2.70 star(s) 6 Votes

noovyo

Member
Jan 31, 2018
102
17
I'm wanting to ask how much do I have to pay for the Patreon to play the full game I kinda like how it a h-game mix abit of RTS.
 
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StationmasterDev

Member
Game Developer
Jan 14, 2018
433
1,065
Worth noting that the extreme content mod causes a crash when starting a new game. Crash no longer happens if mod is deleted. Assuming its outdated, and should be stated as such on the OP.
That shouldn't happen, and the mod doesn't need updates. It might be a a file access issue though. Try putting the extreme mod in C:/users/username/appdata/locallow/stationmasterdev .
 
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rieyn

Newbie
Oct 9, 2018
42
91
It might be a minor issue, but I notice that there is no bald/shaved option for hairstyles in v10.3. I could've sworn it was there in an earlier build. Or perhaps I'm remembering from the first game.
 

Obsidian01

Member
Modder
Jan 5, 2018
121
422
That shouldn't happen, and the mod doesn't need updates. It might be a a file access issue though. Try putting the extreme mod in C:/users/username/appdata/locallow/stationmasterdev .
Good to see you, old friend, maybe you still remember me. Both solutions work for the "mod". The latest version looks as good as the dream long ago was how stationmaster should be I believe. Very pleasant to play and just about everything we need available, thank you very much. The joke has to be but why is no cat responsible for the "mod" this time?

A problem I would have or more the most important question and that is that there is no stun gun in the inspection menu anymore? And the worst problem would be that we can only sell all newborns? I would like to keep my descendants for later, like you know for "things". Shouldn't the mod unlock that? Without that I can breed and then look at my descendants in the palace is a very large part of the game away, for me then seems almost uninteresting.

Does anyone know how I have to activate or set this so that I can enjoy most of the game? Thank you.
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
433
1,065
Good to see you, old friend, maybe you still remember me. Both solutions work for the "mod". The latest version looks as good as the dream long ago was how stationmaster should be I believe. Very pleasant to play and just about everything we need available, thank you very much. The joke has to be but why is no cat responsible for the "mod" this time?

A problem I would have or more the most important question and that is that there is no stun gun in the inspection menu anymore? And the worst problem would be that we can only sell all newborns? I would like to keep my descendants for later, like you know for "things". Shouldn't the mod unlock that? Without that I can breed and then look at my descendants in the palace is a very large part of the game away, for me then seems almost uninteresting.

Does anyone know how I have to activate or set this so that I can enjoy most of the game? Thank you.
Good to see you too.

I'm currently working on growth vats, but they're not quite done yet. I'm expecting that to go out in a couple weeks (they mostly work now, but are a little too buggy to release, even for me).

As for the stun gun, it's on my list for the future (with the rest of the toys), but only when I have the time to do it right. If you're talking to a disobedient slave, there is a dialog option to "punish her outburst," which gives a shock (though it gives obedience/fear, so you can't spam it).
 

Obsidian01

Member
Modder
Jan 5, 2018
121
422
Good to see you too.

I'm currently working on growth vats, but they're not quite done yet. I'm expecting that to go out in a couple weeks (they mostly work now, but are a little too buggy to release, even for me).

As for the stun gun, it's on my list for the future (with the rest of the toys), but only when I have the time to do it right. If you're talking to a disobedient slave, there is a dialog option to "punish her outburst," which gives a shock (though it gives obedience/fear, so you can't spam it).
Thanks for the answer. On Patreon, it already looked very promising. Yes, so the toys there should be good if they work the way you want them to. You have always done a very good job with the great effort. But the most important question with the biggest problem remains. With the next update, can we finally keep our descendants for "things" and then use them without restrictions?

I searched everything in the current version and found almost nothing in the code. That's just a very important big part of the game for some and me I think. It would be enough to have the option in the policies, the rest runs by itself. If I didn't see that wrong, in the saves there was a line from the RA where something similar to keep was already to be seen or rather there was descendant of player or something like that, but the option does not appear ingame.

To the other one I would say, well, maybe she was a bad girl and needs to be punished without having done anything, if you understand. ^^
 
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StationmasterDev

Member
Game Developer
Jan 14, 2018
433
1,065
Thanks for the answer. On Patreon, it already looked very promising. Yes, so the toys there should be good if they work the way you want them to. You have always done a very good job with the great effort. But the most important question with the biggest problem remains. With the next update, can we finally keep our descendants for "things" and then use them without restrictions?

I searched everything in the current version and found almost nothing in the code. That's just a very important big part of the game for some and me I think. It would be enough to have the option in the policies, the rest runs by itself. If I didn't see that wrong, in the saves there was a line from the RA where something similar to keep was already to be seen or rather there was descendant of player or something like that, but the option does not appear ingame.

To the other one I would say, well, maybe she was a bad girl and needs to be punished without having done anything, if you understand. ^^
Patreon requires me to be coy about it, but that's in the next patch too. It's already better-integrated than it was in SM1 (It's got conditions in the RA, and you can even set a separate honorific and vat backgrounds for them, if you want).
 
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Jun 21, 2020
147
236
I looked at this more, and you're right. I misremembered double as fixed-point. Oops.

As far as scaling, I was thinking about it in terms of purchases and aggregated income (where, if it's more than 6 decimal places in, it doesn't matter if it's added or not), but I could see it introducing some odd behavior around the non-aggregated income sources (like babies in the current patch, which will stop giving you money once you hit somewhere between 1 billion and 1 trillion).

I'll switch it to a double (or maybe even BigInteger, for the banter) in the next patch. Good catch.
To anyone reading this thread who isn't a programmer, I just want to point out that the statement "I misremembered double as fixed-point" is about equivalent to a chef saying "I misremembered pasta as a kind of sandwich". It's a frank admission that the dev has no training and is fumbling along without knowing what he's doing. That can be fine, just be honest about it, please. Change the currency to use the type `long`, aka `System.Int64`.
 

sweetit

Member
Aug 17, 2020
494
545
To anyone reading this thread who isn't a programmer, I just want to point out that the statement "I misremembered double as fixed-point" is about equivalent to a chef saying "I misremembered pasta as a kind of sandwich". It's a frank admission that the dev has no training and is fumbling along without knowing what he's doing. That can be fine, just be honest about it, please. Change the currency to use the type `long`, aka `System.Int64`.
To be fair, fumbling or not, they managed to build something....daddy chill
 

Schwabe

New Member
Jun 9, 2025
1
0
At first I want to say that I like the game a lot. It's exactly the kind of game I was searching for a long time.

I would like to see if you could adress some smaller, but nevertheless annoying issues.
-At first the offset off the finishing school. It really drives me mad seeing it's overlapping with other buildings.
-Second there seems to be an issue with the calendar. I guess it's a problem with the not shown weeks. I get more tributes as it should be, and the pregnancies are at 7 percent after more then 10 weeks. Both is a lot unbalanced (too many tributes, too long pregnancy)
-The third one is the most unimportant, but I would like to see the collars in head menu and the crowns, earrings etc. in accesoirs. That way you could combine earrings and crowns for example.

Thank you for the nice work you do
 

iamnuff

Well-Known Member
Sep 2, 2017
1,828
1,379
You've clearly scaled up from the first game, but not really in a good way.
Instead of building a single cell/room for a brothel, you build an entire 4-room-per-floor several story brothel building all at once.
Only problem is, it's hideous. It can't be decorated, the only lighting is a bunch of pink neon strips that don't really illuminate anything and the walls look half-finished.

You place the whole bar at once but there's no walls so it's really just a bunch of tables and chairs sitting out in the open with people walking through to get to other places.

Nothing snaps to the building zone in a way that makes it look like it was placed deliberately (nothing can be placed flush with any of the walls, for example) so everything exists with a big ugly gap around it.
You have decor items, but they can't be placed within like 10m of any other item, every floor is so poorly lit that you can barely see any of the things that you've placed. You can't attach decor items to walls because the walls are fake. (buildings clip into the walls for some reason. Trying to place wall-decor onto the walls just has it phase into them.)

For that matter, you can't even see your own station, each floor is basically a large room and the humans are tiny figures walking throughout it, but there's no way to zoom out and look at the entire station, the shape of it, how the floors connect to each-other.
Why is the pleasure-deck just a big rectangle? Why are there massive 100-story-tall ad banners covering each wall as seemingly the only light-source?
At least the slave-deck being a big square cell makes sense.

Also, the game seems to freeze constantly even on low settings.
I understand that this is a really early build, but it seems like several steps back from the first game.

Aside from the technical issues with it crashing, the biggest issue seems to be that you can't build anything. You can only place premade buildings down.
At that point, why even bother?
 
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2.70 star(s) 6 Votes