4.30 star(s) 15 Votes

RegulusNSFW

Newbie
Mar 21, 2021
53
122
Hmm.. dang. I was hoping it would still be a bit before getting posted on here. One big reason I haven't posted a public build anywhere is because, unlike SpunkStock, I feel this game will likely take a few builds to get it into a place that I consider it to be representative of the targeted game. (Only reason I've posted on patreon was that I felt the Patreons deserved to know how development was going, flawed as it may be in this early state).

All I ask is that anyone playing these early versions to please be mindful of how early in development it is. Anyways, let me respond to some things here :p.

Did the potential title of 'Starfucks' get overlooked, or was it a little too on the nose?
lol, it would be an obvious choice, but something I try to avoid in naming are curse/vulgar words. Mostly for searching/algorithms sake. Also, even though the base of the game is really inspired by Star Fox, there will be many things to set it apart as development continues. I hope others will see that at a certain point.


I'm seeing the second picture and I'm getting perfect cell vibes. Not good ones...it screams vore
This scene "plays" on vore(and is optional via a toggle), but do know that it is not a focus of the game. The game may play on a few kinks, but likely won't dive too far into anything.

Oh, this is made by the Spunkstock dev(s)! Guess this means we'll actually be seeing consistent enough content updates and actually see the project finished.
Sucks how rare that tends to be.
Releases are scheduled, though slightly different from SpunkStock's. This game will have bi-monthly updates with 2 Hscenes, as opposed to monthly updates with 1 Hscene. This is to compensate for the more-demanding cycle of building levels.

Wont let me shoot rockets down at the end of the first fight and it makes you start all over. If gameplay improves i will come back to this but right now i just got so fucking mad trying to play the first fight three times that i kinda hate this game and im deleting it lol
So, aiming has been been improved since v0.1. I reworked the way aiming works with perspective to make things less confusing. There is also a form of "auto-target" in place. As of v0.2 the game will read if your crosshair is hovering over an enemy. If it is hovering over an enemy, your shot will fire directly at it regardless of depth.

There are also plans to have checkpoints in the level, but that has still not been implemented. There are many core things to do ahaha.

Are there any "all-range" levels?
At the moment, I have no plans for All-range levels. That being said, there are still a lot of levels to do, so it's possible they may come in the future.

ew, male protag gross.
anyways, hows the futa content?
In this game you start as a male protag. There are plans to adapt this depending on how you progress. You can take on female form, or both depending on the scenes. The extent of this is still a bit in the air, but I will likely be fleshing out the plan for this in the near future.

in comming here to make my complaint about the controls i can't retry the game doesnt let you leave and then come back , the mouse doesnt show up and i cant click on anything.
There are still a good amount of kinks to fix up which will come in time. Keybinds are also something to focus on soon. Controls were posted alongside the Patreon post, as that is the only place it has been officially released. I didn't add specific controls in game because they are very subject to change, and there will likely be keybinds added as well. This build was not necessarily made with "blind/no context" play in mind.

hmm, tag says it has futa in it, is it like an optional thing that can be turned off or anh ? cause if it can be turned off at the game's start, thad be good.
It's not something you will be able to turn on or off at the start, but it is something you will have to actively enable. The character starts fully male, but with have an optional "Femme" stat that can be raised through the game, which can open up content if you want to.

Neat that you can use a game pad. My keyboard situation sucks right now, couldn't beat the boss until I hooked up my Xbox controller. Also, the game could stand to ease you into the controls better. I couldn't figure out how to barrel roll, got swarmed by the purple things and died a thousand times.

Edit: Now, I get that the game does tell you how to barrel roll (unlike other controls), but it does it while you're under fire and probably not paying much attention to the text box.
At the moment, the dialogue is quite untimely. The current state is made with Voice Acting in mind. The goal is to have all in-game transmissions voiced so you won't actually have to read.


------------

Anyways! I got a lot to work on. Thanks everyone for the first impression feedback ^^.
 
Last edited:

Zemax

☠ The real world is where the monsters are ☠
Moderator
Modder
Uploader
Donor
Aug 19, 2022
3,495
46,820
interesting game
 
Aug 11, 2018
41
43
Hmm.. dang. I was hoping it would still be a bit before getting posted on here. One big reason I haven't posted a public build anywhere is because, unlike SpunkStock, I feel this game will likely take a few builds to get it into a place that I consider it to be representative of the targeted game. (Only reason I've posted on patreon was that I felt the Patreons deserved to know how development was going, flawed as it may be in this early state).

All I ask is that anyone playing these early versions to please be mindful of how early in development it is. Anyways, let me respond to some things here :p.



lol, it would be an obvious choice, but something I try to avoid in naming are curse/vulgar words. Mostly for searching/algorithms sake. Also, even though the base of the game is really inspired by Star Fox, there will be many things to set it apart as development continues. I hope others will see that at a certain point.




This scene "plays" on vore(and is optional via a toggle), but do know that it is not a focus of the game. The game may play on a few kinks, but likely won't dive too far into anything.



Releases are scheduled, though slightly different from SpunkStock's. This game will have bi-monthly updates with 2 Hscenes, as opposed to monthly updates with 1 Hscene. This is to compensate for the more-demanding cycle of building levels.



So, aiming has been been improved since v0.1. I reworked the way aiming works with perspective to make things less confusing. There is also a form of "auto-target" in place. As of v0.2 the game will read if your crosshair is hovering over an enemy. If it is hovering over an enemy, your shot will fire directly at it regardless of depth.

There are also plans to have checkpoints in the level, but that has still not been implemented. There are many core things to do ahaha.



At the moment, I have no plans for All-range levels. That being said, there are still a lot of levels to do, so it's possible they may come in the future.



In this game you start as a male protag. There are plans to adapt this depending on how you progress. You can take on female form, or both depending on the scenes. The extent of this is still a bit in the air, but I will likely be fleshing out the plan for this in the near future.



There are still a good amount of kinks to fix up which will come in time. Keybinds are also something to focus on soon. Controls were posted alongside the Patreon post, as that is the only place it has been officially released. I didn't add specific controls in game because they are very subject to change, and there will likely be keybinds added as well. This build was not necessarily made with "blind/no context" play in mind.



It's not something you will be able to turn on or off at the start, but it is something you will have to actively enable. The character starts fully male, but with have an optional "Femme" stat that can be raised through the game, which can open up content if you want to.



At the moment, the dialogue is quite untimely. The current state is made with Voice Acting in mind. The goal is to have all in-game transmissions voiced so you won't actually have to read.


------------

Anyways! I got a lot to work on. Thanks everyone for the first impression feedback ^^.
so does this mean there won't be other futa characters? or futa on male?
 

chrisman11335

Newbie
Feb 7, 2018
39
24
Hmm.. dang. I was hoping it would still be a bit before getting posted on here. One big reason I haven't posted a public build anywhere is because, unlike SpunkStock, I feel this game will likely take a few builds to get it into a place that I consider it to be representative of the targeted game. (Only reason I've posted on patreon was that I felt the Patreons deserved to know how development was going, flawed as it may be in this early state).

All I ask is that anyone playing these early versions to please be mindful of how early in development it is. Anyways, let me respond to some things here :p.



lol, it would be an obvious choice, but something I try to avoid in naming are curse/vulgar words. Mostly for searching/algorithms sake. Also, even though the base of the game is really inspired by Star Fox, there will be many things to set it apart as development continues. I hope others will see that at a certain point.




This scene "plays" on vore(and is optional via a toggle), but do know that it is not a focus of the game. The game may play on a few kinks, but likely won't dive too far into anything.



Releases are scheduled, though slightly different from SpunkStock's. This game will have bi-monthly updates with 2 Hscenes, as opposed to monthly updates with 1 Hscene. This is to compensate for the more-demanding cycle of building levels.



So, aiming has been been improved since v0.1. I reworked the way aiming works with perspective to make things less confusing. There is also a form of "auto-target" in place. As of v0.2 the game will read if your crosshair is hovering over an enemy. If it is hovering over an enemy, your shot will fire directly at it regardless of depth.

There are also plans to have checkpoints in the level, but that has still not been implemented. There are many core things to do ahaha.



At the moment, I have no plans for All-range levels. That being said, there are still a lot of levels to do, so it's possible they may come in the future.



In this game you start as a male protag. There are plans to adapt this depending on how you progress. You can take on female form, or both depending on the scenes. The extent of this is still a bit in the air, but I will likely be fleshing out the plan for this in the near future.



There are still a good amount of kinks to fix up which will come in time. Keybinds are also something to focus on soon. Controls were posted alongside the Patreon post, as that is the only place it has been officially released. I didn't add specific controls in game because they are very subject to change, and there will likely be keybinds added as well. This build was not necessarily made with "blind/no context" play in mind.



It's not something you will be able to turn on or off at the start, but it is something you will have to actively enable. The character starts fully male, but with have an optional "Femme" stat that can be raised through the game, which can open up content if you want to.



At the moment, the dialogue is quite untimely. The current state is made with Voice Acting in mind. The goal is to have all in-game transmissions voiced so you won't actually have to read.


------------

Anyways! I got a lot to work on. Thanks everyone for the first impression feedback ^^.
I am very impressed with their response time and the plan to improve on all this. Amazing dev honestly :D :love:
 
Jun 29, 2018
4
0
I know the opening flight patterns for SF64 by heart, so I really apreciate what you did there. Loving this game so far. Wish you could get a slightly wider firing angle at the edges of the screen, that the cooldowns for thrust/brake would counteract eachother, and that the target lock-on was a little stickier but otherwise solid gameplay 9.5/10.
 

grahegri

sake, birds, torrents
Donor
Feb 23, 2023
10,214
5,708
Starbreed-0.2.1
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SukebeDude

Member
Jul 27, 2017
361
277
I was ready to go on a rant on how unplayable this was but thankfully i just had to switch my PS5 controller emulation to xbox mode from ps4, the vertical axis was reversed in ps4 mode, as someone who grew up with these games it was completely unplayable.

As for the game itself, the lock on needs to be improved (both mechanically and visual/audio feedback), i would love to see improved clarity in stages (be it through model color designs and/or shaders) and the animations are 10/10 as expected (seriously, that boob swinging on the tail girl is very impressive).
 

VanillaLover

Active Member
Jun 15, 2021
875
1,308
Definitely more of a proof of concept than a game. Still really good though for a 0.2 release.
 

S1m0n_Senpai

New Member
Feb 22, 2018
8
23
Imagine whining about something hidden behind a paywall. It's their game not ours

Let them cook. Judging by Spunkstock (which I have purchased, keep em comming Regulus) this game is going to be just as good if not better. Also the main point of this site is basically exposing scams and archiving. It's getting to the point of "It should be free because I'm broke". Guess what, get a job and you can take care of your needs if a porn game is one of it. I too pirate some games because how low effort some of them are but when I found a gem I buy it.

Be patient folks, these guys won't run away with your money (hope I won't have to regret these words...)
 
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Arkie Rebel

Member
Feb 16, 2018
234
256
I never played StarFox, and now I can see why. This is absolutely frustrating as FUCK! You don't even have control over the ship. Shit flies past you before you can even shoot it. Barrel rolls are useless. This is far FAR too much damn work for a fap. Good heavens.
 

Arkie Rebel

Member
Feb 16, 2018
234
256
Imagine whining about something hidden behind a paywall. It's their game not ours

Let them cook. Judging by Spunkstock (which I have purchased, keep em comming Regulus) this game is going to be just as good if not better. Also the main point of this site is basically exposing scams and archiving. It's getting to the point of "It should be free because I'm broke". Guess what, get a job and you can take care of your needs if a porn game is one of it. I too pirate some games because how low effort some of them are but when I found a gem I buy it.

Be patient folks, these guys won't run away with your money (hope I won't have to regret these words...)
Cook? No. Turn in the apron and take off the hat. The health inspector is closing this shit down. Frustrating as fuck.
 

VanillaLover

Active Member
Jun 15, 2021
875
1,308
I never played StarFox, and now I can see why. This is absolutely frustrating as FUCK! You don't even have control over the ship. Shit flies past you before you can even shoot it. Barrel rolls are useless. This is far FAR too much damn work for a fap. Good heavens.
I don't remember the username but a wise F95er once said (in their signature); Gameplay is necessary in a porn game.
 

VanillaLover

Active Member
Jun 15, 2021
875
1,308
is the VT report. For some reason it's an archive link and I don't know how to fix/change it.
 
Last edited:
  • Thinking Face
Reactions: NotASpoop
4.30 star(s) 15 Votes