3.00 star(s) 4 Votes

justnolol

Member
Jan 21, 2025
120
160
133
Let me review this for future updates, quite strange yeah

I used Wav files so ill compress a bit the audio to improve on it see if it helps

Thanks for bringing it to my atention!
You can use LLMs not only for "Create Images" / "Create Code", but also for helping with infrastructure/QC/etc... You can have quite some insightful conversations with them (one L stands for "language" after all) to avoid the "usual pitfalls" when it comes to UI/UX/Performance/Ideas on how to solve things/things to consider, etc...
 

TurboKinetics

Fractured Hearts dev
Game Developer
Apr 30, 2025
1,361
2,107
314
Let me review this for future updates, quite strange yeah

I used Wav files so ill compress a bit the audio to improve on it see if it helps

Thanks for bringing it to my atention!
Mp3 runs smaller sizes then wav. Wavs files will def bloat the size a bit on the game
 

DressedToThrill

Active Member
Jun 30, 2024
817
1,703
280
Let me review this for future updates, quite strange yeah

I used Wav files so ill compress a bit the audio to improve on it see if it helps

Thanks for bringing it to my atention!
.wav-files? Are you serious? That's like RAW sound, and no one uses that in a final product, be it movie, music, game, or anything. This is not pre-1995, and mp3-compression has also been common since the 90s. Even today mp3 is good enough for commercial sale of music.

You will not just compress the audio a bit. You will compress the audio a LOT and have great success with that.

And if your sound design is so awesome that it can't be compressed without harming your artistic integrity, then at least use a lossless compression like FLAC or something.
 
3.00 star(s) 4 Votes