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3.60 star(s) 5 Votes

_fuckerhowl

Newbie
Mar 23, 2024
16
5
I'm... confused ?

View attachment 4201191

The options menu is not present in the game's pause menu, if that's what caused you to miss it.
oof i'm fucking blind. sorry!

though tbh, i thought the different stars were all seperate worlds/levels so i only ever clicked on the left most one. i didn't even see the small gear on it because the window was so tiny...
 
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dw9000

Member
Nov 27, 2017
338
199
So far, we have no plans to do that, but it's not set in stone yet. We are still taking all feedback into account and see what we can integrate without deteriorating the identity of the game :)
You have a lot of potential, the save point itself is interesting. you have knockdown effects for the larger enemies and you have a sure as hell interesting naming convention for the enemies, its got a lot of potential.
 
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OblivionCT

Newbie
Jan 16, 2019
27
8
Fluffy_Kaeloky Are there any plans for having different save animations like the machine using a dildo on the PC?

Also: aside from suit upgrades that make the PC more maneuverable/better in combat will there be upgrades for lewding the enemies?
 

Fluffy_Kaeloky

Newbie
Game Developer
Sep 1, 2020
21
55
Fluffy_Kaeloky Are there any plans for having different save animations like the machine using a dildo on the PC?

Also: aside from suit upgrades that make the PC more maneuverable/better in combat will there be upgrades for lewding the enemies?
We have no plans to add new save animations for now, except maybe to save at your ship (But this one probably won't be NSFW).
As for upgrade to lewd enemies... for now we are focusing on new enemies. It's tough to add things like that, as we don't want to take control away too much from the player. But we'll do our best to try to think of things like that for the future.

Just to be clear, when we designed the game, and the way we are continuing to design it is: 'We want a game first. We want the gameplay to be fun, challenging (Unless you play on lower difficulties) and polished to the best of our abilities.' That's how we want to stand out among other lewd platformers out there.
The lewd part of the game is also a part of the game that we do our best not to neglect, but we don't want that part to step on the gameplay part too much for the sake of the lewd, hence why it is challenging and difficult for us to find where to add lewd, and not to fall into the common tropes of the classic 'lose on purpose to lewd' platformer.

PS: Yes, I know, playing with two hands is not ideal for a lewd platformer... at least keybinding is on the way, so you'll be able to map controls with one hand if you want somehow. We are drawing a roadmap to publish soon :)
 
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Curon

Member
Sep 8, 2017
209
146
As for upgrade to lewd enemies... for now we are focusing on new enemies. It's tough to add things like that, as we don't want to take control away too much from the player. But we'll do our best to try to think of things like that for the future.

The lewd part of the game is also a part of the game that we do our best not to neglect, but we don't want that part to step on the gameplay part too much for the sake of the lewd, hence why it is challenging and difficult for us to find where to add lewd, and not to fall into the common tropes of the classic 'lose on purpose to lewd' platformer.
Just my 2 cents but why don't you add lewd like how you add lewd for the mini-bosses? Special abilities to do the lewd and it's the enemy topping but if player do it twice then it's the player topping the mobs, or it's when defeating the mobs with said abilities, however you think is suitable.

Solving the problem for "Lose to smex"
 

SPACE!man

Member
Jan 3, 2020
386
653
Well, damn, a metroidvania that's both gay AND furry. And here I thought gay furry stuff was condemned to the depths of Visual Novels forever. :p Still, they did a damn good job at emulating Metroid. Broken brick? You bet I shot at it. Small tunnels? That would've been a morph ball job, here it's a shrinkadink. Hooks? Well, I thought grappling hook but jumping on it works too. And the annoying fiddly nature of the platforming where your jump is JUST not high enough is exactly as I remember the game, they did a great job with this and I really look forward to seeing what's next. Plus, the fact you poof into a skeleton and then get reconstructed with your own jizz is a very weird lore of save stations. XD

Also, word to the wise, if you're wondering where the second animations are: 1 animation triggers when you walk into downed enemies (sat/kneeling and panting hard), 1 animation triggers when you charge up your power fist attack and then hit them. Walking into them is a sub animation, fisting them (pun intended) is a dom animation.
 
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Fluffy_Kaeloky

Newbie
Game Developer
Sep 1, 2020
21
55
Just my 2 cents but why don't you add lewd like how you add lewd for the mini-bosses? Special abilities to do the lewd and it's the enemy topping but if player do it twice then it's the player topping the mobs, or it's when defeating the mobs with said abilities, however you think is suitable.

Solving the problem for "Lose to smex"
I'm not sure I understand your message. The medium enemies already have two variants, one with the player sub, and the other with the player top depending on whether you walk into a dazed enemy, or you power punch the dazed enemy.

Also, word to the wise, if you're wondering where the second animations are: 1 animation triggers when you walk into downed enemies (sat/kneeling and panting hard), 1 animation triggers when you charge up your power fist attack and then hit them. Walking into them is a sub animation, fisting them (pun intended) is a dom animation.
Exactly ^^

Plus, the fact you poof into a skeleton and then get reconstructed with your own jizz is a very weird lore of save stations. XD
I will only speak in the presence of my lawyer. I have no idea how that works either.
 
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Curon

Member
Sep 8, 2017
209
146
I'm not sure I understand your message. The medium enemies already have two variants, one with the player sub, and the other with the player top depending on whether you walk into a dazed enemy, or you power punch the dazed enemy.
What I mean is, why don't you add the sex to the mobs similar to how you add the sex for the medium enemies.
 
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Fluffy_Kaeloky

Newbie
Game Developer
Sep 1, 2020
21
55
how do i fullscreen
You can use the options menu in the main menu, or use ALT+Enter.

What I mean is, why don't you add the sex to the mobs similar to how you add the sex for the medium enemies.
Most of theses enemies weren't really designed with the lewdness in mind. It would be hard to make an animation that works. The closest to a common enemy that could be lewdable would be the cockhugger, but even then, that enemy (And its name) was basically a remnant of a very early prototype of the game that changed a lot since then. Common enemies are also, like the name implies, common. We don't want the player to be stopped at every corner with a lewd animation, or even clutter the screen with too many dazed enemies. Making the common enemies lewdable with the same system also means increasing their HP to be able to get dazed, meaning slower progression of the player overall. It would feel a bit like a slog.

It's all a lot of small details like that that we have to take into account ^^
 

dw9000

Member
Nov 27, 2017
338
199
You can use the options menu in the main menu, or use ALT+Enter.



Most of theses enemies weren't really designed with the lewdness in mind. It would be hard to make an animation that works. The closest to a common enemy that could be lewdable would be the cockhugger, but even then, that enemy (And its name) was basically a remnant of a very early prototype of the game that changed a lot since then. Common enemies are also, like the name implies, common. We don't want the player to be stopped at every corner with a lewd animation, or even clutter the screen with too many dazed enemies. Making the common enemies lewdable with the same system also means increasing their HP to be able to get dazed, meaning slower progression of the player overall. It would feel a bit like a slog.

It's all a lot of small details like that that we have to take into account ^^
I mean in all truth, the few i've come across and fought. Cockhugger self explanatory. can use for self pleasure or it can have its way with you, egg you and you die a few moments later.

The falling star (or whatever it was) can just land on head and done (blowjob). The bones that spew flames, well... coil you up constrict and bondage/burn idk.

There are options, but ultimately its up to you guys what you want to do with the game.. not us.

Clutterwise, you can always limit things on the screen. Metroid did it pretty well where enemies would only be so many on the floor or areas and not overwhelm the player. They did this with patrolling or jumping mechanics in different directions.

The floor crawlers would be spread out where theres enough but not all at once on screen (ultimately maybe 4). They had the big bugs that would jump around two go in one direction jumping same time or two in opposite directions.

There were also Spawner tubes that would spawn them at regular intervals and if they reached a point die out or disappear off screen to respawn.

there are many ways to work this around (and you are using unity engine if i recall) programming it with just an off the screen collision or "move to" can send the thing back to its position or just further off again.
 

Curon

Member
Sep 8, 2017
209
146
Most of theses enemies weren't really designed with the lewdness in mind. It would be hard to make an animation that works. The closest to a common enemy that could be lewdable would be the cockhugger, but even then, that enemy (And its name) was basically a remnant of a very early prototype of the game that changed a lot since then. Common enemies are also, like the name implies, common. We don't want the player to be stopped at every corner with a lewd animation, or even clutter the screen with too many dazed enemies. Making the common enemies lewdable with the same system also means increasing their HP to be able to get dazed, meaning slower progression of the player overall. It would feel a bit like a slog.

It's all a lot of small details like that that we have to take into account ^^
Alright thanks for the response also understandable when the enemies aren't designed with lewd in mind
 
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Polarthief

Member
Dec 29, 2021
304
680
Me hoping that we can have gay-only mode when it's finished... :(
It's been extremely refreshing to have an all-gay furry game for once, but sadly that's being changed.
 
3.60 star(s) 5 Votes