Patreon requires me to be coy about it, but that's in the next patch too. It's already better-integrated than it was in SM1 (It's got conditions in the RA, and you can even set a separate honorific and vat backgrounds for them, if you want).
Thank you very much for the answer. Yes then that was probably what I had seen in the save.
" So I really don't know what you mean, I haven't seen or heard anything like that on Patreon. As far as I know, the whole forum has narrowed it down with difficulty to the fact that a somehow unknown cat created a strange mod for our beloved game. If only we could ever find out why she does this or who she is. ^^ "
--- For everyone else from here on, this is more or less just for our beloved almighty StationmasterDev. ---
As I did a long time ago, I've gone through the latest version a few times now. Without writing too much, I have nothing to complain about. I claim to be on the safe side that I was too stupid but I would have some little things to note or questions about it.
The rough points that bother me for the immersion are that if you have all 700 planets and even before that, the propaganda ministry it was I think, has too little output. That's why you cant get very disturbing not the last step "absolute". Is it possible to get an extra building from you or to change the numbers? The contrast: The Ministry of Peace noticeably does nothing in my playthrough, which I notice in the sense that I get all the planets, but takes up too much space and that doesn't balance each other out, including all citizen buildings. The citizen level is too small for all buildings, somehow, unfortunately. All other levels are several times big enough to build Las Vegas a few times, which somehow doesn't fit in the citizen level.
In the galaxy an additional possibility would be desirable to control the fleets individually, because it was very difficult for me to have many fleets at all borders and if you stupidly slipped away, you pull all fleets together into one system and can no longer divide them. And in addition, the possibility to have the Build All menu in the galaxy view, because you often conquer many systems at the same time and then always have to go back to the station to pay for everything.
For the fleets, everything would improve if you can simply set 1 to 5 or 10 in a similar way, depending on the situation, because from the middle of the game it was almost impossible to find the individual fleets, my main combat fleets, because the bars align so much after all this time by filling up the system defense fleets, which I had simply lost a very large main fleet from time to time by not finding it again.
And somehow you would have to be able to set the tributes or offer something else for it, because shortly before the middle of the game the systems start at 100% to spam the station permanently full of slaves and you are forced by the RA to sell them unseen immediately. From that point on, all the numbers go crazy and you don't get any income and the slaves are often only worth a few thousand credits and the like. The RA is then somehow overwhelmed and can no longer recognize or distribute the slaves and only makes unasigned.
There would be another problem with the RA, I don't know if he can observe an order or not. Anyway, if I manually place the implants I can put in such a way that I get a mindbreak with preserved psyche without insane through a certain order.
Because this is important to be able to train the skills further and to have somehow usable slaves at all. I would have asked myself, I really liked the mixture of free spirit and doll. Can we somehow have a doll implant or something similar in that direction.? To put it more simply, I never really like the "defective" slaves with the language. The Cherry Farms slaves but somehow with Mindbreak, mainly for immersion has a lot to do. somehow I mean that, maybe you can discuss that.
In summary, it would be all about implants to regulate something similar to an instant mindbreak without insane and in the end something similar to a Cherry Farms slave comes out with the very best crowning that the psyche is preserved and rather means that they still know who they are, you already know what I mean. This is only caused by the insomnia implant and then I have to remove the insane because I let everyone work around the clock as it should be. I noticed that the beds then become unnecessary, but the statistics display still wants to have them.
Finally, is it possible later to automatically adjust the body via the RA as before? A marker for the decorations would be good, which are animated and I always use absolutely all decorations as you know, will they all work later on?. Very slight eye or body movement is enough, as with the crosses, and the fact that the Sybian is not animated is unfortunately a real shame for the Imersion.
Are there no more artifacts or random drops other than the ones we know through story? I haven't found any. To the decoration notes would be my idea, that was very disturbing for the imersion, that we can not simply put the slaves as before, depending on the matter of opinion, also in the disobedient decorations individually or manually. Maybe I would like to see my obedient but bad girls in it, as mentioned before? ^^
From the technical side, I have nothing to complain about in this sense, except that if you upgrade the entire station instantly, you have to restart the game because, for example, the palace has no floor and the like does not go away by reloading, strangely enough. And I have a guess why but this can probably not be brought under control that all slaves have to retake the position when you change the level or come back from the galaxy, or especially badly from the spawn point first if it ends badly have to walk very far for a very long time?
I was particularly happy about all the pictures or the billboards on the walls, they are very good for the imersion, but there can be many more because in my opinion there are too few and are repeated far too often or from time to time the same picture appears 3 times next to each other and the like. And possibly an increased variation in the appearance of citizens and tourists would not hurt either.
I hope this is not intentional, but buying bulk on the slave market is technically useless, at least for me. At first I thought it would be like before and you choose a Cherry Farms slave and then buy 50 from the same breed again. However, 50 random slaves are simply bought from the same market but not from the exact breeding. I often have to buy 250 slaves of each type and so of course it doesn't work at all and because the exact breeding is not marked, I can't sort them with the RA afterwards, unfortunately.
At the very end, a small conclusion, suggestion and great hope for the breeding tanks. I hope there are one or two programmed growing up and lived lives that somehow only appear when by chance the cat had something to do with it again. Among other things, I can think of a certain sentence of a really very annoying rebel, if you understand.
PS,
Sorry for the late reply but right after my last post I immediately had real life shit to do until now. I hope I was able to provide a little food for thought and thank you for your great and many work.