2.70 star(s) 11 Votes

MilesKiyaAnny

Well-Known Member
Jan 18, 2019
1,763
548
186
attack other planet stuff or keep ur fav slave like first game and not glitchly buggy every slave were all black during training scene etc. thinggy to do
 

DrLizardman

Active Member
Apr 28, 2021
593
215
166
It's getting there. runs way more smoothly than the original game but also there's less content atm as Im not sure any quest are done and theres no research.
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
458
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Having played the first game quite a lot but had to give up on it because of bugs, clunky UI, non working rules which were crucial for the game to be playable at all and performance issues.
Which was sad because I really like management games with porn focus and the games actually are management games having the tag on F95Zone are very few. (for some reason relationship point grind games fall under this category)

From what I gather in the current version this game is very bare bone and doesn't add much except the looks of things.
In a distant future, what will differ between the two games?

I kind of had to start over to address all of that stuff.

The big changes from 1 to 2 are:

Larger scale: I get smooth framerates with around 5k people on the station, and livable framerates with around 10k. That was impossible in 1. Buildings are now more Sim-City than Dungeon Keeper (though I plan to make this part of progression in the research update, so you'll start out building smaller buildings, then work your way up). The station also exists across multiple decks, which each have a different theme.

Better story: More interesting characters, and more cinematic cutscenes. I'm a better writer now, and it shows. They also use AI instead of 3D art, which allows for characters to do things other than "sitting" or "fucking" (each 3D environment in SM1 took me hours to make, so there weren't many of them).

Fewer bugs. While there is definitely jank at the edges, it's nowhere near as bad as SM1. The core architecture is a lot more solid.

Automation emphasis: There are now (optional) continuous sources of slaves, and you don't necessarily have to interact with each one. This lets you set up pretty elaborate money-making machines in the rules assistant without having to micromanage them.

Better UI: UI in 2 is designed rather than evolved, and makes a lot more sense overall.

Graphics: The station art is significantly improved. Character art is getting there (currently, it's a mixed bag. Some people like it, some people don't).

The planned differences (mostly things missing from 1) are:

More slave options: Furries, full gender spectrum for the player and slaves, and augments are all in the pipeline.

More construction options: The fighting pit and research aren't available yet, but I plan to add those in a patch pretty soon, along with a bunch of other new structures.

New combat. The current combat system in SM2 is placeholder. There's already more of a tactical component, (your ships don't just always leave from your station, and have to move through the galaxy), but there is more coming on that front. Something like a (very) stripped down Sins of a Solar Empire.

More interactions: Currently, the only sex positions are missionary variants, and the bondage toys aren't in yet. Both need to be expanded.

Better slave art: I developed a novel character engine for this game, and it's still a bit experimental. It still needs another pass or two to be where I want it to be, but it's serviceable as is.
 

Dranos

Member
Nov 24, 2023
126
49
137
i would of loved if there was a permnant pregnant appearance...after giving birth...so essentially keeping the pregnant belly...but thats just a personal preference :D
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,623
7,959
906
Better story: More interesting characters, and more cinematic cutscenes. I'm a better writer now, and it shows. They also use AI instead of 3D art, which allows for characters to do things other than "sitting" or "fucking" (each 3D environment in SM1 took me hours to make, so there weren't many of them).
Btw... is there some kind of List what Events exist and what certain Options do?
I'll start new again now to see some other choices but I do wonder wether there are better choices for some I'd do for roleplaying
 
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StationmasterDev

Member
Game Developer
Jan 14, 2018
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Btw... is there some kind of List what Events exist and what certain Options do?
I'll start new again now to see some other choices but I do wonder wether there are better choices for some I'd do for roleplaying
They're plain text in the game data, so you can just read them if you don't mind spoilers. Look under StreamingAssets/Text.

You can put mods there too.
 

AdamJohn36

Well-Known Member
Feb 12, 2019
1,057
2,109
452
After patiently waiting for this particular update 0.11.4 public version. I finally downloaded and played for the first time There are a lot of things i like about it compared to the original. The sex scenes are infinitely more masterbateable. Though just seeing a floating dick is a bit disconcerting and having to pull out after the MC cums is annoying. I never pull out. Hell sometimes i just love to fall asleep still inside after cuming many times. Haha. The AI generated female bodies are very sexy. The faces seem a little off almost, sometimes, like they are masks not matching the head but ignoring that. The expressions are pretty good. Watching bellies grow because of pregnacy was captivating.

The AI art events are pretty immersive. Doing the Event "Ex-lover" the only thought i had was "Damn what i would give for the event of "Mother", "Sister", "Aunt", or "Niece" and be able to enslave them. Muahaha." Anyways like in the original there is daughter fun time in the game now for those that know how and where to find it. Yay! Doing the event where we kill a guy to help a girl take over a bar was interesting. I am afraid of adding her "Evie" to the collection of slaves so i left her in the cuncubines because I Don't want to miss out on her friend Mol. ha! I am so greedy i know. I doubt it will happen though. Just seems a repeat event now. The "Slasher" Event was really well done. I wont say much cause i don't want to ruin the story!

There is a pet peeve that extremely minor. The Pause and Play to forward time. Every time you come out of an event, leave a concubine, leave a slave screen inspection, go to the galaxy map, open and close the options it will unpause causing me to always pause it back again. The one time it stays paused is when you leave the galaxy map. Which makes me happy it stays paused.

I am pretty sure that the MC being marked as mother in the Family tree and the honorifics for your children not working has already been reported. I'll just put it here for reference anyways.

Considering that it's the public version i played i wont say much about the galaxy map conquest only that it seems fun. However i am curious, will we be able to knock up the concubines in the future? If so what will happen to their children. Slaves?
 
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Evangelion-01

Devoted Member
Apr 12, 2018
11,623
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Considering that it's the public version i played i wont say much about the galaxy map conquest only that it seems fun. However i am curious, will we be able to knock up the concubines in the future? If so what will happen to their children. Slaves?
You already can... though even after waiting for an eternity Evie never grew a belly sadly
 
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StationmasterDev

Member
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Jan 14, 2018
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Considering that it's the public version i played i wont say much about the galaxy map conquest only that it seems fun. However i am curious, will we be able to knock up the concubines in the future? If so what will happen to their children. Slaves?
You can, but you have to make them slaves first (they all have that somewhere in their options once they're trained). Evie isn't supposed to be able to get pregnant until you do that, but I apparently missed something there.

Once you do that though, their children grow up in vats just like any others.
 
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AdamJohn36

Well-Known Member
Feb 12, 2019
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You can, but you have to make them slaves first (they all have that somewhere in their options once they're trained). Evie isn't supposed to be able to get pregnant until you do that, but I apparently missed something there.

Once you do that though, their children grow up in vats just like any others.
Good to know! I will reluctantly grab Evie's hand and lead her to the slave room while wantingly eyeing Mol. Maybe doing that two finger eye gesture at her, you know, to let her know i am watching her. haha.
 

dariel77

New Member
Jun 22, 2020
2
3
103
Love the game. IMHO it is a much more streamlined and entertaining concept than the first iteration.
Have to say that AI generation fits into the theme of the game. It is slightly quirky and for once it adds to the game rather than detracts.


Posting smth i found 1751031411850.png
There is school for speed, but stat says agility.
school does not train it. Rules do not work on it.
I basically created a rule auto chain to train all schools for characters used in the palace, which is how i found it.

I hope there will be more interface / options / policies for the offspring.
What they are, who they are, stats, vat vs non vats?
Right now they just... disappear? No clue. Did not figure it out either way.

Another thing i am looking forward to is creating personal guard. There is fighting skill in the game, so i hope there will be like your personal spec ops you would sent to... events?
If not custom, then they generically can become guards on the station.

Anyway, looking forward to updates!
 
2.70 star(s) 11 Votes