Here v.0.55:Does anyone have the save of version 0.55 or lower but not that far from the end?
Good game. I like what the dev is doing with Ren'py!
Two things:
1. Bug report. If you are promoted above the limit of the job, you encounter a list index error. A suggested fix is in bug.txt
2. Its a grind feast with plenty of time spent clicking buttons, in hope of hitting that magic RNG number to see a drunk teacher falling over herself, slutty maid being slutty, Secretaries who want to rebel, etc... There's also a lot of time between making an psych appt and going there, with a metric crap ton of diner meals to be consumed in between. Same with convincing ladies they want to be photographed, convincing those same ladies it's ok to blow someone more than once a day, etc... etc.. CbunnySwtor.zip is cheats I created and use to make the game a bit less grindy.
I'll be seeing you!
talk to her abt her interests, tip her and whatnotGuys iam always when walking see maid the middle option always gray i cant go in
Just can watch from the windows or leave how can i get in what should i do?
TY!Thank you.This is good and I must say some of the inline comments are hilarious.
Once again thanks for creating this and sharing it with us all.(and)
If "Barge in" is grey'd out, she's not in any of the rooms you can enter. You can try to rollback to right before the event and then check each of the rooms. Make sure you roll back from the room you check vs just clicking the exit.Guys iam always when walking see maid the middle option always gray i cant go in
Just can watch from the windows or leave how can I get in what should I do?
Ahem. Hello there, fellow F95zoners. It was an honour to me to be part of this community and now it looks like it is my turn to give something back to this wonderful community. So I present you my Walkthrough+Gallery Mod
Unfortunately right now I'm pretty tired from game (checked only 50% content unlocking) and will take some break
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thank mod
Updated my android portUpdated Android port. Nothing too fancy but let me know if you have any issues.
Version: 0.56.0 + IC + Cheats + WT by leseki9075
Appreciate my porting? Leave a Tip! You're supporting my efforts, paying for storage, and encouraging more ports!
¯\_(ツ)_/¯You must be registered to see the linksORYou must be registered to see the linksor even MEGA
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This unofficial port/version is not released by the developer, download at your own risk.
PLEASE don't reply, or @ me, or DM me for updates. I always update my ports, YES I ALREADY KNOW ABOUT THE UPDATE.
If you ping me for updates, I will mark you account as ignored.
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MEGA
Size 609 MB
Updates are faster onYou must be registered to see the links.
Game Developers: Want to talk about an official Android version for your game? Come join my Discord.
How is your mod different from this one (except for the interface)?V2 of my mod. Fixed an unfortunate issue that blocked the save menu...
Free money, free rooms, motel chicks spanking it on demand and more! All for the low low price of whatever you get charged to download stuff.
Good luck!
I didn't look at the one you posted until now. It does some things I didn't do. Like add near infinite enough to not notice door locks and single beds. It also overrides some methods to avoid things like item deduction, school attendance fails (handled cleaner than mine), and such. Pretty clever really. The biggest difference is I start to address some of the RNG crap that exists.How is your mod different from this one (except for the interface)?
https://f95zone.to/threads/straitened-times-v0-56-0-hrelease.52690/post-7606639
There too, relationships don't degrade, family dinner can be skipped, relationships with all NPCs are at maximum, money is 50k, but it doesn't dwindle, photo shoots can be forced, motel room and XXX TV are reserved forever.
Let me wish you the best of luck with your project. But I will prefer to use the old mod for now (I'm used to it). But it doesn't mean that your project is not interesting. In time I will definitely try it out.I didn't look at the one you posted until now. It does some things I didn't do. Like add near infinite enough to not notice door locks and single beds. It also overrides some methods to avoid things like item deduction, school attendance fails (handled cleaner than mine), and such. Pretty clever really. The biggest difference is I start to address some of the RNG crap that exists.
The relationships degrade based on some of the choices. That isn't avoided in either of the mods. What they both do is clear built up conflict and make everyone best friends. Where they appear to differ is the linked file is hard coded. That hard code includes maxing energy and setting cash to 50k. I separated them cause... Don't know why really. Probably just envisioned someone want to keep money apart from energy or something. Mine relationship method isn't hardcoded. It runs programmatically and excludes some people (prosecutor and lit teachers douche fiancé for instance). I'll look into their stories, but, so far, they're opinions don't matter.
Some things mine does the other one doesn't do:
I'm not seeing where the linked file lets you skip the dinners vs it just clearing up any conflict that arises from skipping them. I target the flag KeepFamilyTask.SupperTask.SetState(QuestStates.Finished). This allows for a quick exit from the programmatic checks.
Clearing time gates removes that "We already did that today" excuse they like to give. Press the button and they' be in the mood regardless of when you last did unmentionable activities. Think of it as my aspirin to their "I have a headache". Yeah, I know, boomer joke.
Instant hotel encounters based on which button you click. Having fits trying to trigger that random encounter with the maid? No problem. Want to trigger Jill when Lily is your roommate? Done. Lisa skipping those oh so important breast exams? I'm here to promote early cancer detection!
The photo shoots. The link makes them available so you can make the request to the individuals, mine makes the event occur on demand. Although, I didn't change any flags, so even if you run it quite a few times, when you talk to the lady you'll still need to have the job have an active request and talk them into it. Something to change in the future I suppose.
That feisty legal secretary and a certain drunk lady? Fixed. Click the button and you're in the scene right away.
Therapy. The link makes it available to schedule. Mine makes it occur on demand.
Individual Discussions. Aside from maxing out all topic energy, I altered the actual screen to make whatever interests the target be distinguishable from all the other options. No more getting shut out of a conversation for the day. Downside: the energy occurs on button push. The screen occurs if the file is in your game directory. You'll have to physically remove that code section if you don't want it. Hence me putting in at the end of the file. I do need to make that clearer in the file.
I didn't address the sleeping stuff yet. RNG Gods do not smile on me, and future updates will remove them from the equation. The immediate problem is there are A LOT of RNG events, and they aren't uniform. I could just create a system that lets you run the event, but that would likely destroy the game. My current idea is to make it into more of a gallery, but then I need to address the specific changes that would occur. I have some ideas, I just need time. The lazy is real.
V2 of my mod. Fixed an unfortunate issue that blocked the save menu...
Free money, free rooms, motel chicks spanking it on demand and more! All for the low low price of whatever you get charged to download stuff.
Good luck!
Hi CbunnySwtor following is the error msg I am getting when starting a new game just after the initial intro.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00gamemenu.rpy", line 170, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 170, in <module>
$ ui.interact()
File "renpy/common/00action_data.rpy", line 234, in get_selected
rv = _get_field(self.object, self.field, self.kind)
File "renpy/common/00action_data.rpy", line 39, in _get_field
raise NameError("The {} {} does not exist.".format(kind, name))
NameError: The variable TV_ON does not exist.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/00gamemenu.rpy", line 170, in script
$ ui.interact()
File "renpy/ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gamemenu.rpy", line 170, in <module>
$ ui.interact()
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3579, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 4052, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "renpy/display/core.py", line 681, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 681, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 681, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 681, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 481, in visit_all
self.child.visit_all(callback, seen=None)
File "renpy/display/core.py", line 681, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 681, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 681, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 681, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 683, in visit_all
callback(self)
File "renpy/display/core.py", line 4052, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "renpy/display/behavior.py", line 1027, in per_interact
if self.is_selected():
File "renpy/display/behavior.py", line 1015, in is_selected
return is_selected(self.action)
File "renpy/display/behavior.py", line 444, in is_selected
return any(is_selected(i) for i in action)
File "renpy/display/behavior.py", line 444, in <genexpr>
return any(is_selected(i) for i in action)
File "renpy/display/behavior.py", line 447, in is_selected
return action.get_selected()
File "renpy/common/00action_data.rpy", line 234, in get_selected
rv = _get_field(self.object, self.field, self.kind)
File "renpy/common/00action_data.rpy", line 39, in _get_field
raise NameError("The {} {} does not exist.".format(kind, name))
NameError: The variable TV_ON does not exist.
config.console = True
config.developer = True
TV_ON = False #ADD THIS LINE
config.overlay_screens.append("quick_cheats_menu")
Does anyone know the labels for "pry around motel, mc will get beat up by goons," I have tried a zillion times but the goons dont beat up the MC.
Does anyone know the labels for "pry around motel, mc will get beat up by goons," I have tried a zillion times but the goons dont beat up the MC.
To directly answer your question:Does anyone know the labels for "pry around motel, mc will get beat up by goons," I have tried a zillion times but the goons dont beat up the MC.
MotelManagerParkingFightLabel
if MotelManager.Known and Relations["MotelManager"].allure.Adders["hj"].IsMoreThanMin() and MotelManager.TalkThemes["Naughty"]["HJ"].Counter == 0:
if MotelManager.Destination != "MotelPool" and not Visual.Is2PhasesNight():
GData.EventsQueue.append("MotelManagerParkingFightLabel")