Recommending Story-first games

5.00 star(s) 8 Votes

Finuee

Gorehound Gal
Game Developer
Sep 14, 2022
1,168
7,658
589
Short stories are an art form that isn't represented enough in VPNs. It's cool that you're doing one.

On your thread, that guy who had to post ten times that he doesn't like purple...<rolls eyes>

Tlaero
In his defence, he kept getting quoted. :HideThePain:

I took a quick peek at it, just a couple of scenes (because otherwise it would have to wait for too long), and I really liked it.
Two positive opinions off the top of my head:
  • I like how you portray a couple that has some friction in the relationship, without making it a big subject (at least not for as far as I played). So many aspiring writers tend to go all in, either everything is great, or one part of the couple is a cheating asshole. To see a realistic dialogue between two people with slightly different goals was so refreshing!
  • I like the cutscene indicator. All Ren'py games that has animations or sequences in should have one!
Thanks! That's what we aimed for, friction instead of broken. I'm glad you enjoyed that.

The cutscene indicator was the result of our playtester's feedback. He missed a couple of moments because he didn't wait, then got frustrated waiting in other places to make sure it wasn't a sequence. So we came up with this idea. All kudos to him. Moral of the story: get playtesters and get feedback. :giggle:
 

Tlaero

Well-Known Member
Game Developer
Nov 24, 2018
1,139
5,679
718
Thanks! That's what we aimed for, friction instead of broken. I'm glad you enjoyed that.
I just played it and I also really enjoyed it.

What is the division of labor between you and your partner? Does one of you write the text/story and the other make the images, or do you both share both tasks?


Feedback on the story:
Like kotte I liked that we're at the start of relationship friction, not deep in it. (Yet? We'll see in future chapters.)

Similarly, I like that it's about people who are struggling to make a living with social media, but they're already making progress (albeit slowly) instead of "I have a dream but I'm lazy and haven't lifted a finger yet" that you get on a lot of VNs.

It's great that you teased the "spooky" part early. That shows us that this will be more than just a "Slice of Life." The sooner you get your hooks into the readers, the more of them you'll keep. And you did that well. I half want you to show the ghost even earlier (not seen by the characters, though), but I think you probably cover that in the introduction where you say that there are spooky elements.

The tags suggest that both the man and the woman are going to be POV characters. If done well, that's a higher level of writing than you get in most VNs. The downside for you is that many players hate multi-viewpoint games. If they can't self-insert they don't want to play. I suspect that people on this thread will appreciate it, though. I certainly will.

Something to be careful with is finding the right amount of the woman's fixation with social media stats. I found her a little bit annoying, but you shouldn't change it. This is clearly an intentional character flaw, and hopefully this is the story about how she fixes that flaw. So she should be annoying now. Just make sure you don't go too far and turn her from a sympathetic character into an annoying one.


Feedback on the images:
I like the imagery. The flower backgrounds and menu choices, etc.

The characters are attractive, and I'm pleased that she has human-sized breasts. That's depressingly rare in VNs.

I like her hair color. It says a lot about her character.

Overall, if I had to sum up the visuals in a word, it would be "classy."

On the negative side, the visuals and the writing seem to be a little out of agreement, particularly on the part of the man. His expressions seem to suggest that he's more annoyed with her than the dialog implies. Two particular examples are when they're at dinner and, especially, when they're watching a movie and she's looking at her phone. He IS annoyed in those scenes, but he looks super annoyed. If my lover looked at me like that, I would drop everything and try to figure out what's wrong. I know that subtlety of expression is hard, particularly with DAZ, but that's a good avenue for growth for this artist.


Overall:
This feels like it's going to be more "Erotica" than "Porn" which is good in my book. Again, many players will disagree. I hope you stick to your vision and don't bend to constant drone of demands for kink after kink that you'll get.

Tlaero
 

Finuee

Gorehound Gal
Game Developer
Sep 14, 2022
1,168
7,658
589
I just played it and I also really enjoyed it.
Oh my god, thanks so much for such a thorough reply and commentary!!

What is the division of labor between you and your partner? Does one of you write the text/story and the other make the images, or do you both share both tasks?
We do the writing and dialogues together. Kuvira does the renders and I do post-processing on them. I also handle UI, coding and sound design.

Feedback on the story:
Like kotte I liked that we're at the start of relationship friction, not deep in it. (Yet? We'll see in future chapters.)

Similarly, I like that it's about people who are struggling to make a living with social media, but they're already making progress (albeit slowly) instead of "I have a dream but I'm lazy and haven't lifted a finger yet" that you get on a lot of VNs.

It's great that you teased the "spooky" part early. That shows us that this will be more than just a "Slice of Life." The sooner you get your hooks into the readers, the more of them you'll keep. And you did that well. I half want you to show the ghost even earlier (not seen by the characters, though), but I think you probably cover that in the introduction where you say that there are spooky elements.

The tags suggest that both the man and the woman are going to be POV characters. If done well, that's a higher level of writing than you get in most VNs. The downside for you is that many players hate multi-viewpoint games. If they can't self-insert they don't want to play. I suspect that people on this thread will appreciate it, though. I certainly will.
In a sense they already are, in that you choose for a different one in each scene. But they'll have scenes in the future where they're not together, which will make this more evident.

Something to be careful with is finding the right amount of the woman's fixation with social media stats. I found her a little bit annoying, but you shouldn't change it. This is clearly an intentional character flaw, and hopefully this is the story about how she fixes that flaw. So she should be annoying now. Just make sure you don't go too far and turn her from a sympathetic character into an annoying one.
That's the exact idea. I know we're treading a fine line, but I think it's necessary. His character flaw is much more subtle and less annoying, I know.

Feedback on the images:
I like the imagery. The flower backgrounds and menu choices, etc.
OMG thanks!!

The characters are attractive, and I'm pleased that she has human-sized breasts. That's depressingly rare in VNs.

I like her hair color. It says a lot about her character.

Overall, if I had to sum up the visuals in a word, it would be "classy."
Also thanks for this. We were definitely aiming at something more realistic, visual-wise. And that said something about the characters.

And I personally also wanted an attractive male MC, not a hung or a husk or a hulk. Which is also depressingly rare in AVNs.

On the negative side, the visuals and the writing seem to be a little out of agreement, particularly on the part of the man. His expressions seem to suggest that he's more annoyed with her than the dialog implies. Two particular examples are when they're at dinner and, especially, when they're watching a movie and she's looking at her phone. He IS annoyed in those scenes, but he looks super annoyed. If my lover looked at me like that, I would drop everything and try to figure out what's wrong. I know that subtlety of expression is hard, particularly with DAZ, but that's a good avenue for growth for this artist.
I'll talk with Kuvi about this. We did want him to be more annoyed than he lets on, so the idea kinda was to have his expression show how annoyed he actually was, while he was passive-aggressive acting like he was less annoyed. But maybe we overdid it. I'm less worried about the scene in the room, because she's not even looking at him most of the time and so wouldn't notice, but she would at the restaurant.

We'll work more on the expressions, though. It's really hard to have the level of subtlety needed to mimic real human emotions. But we'll try to improve as much as we can!

Overall:
This feels like it's going to be more "Erotica" than "Porn" which is good in my book. Again, many players will disagree. I hope you stick to your vision and don't bend to constant drone of demands for kink after kink that you'll get.

Tlaero
Yeah, the subtitle is "An eerie erotic short story". ;)

I know the story is not gonna be to everybody's liking, but then, what story is?

The good part is, this is not a source of income, but a passion project. Kuvi has another game that's his flagship game and the one he publishes in his Patreon. And I don't have a Patreon at all. This one is a side-project, and is completely free. So we have no financial pressure to adapt the story to popular demand. And even if it's not fully written, we did the outline and structure for the whole story before we started, so we know where we want it to go.
 

jufot

Well-Known Member
May 15, 2021
1,674
3,851
378
I just released the first update of a collaboration game with another dev, and I think it kinda fits the theme of the thread. So I thought I might share it here. The game's name is Feeneera.
I can only echo the earlier remarks. Your protagonists feel like real, flawed people. Tlaero's points on how they differ from other VNs are on point.

The notes in the script depict the hotel's owner as "smiling" and "neutral looking", and Lukas has a weird feeling about him, but he looks cartoonishly evil to me.

But that's a minor point and this is a really good start Finuee! Is the story written already?
 

Finuee

Gorehound Gal
Game Developer
Sep 14, 2022
1,168
7,658
589
I can only echo the earlier remarks. Your protagonists feel like real, flawed people. Tlaero's points on how they differ from other VNs are on point.

The notes in the script depict the hotel's owner as "smiling" and "neutral looking", and Lukas has a weird feeling about him, but he looks cartoonishly evil to me.

But that's a minor point and this is a really good start Finuee! Is the story written already?
Sometimes things change between when we write the notes and when the renders are done... 1765900716222.png

Thanks for the nice words. The outline of the story is fully written, but the dialogues aren't. Meaning that the story is fully plotted and planned, but we write it one chapter at a time.
 
  • Like
Reactions: kotte and jufot

Tlaero

Well-Known Member
Game Developer
Nov 24, 2018
1,139
5,679
718
We do the writing and dialogues together. Kuvira does the renders and I do post-processing on them. I also handle UI, coding and sound design.
That's a cool division of labor.

I'm always impressed by people who can do everything and do it well. Mortze and I are quite specialized. I can give feedback on something like subtle facial clues, but I couldn't actually do the things I suggest. I'm miserable when it comes to visuals. (Fortunately, I can rely on him to be amazing there.)

Regarding your not having a patreon, you might consider getting one, even if you didn't charge anything. Patreon is a different audience than we have here, and it's always good to reach more people. It would give people who don't want to participate in a pirate porn site a way to follow your work.

Patreon also has a mechanism where a creator can recommend other creators. I keep getting people who ask me to recommend them. I download their game, see the beachball-sized breasts, and roll my eyes. But I'd recommend your patreon in a heartbeat.

Tlaero
 

Finuee

Gorehound Gal
Game Developer
Sep 14, 2022
1,168
7,658
589
That's a cool division of labor.

I'm always impressed by people who can do everything and do it well. Mortze and I are quite specialized. I can give feedback on something like subtle facial clues, but I couldn't actually do the things I suggest. I'm miserable when it comes to visuals. (Fortunately, I can rely on him to be amazing there.)

Regarding your not having a patreon, you might consider getting one, even if you didn't charge anything. Patreon is a different audience than we have here, and it's always good to reach more people. It would give people who don't want to participate in a pirate porn site a way to follow your work.

Patreon also has a mechanism where a creator can recommend other creators. I keep getting people who ask me to recommend them. I download their game, see the beachball-sized breasts, and roll my eyes. But I'd recommend your patreon in a heartbeat.

Tlaero
Maybe I should, but I would definitely not charge anything. I didn't know you could have a Patreon without charging people. Then again, I'm not too fond of Patreon itself. I was considering setting up an itchio, but I heard they're not too friendly to NSFW games.

I'm also in awe of people who can do the whole package on their own and do everything well, by the way. My main project is something I'm doing alone, and learning to draw to be able to make it is taking me forever.
 

Tlaero

Well-Known Member
Game Developer
Nov 24, 2018
1,139
5,679
718
Maybe I should, but I would definitely not charge anything. I didn't know you could have a Patreon without charging people. Then again, I'm not too fond of Patreon itself. I was considering setting up an itchio, but I heard they're not too friendly to NSFW games.

I'm also in awe of people who can do the whole package on their own and do everything well, by the way. My main project is something I'm doing alone, and learning to draw to be able to make it is taking me forever.
You can allow free users, and you get to set up the cost tiers. You also get to decide whether to charge monthly or per release. They might make you need to have at least one tier for money, but you could set that to $1 and not charge until you want to.

Itch.io is a game store. You outright sell your games there.

I tried to learn to draw once. It's a long road. I respect your ambition!

Tlaero
 
  • Heart
Reactions: Finuee

Mravac Kid

Member
Jun 5, 2021
178
301
186
I can give feedback on something like subtle facial clues, but I couldn't actually do the things I suggest.
That reminds me of the story that Frank Zappa once wrote a guitar part and had to get Steve Vai to play it for him because he couldn't. :)
But yeah, I'm also amazed at people like you guys, whether it be writing or art, and all the dedication and effort needed to take it to any kind of level worthy of sharing with others. You guys rock! :)
 

Pgsurprise

Member
Nov 27, 2022
372
365
90
Hi all, I hope you don't mind me self-promoting a bit.

I just released the first update of a collaboration game with another dev, and I think it kinda fits the theme of the thread. So I thought I might share it here. The game's name is Feeneera.

I hope it's ok to post about it.
I just finish playing it. Well done. It isn't my usual genre (so far at least), but it is well written and rendered. They seemed relatively relatable, and the conversations seemed natural. Including how just random thoughts interject into conversations, especially when she is constantly thinking about her new channel. I also like the people looking people.

My one critique is having text in the cutscenes. I read slowly and just missed the narration in the first set. I used to try to go back and watch over and over to try to pick it all up, but now I've just hope it's not important. But your message about it in the beginning leads me to think it was, or will be. Too much of it can make a game unplayable for me.

Congratulations and good luck on the rest of the game.
 

Finuee

Gorehound Gal
Game Developer
Sep 14, 2022
1,168
7,658
589
I just finish playing it. Well done. It isn't my usual genre (so far at least), but it is well written and rendered. They seemed relatively relatable, and the conversations seemed natural. Including how just random thoughts interject into conversations, especially when she is constantly thinking about her new channel. I also like the people looking people.

My one critique is having text in the cutscenes. I read slowly and just missed the narration in the first set. I used to try to go back and watch over and over to try to pick it all up, but now I've just hope it's not important. But your message about it in the beginning leads me to think it was, or will be. Too much of it can make a game unplayable for me.

Congratulations and good luck on the rest of the game.
Thanks for trying it out! I'm glad you liked it. :giggle:

The text in the first cutscene, the one with the game title, is irrelevant. It's just pieces of the video they're recording, so it's just bits of the review. Nothing that needs going back to read it. The message about cutscenes in the beginning is meant to warn players not to click them away and miss the spooky moment in the pool or when watching the video, for example.
 
  • Like
Reactions: Pgsurprise

Finuee

Gorehound Gal
Game Developer
Sep 14, 2022
1,168
7,658
589
I just finish playing it. Well done. It isn't my usual genre (so far at least), but it is well written and rendered. They seemed relatively relatable, and the conversations seemed natural. Including how just random thoughts interject into conversations, especially when she is constantly thinking about her new channel. I also like the people looking people.

My one critique is having text in the cutscenes. I read slowly and just missed the narration in the first set. I used to try to go back and watch over and over to try to pick it all up, but now I've just hope it's not important. But your message about it in the beginning leads me to think it was, or will be. Too much of it can make a game unplayable for me.

Congratulations and good luck on the rest of the game.
Also, just in case you're a completist like myself and to make your life easier, here are the texts in the first cutscene:

You don't have permission to view the spoiler content. Log in or register now.
 
Feb 18, 2021
56
936
199
Thank you for posting this. I haven't spent much time on reddit in the past, but I just made an account and will check it out.

Tlaero

edit: Interesting. The scenes are supposed to be written in "AO3" format and stored there, but AO3 is a fanfiction site and seems to not allow non-fanfiction stories. Doesn't seem appropriate for writing your own scenes. I'm not up to speed on the reddit culture yet, so I may be misunderstanding.
it been updated so now you can post it on reddit not just on AO3
1765977405991.png

1765977708637.png
 
  • Like
Reactions: Tlaero and GokutheG

Pgsurprise

Member
Nov 27, 2022
372
365
90
Also, just in case you're a completist like myself and to make your life easier, here are the texts in the first cutscene:

You don't have permission to view the spoiler content. Log in or register now.
Thank you for that. I was just trying to give you something to think about. I've seen other devs say they use cut scenes like this to try to push some sort of pacing for dramatic affect. The one with the ghost probably had your desired affect because I clicked back thinking "did I see what I think I saw", just like she did when they watched the video later. Which is one of the best usages of cutscenes I've seen. So, I guess I'm just suggesting you consider what affect you're going for, and know that some people will miss things.

I've mentioned it with other devs before and it affects people who have reading disorders, poor eyesight, or English is not their primary language.
 

Finuee

Gorehound Gal
Game Developer
Sep 14, 2022
1,168
7,658
589
Thank you for that. I was just trying to give you something to think about. I've seen other devs say they use cut scenes like this to try to push some sort of pacing for dramatic affect. The one with the ghost probably had your desired affect because I clicked back thinking "did I see what I think I saw", just like she did when they watched the video later. Which is one of the best usages of cutscenes I've seen. So, I guess I'm just suggesting you consider what affect you're going for, and know that some people will miss things.

I've mentioned it with other devs before and it affects people who have reading disorders, poor eyesight, or English is not their primary language.
You make very good points. And yes, that was the intended effect for that scene, so I'm glad it worked for you! I don't have the intention of using auto-forward cutscenes when there's text to read. The title card sequence was kind of the exception, because the text was actually irrelevant.
 
5.00 star(s) 8 Votes