I want to present a hypothesis and see if anyone else feels that that connection has merit.
We have a number of people who find sex scene animation to be critical to the games they like. I was thinking today:
Is the emphasis on such animations likely to be a product of the immersive fappers (who play "porn games")?
Someone had made an observation this week that a great animation is not worth it if it delays progress in the story.
This got me to thinking--perhaps developers of good story based AVNs have less need to spend the time and effort on animations, choosing instead to do the still renders to advance the story rather than slowing down the process.
I know there are a number of story based AVNs that also put a lot of effort in animation, but perhaps they could be considered outliers.
Thoughts?
One reason I'm curious is that since I'm writing projects that are heavily story based, do I really need to perfect my animation skills at this point or can I pretty much ignore that expectation because my intended audience will be less attached to that aspect?
Although my opinion may be biased here (yes, I'm a Summer's Gone fan), I dare say that the story-related animations, if done well, give the game a unique charm and look and and also brings the story to life.
I really like the cinematics in Summer's Gone. Many of them are very erotic, but they don't have to be. What I think is more important, they are ideally suited to a certain points in the game's plot, some of them increase immersion in the current scene, add emotion to it, or focus the viewer's attention on a certain aspect that the author would like to highlight. Some, on the contrary, are finalizing a certain part of the story, leaving the player on an emotional cliffhanger. And some of them serve as an interlude between different parts of the story. Many of them are built around songs, and when the song matches the story, it's the perfect combination of song, animation, story, and emotional message.
Is it possible to do without such animation? There is no doubt. But the game will lose some of its charm and beauty. The next compromise will be rendering quality and scene composition. 3D design software doesn't work well with multiple characters at the same time, let's make the scene less crowded. And in the end, you will have lifeless empty streets on your screen, as if there is a post-apocalypse. I'm sure we've seen this many times in many games. After all if the story is the only thing that matters in the game, why bother with graphics at all, maybe it's better to write a novel
Or to make something like text-based The Higher Society.
And yeah, I think if you care to attract this "immersive" part of the audience, the story alone won't be enough, even if it's a damn good story. You have to give them something animated and exciting to lure them into the story and make them love it. “came for the fap, stayed for the story” is a very common statement in BaDIK reviews on Steam.