jetalpha

Member
Aug 11, 2017
319
143
198
to be added :

1)
What you need isn't a text and to click on talk, but a mouse click to chat immediately with a girl who's speeding around the map. It's hard to keep up with her, to make the talk box appear and click on it.

2)
the combat, i forgot, it's not balanced at all, especially since you get thrown to the other end of the map. Plus, they have a lot of HP, and you can hardly do any damage to them, so you quickly run out of energy. It's the same when you cut down a tree: you're exhausted and gain nothing. Fish it quickly gets on my nerves,makes me dizzy. there should be an auto-skip feature. I haven't tried the rest, but it must be similar

3)
Not full screen, but you can adjust the size.

4)
Click on the clock to advance the time.


5)A trick to speed things up / skip the discussion and not wait for the text to be filled in before moving on to the next discussion text.

6) and for those who can't read at first because they're too lazy to open the creator's notes ;)
1760879832662.png

7) I'm not going to go any further with testing the farming/planting thing. I'll leave that to those who want to test it. I'll see what happens in the next update.
 
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Raiguen

Games for Adults
Game Developer
Aug 27, 2024
12
47
23
Stardew Mamis [v1.0 Beta] [Raigen]
it says Beta, what kind of beta? Is it where all or most of the game is done and focus is on finding bugs, things to improve and to balance things.
OR more like early access where this is small amount of content and more will be added over time?
The demo is available with locked content.
The beta version is available on Patreon, where all the game's content so far is available. Have a nice day.
 

Raiguen

Games for Adults
Game Developer
Aug 27, 2024
12
47
23
to be added :

1)
What you need isn't a text and to click on talk, but a mouse click to chat immediately with a girl who's speeding around the map. It's hard to keep up with her, to make the talk box appear and click on it.

2)
the combat, i forgot, it's not balanced at all, especially since you get thrown to the other end of the map. Plus, they have a lot of HP, and you can hardly do any damage to them, so you quickly run out of energy. It's the same when you cut down a tree: you're exhausted and gain nothing. Fish it quickly gets on my nerves,makes me dizzy. there should be an auto-skip feature. I haven't tried the rest, but it must be similar

3)
Not full screen, but you can adjust the size.

4)
Click on the clock to advance the time.


5)A trick to speed things up / skip the discussion and not wait for the text to be filled in before moving on to the next discussion text.

6) and for those who can't read at first because they're too lazy to open the creator's notes ;)
View attachment 5356889

7) I'm not going to go any further with testing the farming/planting thing. I'll leave that to those who want to test it. I'll see what happens in the next update.
Thanks for your comment.
Combat is difficult at the start, encouraging players to upgrade their weapons and armor. Also, unlocking spells while defeating bosses makes it much easier, as you hit in an area of effect and gain invulnerability. Each armor upgrade gives you more health and energy, which makes resource gathering and battles much easier.
Have a nice day.
 
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Raiguen

Games for Adults
Game Developer
Aug 27, 2024
12
47
23
Possession really this game or not?
There are only possession scenes of the girls on some days when the player is sleeping.
At the end of the game, there will be more possession scenes.
 

Ownoffers

Member
Feb 2, 2025
227
267
72
Unofficial Demo versions ( ). The Linux build is not tested!
 

Nakna

Member
Sep 6, 2017
156
430
268
buggy vibe coded piece of shit, zero playtesting, mechanics that take longer than your average mmo, constant bugs that softlock your game

another ai genned rush to release patreon squeezing game to throw on the ever growing dumpster pile, this thread exists solely to promote the patreon page with a busted demo
 

Jack4044

New Member
Feb 25, 2018
6
17
22
To anyone who cares to read... I've been reading multiples complains regarding almost every game now that is using AI or not and honestly... so what??? I been here since 2018 and I can count in one hand how many games I actually financially contributed with, most of us are here to play the games the developers are working ass off to develop and hopefully get some money by patreon... And we're playing for free. I doubt that at least 40% of the community here is developing a game by themselves or even developing something, specially investing their own funds on a risk gamble. So if artists are now using the AI as shortcut or just to make it easier/faster, good for them cos I can't even imagine the pressure they might feel to create content, animate, design, write, code, be behind the deadline and satisfy our expectatives.
 
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Drew583

Newbie
Oct 29, 2018
30
40
86
To anyone who cares to read... I've been reading multiples complains regarding almost every game now that is using AI or not and honestly... so what???
The trouble with AI, in terms of content creation, is consistency. For visuals, you're better off getting an artist with an established style (or the ability to stick with one for your project) than to roll the dice on AI outputs. Players will notice the little things -- a character's outfit having subtle differences in each scene, hair styles shifting, backgrounds with warped features, and so on. It may speed up the process of knocking out updates, but it also can be seen as the easy way out in order to make a quick buck from supporters.
 
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Jack4044

New Member
Feb 25, 2018
6
17
22
Fair point and totally understandable, but still who gets to say how big their team actually is, from my experience most of the devs I met or spoke to are basically one man band that can't afford to commission an artist or even coder to help them spread the weight and time of their task. I totally get the part where can be noticed that some corners been cut. But get to the point of losing the temper (clearly not you,just giving an example for instance) or trash talk judging a game that we're not even supporting financially for starters....

Seems a bit unfair to them
 
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Drew583

Newbie
Oct 29, 2018
30
40
86
Fair point and totally understandable, but still who gets to say how big their team actually is, from my experience most of the devs I met or spoke to are basically one man band that can't afford to commission an artist or even coder to help them spread the weight and time of their task. I totally get the part where can be noticed that some corners been cut. But get to the point of losing the temper (clearly not you,just giving an example for instance) or trash talk judging a game that we're not even supporting financially for starters....

Seems a bit unfair to them
It's tricky, that's for sure. It wouldn't be unreasonable for a newer dev or small team to have some goals for their supporters that would include ideas like "if we reach $X/month, we can afford to hire an artist and not use AI." That sort of approach would allow them to still build their desired game and get some rough visuals in place, but also offer hope for a more consistent art style with enough backing from their followers -- which may, in turn, convince more people to donate if the rest of the project is running smoothly.

AI can be a tough subject, especially with how easy it is to churn out slop and paste it into a game. There are always other options, for those with time to learn the ropes in something like Blender, or spend a few afternoons building a cast of characters in Koikatu -- they may look fairly generic, but at least it's visually consistent.
 
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Jack4044

New Member
Feb 25, 2018
6
17
22
Agreed, especially when their putting everything at stake, I just wish that less great games keep getting abandoned due lack of support and constant critique...

Like this game I played the two first versions and I waited for the third one for years and suddenly even the patreon page got shutdown..

(SIMSEH or Finalizer) You cand find it here, highly recommend.

Or breeding season omg I miss this game so much.
 

mswasticsc

Member
Jan 16, 2018
131
687
236
Here's my cheat table for v1.0 Beta. I didn't play at all, who the fuck makes games with no windowed mode...

Some pointers (HP MP npc points, but not sure everything works properly), if you need more, hurry to suggest.
 
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Raiguen

Games for Adults
Game Developer
Aug 27, 2024
12
47
23
Fair point and totally understandable, but still who gets to say how big their team actually is, from my experience most of the devs I met or spoke to are basically one man band that can't afford to commission an artist or even coder to help them spread the weight and time of their task. I totally get the part where can be noticed that some corners been cut. But get to the point of losing the temper (clearly not you,just giving an example for instance) or trash talk judging a game that we're not even supporting financially for starters....

Seems a bit unfair to them
Hi, thank you so much for your comment, and you're right.
I made this game in 4 months. The only ways I could make money were through Steam, Patreon, and itch.io, but what happened? itch.io took away the earnings for the NSFW developers, which really screwed us over.
I made some animations for the game without AI, but it took longer.
Just 2 days after publishing my game on itch.io, the game had 9,000 views and 1,000 free downloads. Which is very good statistically, but if we look at the monetary part, I only had 3 more subscribers on Patreon, lol, it's as if I only sold 3 copies.
My Patreon is small, only 20 subscribers, and that wouldn't support the game's development for long.
If I dedicated myself to doing the art manually without using AI, the game could take years to finish, much less afford to pay an artist. What if I decide to take years and then end up with a game that no one likes? How much time did I waste investing in that? I prefer to make shorter developments with better quality, and if it doesn't work, then I'll try another game.
I try to make my game more unique. Not the same old RPG Maker games where nothing you do matters, or the same visual games where it's just next, next, next, end. But I know I can't please everyone, and I understand that. I welcome your good comments and criticisms to improve for future developments.