This dev's first game before this, "She Fell in the Last Day" was pretty decent, a good first attempt at making a game. Hopefully they learn from that. I haven't played this yet, will probably wait for several more updates to the the demo. v0.1 is simply never interesting or indicative of what to expect, and there's never a satisfying amount of content ready at that point to be worth spending the time on. I'm hoping that the dev spends more time trying to add a more unique flare to the game, the standard NTR RPGM game loop of 'hunt for the next event' or the obvious choices of what leads to NTR and what doesn't are so boring at this point. I would really like for these things to actually be a game with mechanics, and some not-so-obvious choices for the routes. I suppose I might be asking too much for most devs though, and I get it, these games are already unlikely to be very profitable, so the effort required to make unique systems like that is usually not worth it.