chainedpanda
Active Member
- Jun 26, 2017
- 680
- 1,262
Just throwing in my quick two cents on this one, I know very little about programming, and have no idea what BNHA is. However, I have played a ton of adult games. That said, I have played a small few renpy games which had pretty solid rpg combat systems. Some even more intuitive than engines like RPG maker which are designed to incorporate them. First example that comes to mind is that abandoned game PytFall- Game Engine: Most games are made using it, I honestly wanted the battle system to be a major part of my game, but I can't recall a single Ren'py game where the fights are cool to play and don't make me wanna skip them, the other alternative that it comes to my mind is RPG Maker MZ, I like cuz of the battle system and the game could be more sandbox. The main problem is of course the fact that RPGs need stuff like tilesets, sprites, etc. and I don't think that with the available on the internet (free) that the world would look like the BNHA one. But if I have to learn Renpy then I would. but it would be easier (for me) and fun doing it with RPG.
With that said, there is no such thing as a "combat system I won't want to skip". As regardless of how intuitive it is, or well fleshed out it is, at some point I'm gonna wanna skip it. Even massive AAA games like the Witcher have that same effect. I'm not gonna kill every wolf or mud-thing simply because I wanna finish my quest or continue the story. This holds true for any gameplay which has any sort of connection with a story. At some point, your just gonna wanna get around it to continue that story. Changing to RPG maker isn't gonna solve this fundamental aspect of gaming.
Piggybacking off that thought, don't let that deter you! Many people (myself included) enjoy seeing gameplay in our adult games. Even if we become annoyed by it later. The games I remember the best tend to have some sort of gameplay involved, even if its a simply room clicker sandbox.