Just a follow up the only thing i manged to do so far is add in a way to name the mc and have all dialogue use the name you picked
for example
View attachment 2630572
as to an actual guide i'm still trying to figure out if there is an actual order to events or not so far it just seems "do what you want" kinda thing doesn't seem there's much structure but im tired and its super late so i'll check it out later tomorrow
There is definitely an order, some require certain events with other girls to be completed, and some can be done in parallel.
But basically, I think the game is much more simple programatically - it tests for certain conditions met in each scene, and if met, trigger a variant of the scene.
Fx in eva_house.rpy (yes, it is misspelled in the filename):
Code:
label eve_house_switch_demo:
if eve_first_speech == 0:
jump eva_house_demo
else:
jump eve_house_switch
label eve_house_switch:
if eve_main_progress == 0:
jump eve_start_quest_1
elif eve_main_progress == 1:
jump eve_start_quest_2
elif eve_main_progress == 2 and eve_twist_dush_br <= 2:
jump eve_krug_1
elif eve_main_progress >= 2 and eve_twist_dush_br == 3:
jump eve_krug_2_switch
elif eve_main_progress == 3 and eve_twist_dush_br == 4:
jump eve_krug_2_end
And in eve_bedroom.rpy:
Code:
imagebutton:
align (0.936, 0.991)
focus_mask True
auto "icon/eve_super_utro_mac_hack_%s.png"
if eve_mac_hack <= 2 and srn_s_mast_nout_s4et >= 4:
action Jump("eve_mac_hack")
elif eve_mac_hack >= 3:
action NullAction()
There are hundreds of tests like this. Not very optimal. Many of the tests are based on weekdays and times of day, which is why I claim that this game should have had a built-in quest log. YOU HAVE TO GUESS AND TRY AND RETRY THE ACTIVATION REQUIREMENTS .
Also, often, code glitches and it doesn't actually set the right variable. This code is a mess.
The only issue is that even WITH a walkthrough this game is massively grindy to the point of thinking WHY THE FUCK BOTHER.
There are no actual animations, only still-swaps (from 2 to 16 images per "animation"). And the only sex with mom and sis so far in my playthru have been dreams, apart from a partial handjob from a drunk mom. I am somewhere between "this game has good graphics" and "why bother", due to the complete lack of actual animations. (There is a folder named images/anim in the rpa archive but they are all still-swap JPEG images, no real animations at all). Also all images are about 260-280 kb.
What I wonder is why the hell did the developer create thousands of stills to swap instead of render animations which take up less space and are fluent? The image-swap animation technique is something that was used in games in the 1990s and something that is not smart to use when all of a 1080p image is swapped.