2.70 star(s) 6 Votes

noovyo

Member
Jan 31, 2018
102
17
I'm wanting to ask how much do I have to pay for the Patreon to play the full game I kinda like how it a h-game mix abit of RTS.
 
  • Like
Reactions: SenPC

StationmasterDev

Member
Game Developer
Jan 14, 2018
434
1,069
Worth noting that the extreme content mod causes a crash when starting a new game. Crash no longer happens if mod is deleted. Assuming its outdated, and should be stated as such on the OP.
That shouldn't happen, and the mod doesn't need updates. It might be a a file access issue though. Try putting the extreme mod in C:/users/username/appdata/locallow/stationmasterdev .
 
  • Like
Reactions: green_vortex

rieyn

Newbie
Oct 9, 2018
42
91
It might be a minor issue, but I notice that there is no bald/shaved option for hairstyles in v10.3. I could've sworn it was there in an earlier build. Or perhaps I'm remembering from the first game.
 

Obsidian01

Member
Modder
Jan 5, 2018
122
423
That shouldn't happen, and the mod doesn't need updates. It might be a a file access issue though. Try putting the extreme mod in C:/users/username/appdata/locallow/stationmasterdev .
Good to see you, old friend, maybe you still remember me. Both solutions work for the "mod". The latest version looks as good as the dream long ago was how stationmaster should be I believe. Very pleasant to play and just about everything we need available, thank you very much. The joke has to be but why is no cat responsible for the "mod" this time?

A problem I would have or more the most important question and that is that there is no stun gun in the inspection menu anymore? And the worst problem would be that we can only sell all newborns? I would like to keep my descendants for later, like you know for "things". Shouldn't the mod unlock that? Without that I can breed and then look at my descendants in the palace is a very large part of the game away, for me then seems almost uninteresting.

Does anyone know how I have to activate or set this so that I can enjoy most of the game? Thank you.
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
434
1,069
Good to see you, old friend, maybe you still remember me. Both solutions work for the "mod". The latest version looks as good as the dream long ago was how stationmaster should be I believe. Very pleasant to play and just about everything we need available, thank you very much. The joke has to be but why is no cat responsible for the "mod" this time?

A problem I would have or more the most important question and that is that there is no stun gun in the inspection menu anymore? And the worst problem would be that we can only sell all newborns? I would like to keep my descendants for later, like you know for "things". Shouldn't the mod unlock that? Without that I can breed and then look at my descendants in the palace is a very large part of the game away, for me then seems almost uninteresting.

Does anyone know how I have to activate or set this so that I can enjoy most of the game? Thank you.
Good to see you too.

I'm currently working on growth vats, but they're not quite done yet. I'm expecting that to go out in a couple weeks (they mostly work now, but are a little too buggy to release, even for me).

As for the stun gun, it's on my list for the future (with the rest of the toys), but only when I have the time to do it right. If you're talking to a disobedient slave, there is a dialog option to "punish her outburst," which gives a shock (though it gives obedience/fear, so you can't spam it).
 

Obsidian01

Member
Modder
Jan 5, 2018
122
423
Good to see you too.

I'm currently working on growth vats, but they're not quite done yet. I'm expecting that to go out in a couple weeks (they mostly work now, but are a little too buggy to release, even for me).

As for the stun gun, it's on my list for the future (with the rest of the toys), but only when I have the time to do it right. If you're talking to a disobedient slave, there is a dialog option to "punish her outburst," which gives a shock (though it gives obedience/fear, so you can't spam it).
Thanks for the answer. On Patreon, it already looked very promising. Yes, so the toys there should be good if they work the way you want them to. You have always done a very good job with the great effort. But the most important question with the biggest problem remains. With the next update, can we finally keep our descendants for "things" and then use them without restrictions?

I searched everything in the current version and found almost nothing in the code. That's just a very important big part of the game for some and me I think. It would be enough to have the option in the policies, the rest runs by itself. If I didn't see that wrong, in the saves there was a line from the RA where something similar to keep was already to be seen or rather there was descendant of player or something like that, but the option does not appear ingame.

To the other one I would say, well, maybe she was a bad girl and needs to be punished without having done anything, if you understand. ^^
 
  • Like
Reactions: Sir Anal

StationmasterDev

Member
Game Developer
Jan 14, 2018
434
1,069
Thanks for the answer. On Patreon, it already looked very promising. Yes, so the toys there should be good if they work the way you want them to. You have always done a very good job with the great effort. But the most important question with the biggest problem remains. With the next update, can we finally keep our descendants for "things" and then use them without restrictions?

I searched everything in the current version and found almost nothing in the code. That's just a very important big part of the game for some and me I think. It would be enough to have the option in the policies, the rest runs by itself. If I didn't see that wrong, in the saves there was a line from the RA where something similar to keep was already to be seen or rather there was descendant of player or something like that, but the option does not appear ingame.

To the other one I would say, well, maybe she was a bad girl and needs to be punished without having done anything, if you understand. ^^
Patreon requires me to be coy about it, but that's in the next patch too. It's already better-integrated than it was in SM1 (It's got conditions in the RA, and you can even set a separate honorific and vat backgrounds for them, if you want).
 
Jun 21, 2020
147
236
I looked at this more, and you're right. I misremembered double as fixed-point. Oops.

As far as scaling, I was thinking about it in terms of purchases and aggregated income (where, if it's more than 6 decimal places in, it doesn't matter if it's added or not), but I could see it introducing some odd behavior around the non-aggregated income sources (like babies in the current patch, which will stop giving you money once you hit somewhere between 1 billion and 1 trillion).

I'll switch it to a double (or maybe even BigInteger, for the banter) in the next patch. Good catch.
To anyone reading this thread who isn't a programmer, I just want to point out that the statement "I misremembered double as fixed-point" is about equivalent to a chef saying "I misremembered pasta as a kind of sandwich". It's a frank admission that the dev has no training and is fumbling along without knowing what he's doing. That can be fine, just be honest about it, please. Change the currency to use the type `long`, aka `System.Int64`.
 

sweetit

Member
Aug 17, 2020
494
546
To anyone reading this thread who isn't a programmer, I just want to point out that the statement "I misremembered double as fixed-point" is about equivalent to a chef saying "I misremembered pasta as a kind of sandwich". It's a frank admission that the dev has no training and is fumbling along without knowing what he's doing. That can be fine, just be honest about it, please. Change the currency to use the type `long`, aka `System.Int64`.
To be fair, fumbling or not, they managed to build something....daddy chill
 

Schwabe

New Member
Jun 9, 2025
1
0
At first I want to say that I like the game a lot. It's exactly the kind of game I was searching for a long time.

I would like to see if you could adress some smaller, but nevertheless annoying issues.
-At first the offset off the finishing school. It really drives me mad seeing it's overlapping with other buildings.
-Second there seems to be an issue with the calendar. I guess it's a problem with the not shown weeks. I get more tributes as it should be, and the pregnancies are at 7 percent after more then 10 weeks. Both is a lot unbalanced (too many tributes, too long pregnancy)
-The third one is the most unimportant, but I would like to see the collars in head menu and the crowns, earrings etc. in accesoirs. That way you could combine earrings and crowns for example.

Thank you for the nice work you do
 

iamnuff

Well-Known Member
Sep 2, 2017
1,828
1,387
You've clearly scaled up from the first game, but not really in a good way.
Instead of building a single cell/room for a brothel, you build an entire 4-room-per-floor several story brothel building all at once.
Only problem is, it's hideous. It can't be decorated, the only lighting is a bunch of pink neon strips that don't really illuminate anything and the walls look half-finished.

You place the whole bar at once but there's no walls so it's really just a bunch of tables and chairs sitting out in the open with people walking through to get to other places.

Nothing snaps to the building zone in a way that makes it look like it was placed deliberately (nothing can be placed flush with any of the walls, for example) so everything exists with a big ugly gap around it.
You have decor items, but they can't be placed within like 10m of any other item, every floor is so poorly lit that you can barely see any of the things that you've placed. You can't attach decor items to walls because the walls are fake. (buildings clip into the walls for some reason. Trying to place wall-decor onto the walls just has it phase into them.)

For that matter, you can't even see your own station, each floor is basically a large room and the humans are tiny figures walking throughout it, but there's no way to zoom out and look at the entire station, the shape of it, how the floors connect to each-other.
Why is the pleasure-deck just a big rectangle? Why are there massive 100-story-tall ad banners covering each wall as seemingly the only light-source?
At least the slave-deck being a big square cell makes sense.

Also, the game seems to freeze constantly even on low settings.
I understand that this is a really early build, but it seems like several steps back from the first game.

Aside from the technical issues with it crashing, the biggest issue seems to be that you can't build anything. You can only place premade buildings down.
At that point, why even bother?
 
Last edited:
  • Like
Reactions: StationmasterDev

StationmasterDev

Member
Game Developer
Jan 14, 2018
434
1,069
To anyone reading this thread who isn't a programmer, I just want to point out that the statement "I misremembered double as fixed-point" is about equivalent to a chef saying "I misremembered pasta as a kind of sandwich". It's a frank admission that the dev has no training and is fumbling along without knowing what he's doing.
Hoo boy, wait until you see what production code looks like.

But, in all seriousness, I've taken your advice, and will offer some of my own (giving you the benefit of the doubt here, and assuming you're just too green to know better):

That kind of attitude will make you fall interviews harder than any technical shortcoming. A good development team is centered on mutual learning, and playing dominance games in code review is something good managers harshly discourage (and an auto-fail when I'm interviewing juniors).

If you're struggling with the current job market (and what fresh grad isn't), kindness will improve your odds.

Feeling powerful is nice, but save it for fiction. I made a whole game for that.
 

Obsidian01

Member
Modder
Jan 5, 2018
122
423
Patreon requires me to be coy about it, but that's in the next patch too. It's already better-integrated than it was in SM1 (It's got conditions in the RA, and you can even set a separate honorific and vat backgrounds for them, if you want).

Thank you very much for the answer. Yes then that was probably what I had seen in the save.

" So I really don't know what you mean, I haven't seen or heard anything like that on Patreon. As far as I know, the whole forum has narrowed it down with difficulty to the fact that a somehow unknown cat created a strange mod for our beloved game. If only we could ever find out why she does this or who she is. ^^ "


--- For everyone else from here on, this is more or less just for our beloved almighty StationmasterDev. ---


As I did a long time ago, I've gone through the latest version a few times now. Without writing too much, I have nothing to complain about. I claim to be on the safe side that I was too stupid but I would have some little things to note or questions about it.

The rough points that bother me for the immersion are that if you have all 700 planets and even before that, the propaganda ministry it was I think, has too little output. That's why you cant get very disturbing not the last step "absolute". Is it possible to get an extra building from you or to change the numbers? The contrast: The Ministry of Peace noticeably does nothing in my playthrough, which I notice in the sense that I get all the planets, but takes up too much space and that doesn't balance each other out, including all citizen buildings. The citizen level is too small for all buildings, somehow, unfortunately. All other levels are several times big enough to build Las Vegas a few times, which somehow doesn't fit in the citizen level.


In the galaxy an additional possibility would be desirable to control the fleets individually, because it was very difficult for me to have many fleets at all borders and if you stupidly slipped away, you pull all fleets together into one system and can no longer divide them. And in addition, the possibility to have the Build All menu in the galaxy view, because you often conquer many systems at the same time and then always have to go back to the station to pay for everything.

For the fleets, everything would improve if you can simply set 1 to 5 or 10 in a similar way, depending on the situation, because from the middle of the game it was almost impossible to find the individual fleets, my main combat fleets, because the bars align so much after all this time by filling up the system defense fleets, which I had simply lost a very large main fleet from time to time by not finding it again.

And somehow you would have to be able to set the tributes or offer something else for it, because shortly before the middle of the game the systems start at 100% to spam the station permanently full of slaves and you are forced by the RA to sell them unseen immediately. From that point on, all the numbers go crazy and you don't get any income and the slaves are often only worth a few thousand credits and the like. The RA is then somehow overwhelmed and can no longer recognize or distribute the slaves and only makes unasigned.


There would be another problem with the RA, I don't know if he can observe an order or not. Anyway, if I manually place the implants I can put in such a way that I get a mindbreak with preserved psyche without insane through a certain order.

Because this is important to be able to train the skills further and to have somehow usable slaves at all. I would have asked myself, I really liked the mixture of free spirit and doll. Can we somehow have a doll implant or something similar in that direction.? To put it more simply, I never really like the "defective" slaves with the language. The Cherry Farms slaves but somehow with Mindbreak, mainly for immersion has a lot to do. somehow I mean that, maybe you can discuss that.

In summary, it would be all about implants to regulate something similar to an instant mindbreak without insane and in the end something similar to a Cherry Farms slave comes out with the very best crowning that the psyche is preserved and rather means that they still know who they are, you already know what I mean. This is only caused by the insomnia implant and then I have to remove the insane because I let everyone work around the clock as it should be. I noticed that the beds then become unnecessary, but the statistics display still wants to have them.

Finally, is it possible later to automatically adjust the body via the RA as before? A marker for the decorations would be good, which are animated and I always use absolutely all decorations as you know, will they all work later on?. Very slight eye or body movement is enough, as with the crosses, and the fact that the Sybian is not animated is unfortunately a real shame for the Imersion.


Are there no more artifacts or random drops other than the ones we know through story? I haven't found any. To the decoration notes would be my idea, that was very disturbing for the imersion, that we can not simply put the slaves as before, depending on the matter of opinion, also in the disobedient decorations individually or manually. Maybe I would like to see my obedient but bad girls in it, as mentioned before? ^^


From the technical side, I have nothing to complain about in this sense, except that if you upgrade the entire station instantly, you have to restart the game because, for example, the palace has no floor and the like does not go away by reloading, strangely enough. And I have a guess why but this can probably not be brought under control that all slaves have to retake the position when you change the level or come back from the galaxy, or especially badly from the spawn point first if it ends badly have to walk very far for a very long time?

I was particularly happy about all the pictures or the billboards on the walls, they are very good for the imersion, but there can be many more because in my opinion there are too few and are repeated far too often or from time to time the same picture appears 3 times next to each other and the like. And possibly an increased variation in the appearance of citizens and tourists would not hurt either.


I hope this is not intentional, but buying bulk on the slave market is technically useless, at least for me. At first I thought it would be like before and you choose a Cherry Farms slave and then buy 50 from the same breed again. However, 50 random slaves are simply bought from the same market but not from the exact breeding. I often have to buy 250 slaves of each type and so of course it doesn't work at all and because the exact breeding is not marked, I can't sort them with the RA afterwards, unfortunately.


At the very end, a small conclusion, suggestion and great hope for the breeding tanks. I hope there are one or two programmed growing up and lived lives that somehow only appear when by chance the cat had something to do with it again. Among other things, I can think of a certain sentence of a really very annoying rebel, if you understand.


PS,

Sorry for the late reply but right after my last post I immediately had real life shit to do until now. I hope I was able to provide a little food for thought and thank you for your great and many work.
 
  • Heart
Reactions: StationmasterDev

Embarrassment

Newbie
May 19, 2017
62
171
Hey StationmasterDev.

Just trialled out your game and decided to subscribe :)

Out of curiosity, I was wondering if you we're planning to create an extra slave assignment like 'Security' or 'Protection'.

I was trying to create my own "praetorians" (a bit like the fish speakers from the Dune novels) but realized that the game rules don't allow me to automatically assign certain stat slaves to the honor guard station (the item appears blanket assigned to just palace decoration slaves).

With some further thought, I also think creating such an assignment can make a new direction to expand gameplay, by allowing for events involving assassination attempts, secret police actions, station law enforcement etc.
 
2.70 star(s) 6 Votes