- Mar 21, 2021
- 53
- 122
Hmm.. dang. I was hoping it would still be a bit before getting posted on here. One big reason I haven't posted a public build anywhere is because, unlike SpunkStock, I feel this game will likely take a few builds to get it into a place that I consider it to be representative of the targeted game. (Only reason I've posted on patreon was that I felt the Patreons deserved to know how development was going, flawed as it may be in this early state).
All I ask is that anyone playing these early versions to please be mindful of how early in development it is. Anyways, let me respond to some things here .
There are also plans to have checkpoints in the level, but that has still not been implemented. There are many core things to do ahaha.
------------
Anyways! I got a lot to work on. Thanks everyone for the first impression feedback ^^.
All I ask is that anyone playing these early versions to please be mindful of how early in development it is. Anyways, let me respond to some things here .
lol, it would be an obvious choice, but something I try to avoid in naming are curse/vulgar words. Mostly for searching/algorithms sake. Also, even though the base of the game is really inspired by Star Fox, there will be many things to set it apart as development continues. I hope others will see that at a certain point.Did the potential title of 'Starfucks' get overlooked, or was it a little too on the nose?
This scene "plays" on vore(and is optional via a toggle), but do know that it is not a focus of the game. The game may play on a few kinks, but likely won't dive too far into anything.I'm seeing the second picture and I'm getting perfect cell vibes. Not good ones...it screams vore
Releases are scheduled, though slightly different from SpunkStock's. This game will have bi-monthly updates with 2 Hscenes, as opposed to monthly updates with 1 Hscene. This is to compensate for the more-demanding cycle of building levels.Oh, this is made by the Spunkstock dev(s)! Guess this means we'll actually be seeing consistent enough content updates and actually see the project finished.
Sucks how rare that tends to be.
So, aiming has been been improved since v0.1. I reworked the way aiming works with perspective to make things less confusing. There is also a form of "auto-target" in place. As of v0.2 the game will read if your crosshair is hovering over an enemy. If it is hovering over an enemy, your shot will fire directly at it regardless of depth.Wont let me shoot rockets down at the end of the first fight and it makes you start all over. If gameplay improves i will come back to this but right now i just got so fucking mad trying to play the first fight three times that i kinda hate this game and im deleting it lol
There are also plans to have checkpoints in the level, but that has still not been implemented. There are many core things to do ahaha.
At the moment, I have no plans for All-range levels. That being said, there are still a lot of levels to do, so it's possible they may come in the future.Are there any "all-range" levels?
In this game you start as a male protag. There are plans to adapt this depending on how you progress. You can take on female form, or both depending on the scenes. The extent of this is still a bit in the air, but I will likely be fleshing out the plan for this in the near future.ew, male protag gross.
anyways, hows the futa content?
There are still a good amount of kinks to fix up which will come in time. Keybinds are also something to focus on soon. Controls were posted alongside the Patreon post, as that is the only place it has been officially released. I didn't add specific controls in game because they are very subject to change, and there will likely be keybinds added as well. This build was not necessarily made with "blind/no context" play in mind.in comming here to make my complaint about the controls i can't retry the game doesnt let you leave and then come back , the mouse doesnt show up and i cant click on anything.
It's not something you will be able to turn on or off at the start, but it is something you will have to actively enable. The character starts fully male, but with have an optional "Femme" stat that can be raised through the game, which can open up content if you want to.hmm, tag says it has futa in it, is it like an optional thing that can be turned off or anh ? cause if it can be turned off at the game's start, thad be good.
At the moment, the dialogue is quite untimely. The current state is made with Voice Acting in mind. The goal is to have all in-game transmissions voiced so you won't actually have to read.Neat that you can use a game pad. My keyboard situation sucks right now, couldn't beat the boss until I hooked up my Xbox controller. Also, the game could stand to ease you into the controls better. I couldn't figure out how to barrel roll, got swarmed by the purple things and died a thousand times.
Edit: Now, I get that the game does tell you how to barrel roll (unlike other controls), but it does it while you're under fire and probably not paying much attention to the text box.
------------
Anyways! I got a lot to work on. Thanks everyone for the first impression feedback ^^.
Last edited: