- Jul 18, 2024
- 7
- 18
I didn't look at the one you posted until now. It does some things I didn't do. Like add near infinite enough to not notice door locks and single beds. It also overrides some methods to avoid things like item deduction, school attendance fails (handled cleaner than mine), and such. Pretty clever really. The biggest difference is I start to address some of the RNG crap that exists.How is your mod different from this one (except for the interface)?
https://f95zone.to/threads/straitened-times-v0-56-0-hrelease.52690/post-7606639
There too, relationships don't degrade, family dinner can be skipped, relationships with all NPCs are at maximum, money is 50k, but it doesn't dwindle, photo shoots can be forced, motel room and XXX TV are reserved forever.
The relationships degrade based on some of the choices. That isn't avoided in either of the mods. What they both do is clear built up conflict and make everyone best friends. Where they appear to differ is the linked file is hard coded. That hard code includes maxing energy and setting cash to 50k. I separated them cause... Don't know why really. Probably just envisioned someone want to keep money apart from energy or something. Mine relationship method isn't hardcoded. It runs programmatically and excludes some people (prosecutor and lit teachers douche fiancé for instance). I'll look into their stories, but, so far, they're opinions don't matter.
Some things mine does the other one doesn't do:
I'm not seeing where the linked file lets you skip the dinners vs it just clearing up any conflict that arises from skipping them. I target the flag KeepFamilyTask.SupperTask.SetState(QuestStates.Finished). This allows for a quick exit from the programmatic checks.
Clearing time gates removes that "We already did that today" excuse they like to give. Press the button and they' be in the mood regardless of when you last did unmentionable activities. Think of it as my aspirin to their "I have a headache". Yeah, I know, boomer joke.
Instant hotel encounters based on which button you click. Having fits trying to trigger that random encounter with the maid? No problem. Want to trigger Jill when Lily is your roommate? Done. Lisa skipping those oh so important breast exams? I'm here to promote early cancer detection!
The photo shoots. The link makes them available so you can make the request to the individuals, mine makes the event occur on demand. Although, I didn't change any flags, so even if you run it quite a few times, when you talk to the lady you'll still need to have the job have an active request and talk them into it. Something to change in the future I suppose.
That feisty legal secretary and a certain drunk lady? Fixed. Click the button and you're in the scene right away.
Therapy. The link makes it available to schedule. Mine makes it occur on demand.
Individual Discussions. Aside from maxing out all topic energy, I altered the actual screen to make whatever interests the target be distinguishable from all the other options. No more getting shut out of a conversation for the day. Downside: the energy occurs on button push. The screen occurs if the file is in your game directory. You'll have to physically remove that code section if you don't want it. Hence me putting in at the end of the file. I do need to make that clearer in the file.
I didn't address the sleeping stuff yet. RNG Gods do not smile on me, and future updates will remove them from the equation. The immediate problem is there are A LOT of RNG events, and they aren't uniform. I could just create a system that lets you run the event, but that would likely destroy the game. My current idea is to make it into more of a gallery, but then I need to address the specific changes that would occur. I have some ideas, I just need time. The lazy is real.
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