2.70 star(s) 11 Votes

Skalli

Member
Nov 1, 2017
143
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StationmasterDev making an informed decision like that is totally fine. I doubt the performance impact will be noticeable though, sure decimal is slow, but it's not like vector math where you have millions of operations per frame (I assume). In out software there were extremely many decimal calculations but it was never the performance double neck.
I worked with payment systems for stores before, so I have some background in that field. Many stores actually just care about the precision up to 4 decimal digits. For the Decimal type, the precision can actually be set, so if you just care about 2 digits set it to too.
The main reason to use it is to avoid common rounding errors, mostly for comparisons. 2!=2.9999999999998 stuff where a comparison suddenly fails despite both values being "2". It's easy to forget to use the proper operators or delta handling for comparisons. Edge cases always suck. It also makes output formatting easier.
That being said, it's still fine to use double if it matches the use case. I'd avoid float though. But as long as it works and the drawbacks are manageable it's fine. It's more for future projects, use the right datatype and only optimize when necessary.

AccountNo23_III unless there are noticeable performance issues it's best to use the right datatype for the right job. My comment wasn't so much in regard to the data type itself, but more towards the tone while providing inaccurate feedback. But I appreciate the civil tone in the last response, so no hard feelings. Using integer is not wrong (the long int), but when dealing with monetary values Decimal should be the way to go unless there is a showstopper for it.
 

Link089

New Member
Mar 5, 2018
13
27
114
Hello I loved the first one and am incredibly excited for that reboot :)
I gave it a try to see the how far the development was going, and I was a bit bored. The experience is nice, performances are much better, we get used to the AI even though some times the faces don't match the body but it'll surely be polished.
I am more a city-builder than a space conqueror, and I had some questions :
- will the research be back ? In the current state, except waiting for money, there are no strong incentive to handle your station. The research allowing to unlock more and more buildings and possibilities in slave customization as well as bonuses to the military were a strong point in my opinion, as it gave more weight to station management.
- will fetish filter be back in the RA ? Also, I think it would be nice to see the fetish of a slave in the slave list, but more as a nice-to-have
- We can add filter in the RA about body proportions, but there is no way to see them in the slave inspect as a value. We can filter on ranges like 50-75 but even with the surgery center, we only see a name for it (tits), and is hardly noticeable for the butts with the current AI generation state
- we can make slaves more intelligent through training, but can not train the sex skills ? I was suprised as the latter seems more logical to me, but it is mainly wanting to have all slaves maxed ^^
- I agree with the color slider that could also display a value, I spent a bit of time to personalize how my pets would look like, and trying to generalize it to all pets in the RA, I had to play abit with sliders to get the color right again

They are mainly nice to have and would ease the station management. I did not grind to the part of galaxy conquest, which seems to be the focus at the moment.
I was thinking on how we could improve the station management. Currently we can use it to gain money, reputation and influence but as it currently does not unlock anything, it feels like a chore.
Having something like competition between your station and others would be nice, with some benefits given according to the ranking (like free fighters?).
Else, we could have the possibility to have some slaves being allocated to the military for bonuses, like more attack and defense when the slave is intelligent, or having the fleet go a bit faster if the slave is good at sex (sex relief, better morale, makes them faster ?).
In the first game, we could appoint some in colonies, but I think the benefits were marginal, still I worked to have some to be good governors.

It may be hard to implement, I'm just throwing some ideas, you're doing a great work and I look forward to the next updates :)
 
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Evangelion-01

Devoted Member
Apr 12, 2018
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I am more a city-builder than a space conqueror, and I had some questions :
- will the research be back ? In the current state, except waiting for money, there are no strong incentive to handle your station. The research allowing to unlock more and more buildings and possibilities in slave customization as well as bonuses to the military were a strong point in my opinion, as it gave more weight to station management.
Aleast research was announced to be the focus of the next Update
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
458
1,155
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- will the research be back ? In the current state, except waiting for money, there are no strong incentive to handle your station. The research allowing to unlock more and more buildings and possibilities in slave customization as well as bonuses to the military were a strong point in my opinion, as it gave more weight to station management.
Thanks for the feedback! Some of it is part of the next few planned patches, and much of the rest (like stat display in the breast selection for slave inspection) is now on my list.

As luck would have it, my editor window currently looks like this (and there are around 70 new buildings in the pipeline to back it up).

1753701292686.png
 

FisherMatt

Newbie
Jul 4, 2018
81
65
182
Thanks for the feedback! Some of it is part of the next few planned patches, and much of the rest (like stat display in the breast selection for slave inspection) is now on my list.

As luck would have it, my editor window currently looks like this (and there are around 70 new buildings in the pipeline to back it up).

View attachment 5085670
Dude, that is looking sweet. I am looking forward to the next update.
Small typo... missing 'to'.

Exact Biometrics
Its easy to let someone die. Its harder 'to' let someone almost die, over and over.

Which I dig how maniacal that sounds, but then it got me thinking it should maybe say:
Its easy to let someone die. Its harder to make someone (almost) die, over and over.
Not sure about 'almost'?

I suppose the wording depends on your context.
- A reflection on manipulation or abuse, where someone is kept alive but constantly pushed to the brink.
- A commentary on medical ethics, especially in cases of life support or experimental treatments.
- Emotional/Physical torment, where someone is repeatedly broken but never fully lets go.
 
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blood-stone

New Member
Aug 26, 2023
3
2
62
While playing in the 'demo' because that is what the public release you released is, would make more sense if you labeled it as such, some things I noticed in the demo that were, a bit, non-intuitive. where do the kids go? also it doesn't seem there is an explanation as how ships are shown, that was definitely not intuitive that its the ring around the sun, and I see no way to move half your fleet its an all or nothing sort of thing. Another thought would be to have the ability to create more fleet support, on conquest planets, with the planets infrastructure being the deciding factor. limiting military to 5 per planet seems to be intentional as a demo. also being able to move the station later might make sense and you conquest more into unaffiliated space. The demo had you very close to another empire.
 
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flannan

Engaged Member
Dec 15, 2022
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some things I noticed in the demo that were, a bit, non-intuitive. where do the kids go?
I think keeping your kids is "extreme content" that will require an extreme content "mod" you can find here.
Otherwise, your kids get a bunch of money and are shipped away from whatever horrible things the player might make them do.
 
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Jul 17, 2018
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Game has a few bugs with the pregnancy system. Some kids say mother unknown, and others are linked to the wrong mother. For example, some kids are linked to a mother with a sterilization implant.
 
Aug 4, 2020
69
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So how do I actually get citizens? I built one of the buildings but nobody stays. And how do I use my ships? It says I have some but there is no way to use them.
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,623
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So how do I actually get citizens? I built one of the buildings but nobody stays. And how do I use my ships? It says I have some but there is no way to use them.
Citizens will want to have a job, so you need ministrys... those get unlocked once you have conquered several Planets with your ships in the Galxy map
 
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blood-stone

New Member
Aug 26, 2023
3
2
62
So how do I actually get citizens? I built one of the buildings but nobody stays. And how do I use my ships? It says I have some but there is no way to use them.
there are the little blue ring around a planet, not very intuitive and that interface needs work but if you mouse over the ring and drag it to another system they move, but it seems it all or nothing situation
 
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Link089

New Member
Mar 5, 2018
13
27
114
Citizens will want to have a job, so you need ministrys... those get unlocked once you have conquered several Planets with your ships in the Galxy map
I thought it to be not implemented yet as I focused on station building! Nice to know!
 

Scoop67

New Member
Sep 14, 2024
1
0
70
Casinos are too OP I think but at the same time it's pretty realistic, I did my station with mostly casinos since they are inexpensive compared to the brothels that need lots of slaves to function well
 

IIWW

New Member
Apr 18, 2018
5
3
13
Casinos are too OP I think but at the same time it's pretty realistic, I did my station with mostly casinos since they are inexpensive compared to the brothels that need lots of slaves to function well
TBH I think the dev is struggling a bit with the numbers, especially after recent updates (changing the way tribute is working). Directly after it was introduced the amount of slaves You would get as tribute was absolutely bonkers, then in next update I feel like it went the other way.
It will surely get tweaked, I get that it is hard to find a good balance, but I hope it will get slightly improved.
 

Cezak

Newbie
Feb 6, 2022
67
76
141
Citizens will want to have a job, so you need ministrys... those get unlocked once you have conquered several Planets with your ships in the Galxy map
The game isn't supposed to have locked features, like the ministers? And you can only have a maximum of 10 sectors, I think.
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,623
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The game isn't supposed to have locked features, like the ministers? And you can only have a maximum of 10 sectors, I think.
In the Public/demo Version
Patreons have access to the full galactic conquest with the Minstry of freedom allowing for more Systems to be controlled (currently requires 10 Ministries to conquer the galaxy)
 

Viktorhugo

Member
Jul 29, 2020
111
46
124
Is there a way to control the mcs movement in the palace? because all he does is sit on the throne and won't bother using the breeding beds
 
2.70 star(s) 11 Votes