scan. It's probably some heuristic false flag, but just letting you know.
You don't. Others do. Such is life.Off-Topic Rant: For lord's sake stop commenting about "but why it's gay". I simply don't mind it.
When I saw them, it was four rumbling locations. I'd recommend showing one at a time. It just makes it seem like all over the place.If you can, I'd recommend trying with a controller. Control schemes were designed with very Metroid-like controls in mind (Along with a smidge of Megaman). The jungle zone, is indeed the last zone that we made, included in the demo a bit late.
For the wall to wall attack of the worm, the dust particles will actually tell you where he will attack from, in which order
It was a conscious decision to try to stay away from that concept of 'dying' to an enemy to have a scene trigger. Instead, we have the power punch system along with medium enemies. Rest assured that there will be more medium enemies as the game continues development.
If you feel like doing so, I'd really appreciate if you edit your review to represent your feeling of the game as a whole, be it good or bad
Thanks for the heads up. I've ran the file through-snip-
That's a good idea. I'll see if it can be implemented in the future.Dev, mayhap adding a restrain/struggling system like headcrab grabbing player's head? (doesn't have to be sex related)
I already have a version where the cutscene is skippable, working on fixing a few more issues and adding more punch shrimp enemies in the overworld before updating the demoDev, you have got to add a skip cutscene button for oneshot mode, also might I suggest death by snu snu for the save stations in oneshot rather than just instant death?
Sorry, not sure what happened there. There is female/futa enemies in the work as well though. You can find a work in progress reading the thread a couple pages back I think.First thread to censor opinions, nice one, what is it the new e621?. Keep prasing things like this so devs never learn and we never get a good furry game thats only m/m.
I've noticed people have sometimes a hard time reading it because the dust particles last for a while. You're not the only one that had that issue and I'll try to fix it. But if you pay close attention, I promise the rumbles and particles are in a sequence. There is only two possible patterns ^^When I saw them, it was four rumbling locations. I'd recommend showing one at a time. It just makes it seem like all over the place.
The real important one is the first place he will pop out that is the one that might damage you. Since it is a side sweep. The rest is easy to avoid since you can just stand far to the sides. I beat it at hard difficulty and trust me this was one of the boss easiest moves.I've noticed people have sometimes a hard time reading it because the dust particles last for a while. You're not the only one that had that issue and I'll try to fix it. But if you pay close attention, I promise the rumbles and particles are in a sequence. There is only two possible patterns ^^
If it has sometype of futa or anything more feminine in the future, it becomes an appeal for the majority of tearsOff-Topic Rant: For lord's sake stop commenting about "but why it's gay". I simply don't mind it. This does come from someone who would like furry game where MC is male and enemies are female and/or power-bottoms.
Glad to help Dev out, hopefully more enemies (including boss) have this feature.That's a good idea. I'll see if it can be implemented in the future.
Sorry but... What's the point of this? Straight people would still not like it (due to the game being mostly m/m) and you'd be alienating most gay people, who wouldn't like that kind of content.There is female/futa enemies in the work as well though