Create your AI Cum Slut -70% for Mother's Day
x

w5c33k

New Member
May 7, 2017
4
0
I got problem, i cannot launch game anymore.
I downloaded many versions and everytime theres new log file and nothing happens

Log notepad file :
Bootstrap to the start of init.init. took 0.04s
Early init. took 0.00s
Loader init. took 0.05s
Loading error handling. took 0.15s
Loading script. took 2.19s
 

InitialMagic

New Member
Dec 15, 2018
5
1
A BIT MORE COMPLETE CHEAT MOD. CREDIT GOES TO ALL THOSE WHO CAME BEFORE THIS!!! SAVE AS CHEAT MOD 2. MY FIRST TRY, IT WORKS FOR ME BUT USE AT YOUR OWN RISK


init 999 python:
#Enable console
config.console = True
# Define function to open the menu
def EnableCheatMenu():
renpy.call_in_new_context('ShowCheatMenu')
config.keymap['CheatMenuBind'] = ['K_k']
#Enable fast console
config.keymap['console'].append('K_l')
config.underlay.append(renpy.Keymap(CheatMenuBind=EnableCheatMenu))
#<VariableToFile>
label ShowCheatMenu:
jump CheatMenu
label CheatMenu:
menu:
"Modeling Job":
if PStudioTask.MilfModeling.Times <= 0:
pass
else:
$ PStudioTask.NaughtyPath.Parent.MilfModeling.State = 1
$ ModelingWork.LastXShopWorkDate = 0
"Therapy Reset":
if KeepFamilyTask.Shrink.Date == GData.Date :
pass
else:
$ KeepFamilyTask.Shrink.Date = 0
"Motel Upgrades":
if MotelAltRoom.ReservedUntil <= 0:
pass
else:
$ MotelMyRoom.SingleBedReservedUntil = 99999
$ MotelMyRoom.AduldTVReservedUntil = 99999
$ MotelGirlsRoom.AduldTVReservedUntil = 99999
$ MotelMyBath.BrokenLockReservedUntil = 99999
$ MotelGirlsBath.BrokenLockReservedUntil = 99999
$ MotelAltRoom.ReservedUntil = 99999
"WTF Do I do Mode":
if PDebug == False :
$ PDebug = True
else:
$ PDebug = False
init 10 python:
config.overlay_screens.append("cheats")

screen cheats:
zorder 999

if GData.Time > 0 :
key "K_MINUS" action SetVariable("GData.Time", GData.Time-1)
else:
pass
if GData.Time < 23 :
key "K_EQUALS" action SetVariable("GData.Time", GData.Time+1)
else:
pass

$ Player.Money = 50000
$ Player.Energy.Value = 100
$ Player.Energy.Max = 100
$ Relations['Mom', 'OldSis'].conflict.Value = 0
$ Relations['Mom', 'YoungSis'].conflict.Value = 0
$ Relations['OldSis', 'Mom'].conflict.Value = 0
$ Relations['OldSis', 'YoungSis'].conflict.Value = 0
$ Relations['YoungSis', 'Mom'].conflict.Value = 0
$ Relations['YoungSis', 'OldSis'].conflict.Value = 0
$ Relations['YoungSis'].conflict.Value = 0
$ Relations['Mom'].conflict.Value = 0
$ Relations['OldSis'].conflict.Value = 0
$ Relations['Mom'].opinion.Value = 900
$ Relations['OldSis'].opinion.Value = 900
$ Relations['YoungSis'].opinion.Value = 900
$ Relations['FGran'].opinion.Value = 900
$ Relations['BankManager'].opinion.Value = 900
$ Relations['DinerManager'].opinion.Value = 900
$ Relations['Father'].opinion.Value = 900
$ Relations['FatCop'].opinion.Value = 900
$ Relations['FLawyer'].opinion.Value = 900
$ Relations['FLawSecretary'].opinion.Value = 900
$ Relations['HotCop'].opinion.Value = 900
$ Relations['Judge'].opinion.Value = 900
$ Relations['LitTeacher'].opinion.Value = 900
$ Relations['MAunt'].opinion.Value = 900
$ Relations['MotelManager'].opinion.Value = 900
$ Relations['NeighBoy'].opinion.Value = 900
$ Relations['NeighCheerl'].opinion.Value = 900
$ Relations['NeighMom'].opinion.Value = 900
$ Relations['OSFriend'].opinion.Value = 900
$ Relations['PGrapher'].opinion.Value = 900
$ Relations['Principal'].opinion.Value = 900
$ Relations['SluttyMaid'].opinion.Value = 900
$ Relations['SMom'].opinion.Value = 900
$ Relations['StepOS'].opinion.Value = 900
$ Relations['StepYS'].opinion.Value = 900
$ Relations['XShopOwner'].opinion.Value = 900
$ Relations['OSfriend'].opinion.Value = 900
$ Relations['PETeacher'].opinion.Value = 900
$ Relations['NeighCheerl'].allure.Value=5000
$ Relations["Mom"].allure.Value=5000
$ Relations["MAunt"].allure.Value=5000
$ Relations["FLawyer"].allure.Value=5000
$ Relations["FLawSecretary"].allure.Value=5000
$ Relations["HotCop"].allure.Value=5000
$ Relations["Judge"].allure.Value=5000
$ Relations["LitTeacher"].allure.Value=5000
$ Relations["NeighCheerl"].allure.Value=5000
$ Relations["NeighMom"].allure.Value=5000
$ Relations["OldSis"].allure.Value=5000
$ Relations["OSfriend"].allure.Value=5000
$ Relations["PETeacher"].allure.Value=5000
$ Relations["PGrapher"].allure.Value=5000
$ Relations["Principal"].allure.Value=5000
$ Relations["SluttyMaid"].allure.Value=5000
$ Relations["SMom"].allure.Value=5000
$ Relations["StepOS"].allure.Value=5000
$ Relations["StepYS"].allure.Value=5000
$ Relations["YoungSis"].allure.Value=5000
$ Relations["FGran"].allure.Value=5000
$ Relations["MGran"].allure.Value=5000
$ Relations["MotelManager"].allure.Value=5000
$ SchoolAttendanceTask.Attendance = 100
# Modeling Hotkey

if PStudioTask.MilfModeling.Times <= 0:
pass
else:
key "K_u" action SetVariable("PStudioTask.NaughtyPath.Parent.MilfModeling.State", 1), SetVariable("ModelingWork.LastXShopWorkDate", 0)

# Debug Mode Hotkey

if PDebug == False :
key "K_y" action SetVariable("PDebug", True)
else:
key "K_y" action SetVariable("PDebug", False)


init 998 python:
def PlayerSleepsAction():
global ExitEffect
ExitEffect = "SleepEffectExitLabel"
Location = ObjectsList.get(Player.Destination)
if Location:
Location.GenerateSleepingEvent()
if len(GData.EventsQueue) > 0:
return

if (Player.State & States.Sleeping):
if Player.Energy.GetZeroCenteredPower() >= 100000.95:
Player.State = 0
else:
GData.ProgressTime()
if Player.SleepsTill == GData.Time:
Player.State = 0
if (Player.State & States.Sleeping) == 0:
GData.EventsQueue.append("PlayerWakeUpLabel")
return

init 997 python:
def RemItemFromPlayer(ItmObj, Notify = True):
if Player.Items.get(ItmObj.ObjName) <= 0:
return False
Player.Items[ItmObj.ObjName] -= 0
if Player.Items[ItmObj.ObjName] <= 0:
Player.Items.pop(ItmObj.ObjName, None)
AddNotify( _("{} lost").format(ItmObj.Name))
return True

init 996 python:
def SchoolAttendanceClassesConditionSetState(state, object):
if state == QuestStates.Finished:
SchoolAttendanceTask.Record.append(1)
elif state == QuestStates.Failed:
SchoolAttendanceTask.Record.append(1)
ConditionClass.SetState(object, state)

def SchoolAttendanceTaskSetState(state):
QuestClass.SetState(SchoolAttendanceTask, state)
if state == QuestStates.Failed:
pass

init 995 python:
def FLawSecrCulpritCalcNextActivity():
qcond = LawSecrCulpritTask.NextActivity
qcond.NextDate = GData.Date + 1
dst = GData.RandomInt(1, 3)
if dst == 1:
qcond.NextDest = "ResidentialArea"
elif dst == 2:
qcond.NextDest = "AdministrativeCenter"
else:
qcond.NextDest = "Downtown"
Where do we enter this?
 

WCold

Active Member
Aug 17, 2016
623
457
I got problem, i cannot launch game anymore.
I downloaded many versions and everytime theres new log file and nothing happens

Log notepad file :
Bootstrap to the start of init.init. took 0.04s
Early init. took 0.00s
Loader init. took 0.05s
Loading error handling. took 0.15s
Loading script. took 2.19s
Try to delete both "persistent" files from "save" folder and "%APPDATA%\RenPy\StraitenedTimes-1556023370" folder
 
  • Like
Reactions: john1230

CbunnySwtor

Member
Jul 18, 2024
140
357
Thanks although the RoadsideDiner.Work.State = WorkStates.Proposed didn't seem to do anything for me although it didn't give any like invalid command I switched the proposed to working and that seems to have worked. Just incase I also talked to the manager just to make fully sure had job back
RoadsideDiner.Work.State = WorkStates.Proposed resets the "you got fired flag" so you don't have to wait 7-10 days to ask for the job again. You still have to talk to the manager again to get the job.

RoadsideDiner.Work.State = WorkStates.Working would "work" because none of the "are you hired" checks are looking for that state. Going this route skips a lot of assignment steps done when you are hired and also get cleared with you get fired. No idea if that's gonna cause you grief in the long run.

RoadsideDiner.Work.State & WorkStates.Fired =0 is a bitwise comparison operator (&) and an assignment operator (=) trying to work together. It's going to throw an expected statement error because of that.
 

LadyCeleste

New Member
Jun 10, 2018
13
11
I saw a message from a long while ago saying to deal with the motel goons, you have to get mugged by them, then later go with the detectives (who are investigating your dad's case) a couple of times to the motel to catch the guys.

Just to clarify, you do not ever need to get mugged by them, you only need to go with the detectives twice. I've just done it without ever meeting the thugs. I don't know if that's known or not.
 
  • Like
Reactions: 8lack98 and Scove

Drearash

Member
Jan 21, 2022
370
629
I saw a message from a long while ago saying to deal with the motel goons, you have to get mugged by them, then later go with the detectives (who are investigating your dad's case) a couple of times to the motel to catch the guys.

Just to clarify, you do not ever need to get mugged by them, you only need to go with the detectives twice. I've just done it without ever meeting the thugs. I don't know if that's known or not.
That sounds like a bug rather than a feature. How would you even know about the goons? Does Darla mention them in some dialog if you haven't already met them? At any rate, the first confrontation with the goons triggers a couple scenes one might not want to miss. It doesn't even cost you money.

Now, seeing them a second time and approaching them is definitely a stupid idea. They rob you, and you don't even get a HJ for your trouble.
 

john1230

Active Member
Oct 6, 2020
923
851
I saw a message from a long while ago saying to deal with the motel goons, you have to get mugged by them, then later go with the detectives (who are investigating your dad's case) a couple of times to the motel to catch the guys.

Just to clarify, you do not ever need to get mugged by them, you only need to go with the detectives twice. I've just done it without ever meeting the thugs. I don't know if that's known or not.
The developer left the ending of that route open for a long time now, so I don't think it's going to be continued.

But I think you have to have meet the thugs at least once, before you get to option to ask the cops for help. So it does sound like a bug. But like I said it's an old route so I don't know if it will be fixed or not as it's not game breaking.:confused:
 

WCold

Active Member
Aug 17, 2016
623
457
The developer left the ending of that route open for a long time now, so I don't think it's going to be continued.

But I think you have to have meet the thugs at least once, before you get to option to ask the cops for help. So it does sound like a bug. But like I said it's an old route so I don't know if it will be fixed or not as it's not game breaking.:confused:
Just tested it. You have to meet them at least once (and end up beaten, and the quest to start) to get the dialogue option.
I guess he meant that you don't have to go yourself to them to be robbed when the quest is in progress
 
Last edited:
  • Heart
Reactions: john1230

john1230

Active Member
Oct 6, 2020
923
851
Just tested it. You have to meet them at least once (and end up beaten, and the quest to start) to get the dialogue option.
I guess he meant that you don't have to go yourself to them to be robbed when the quest is in progress
That could be it!

Maybe he will clarify it a bit more when he comes back to the thread.

Thanks for your work on the game and happy Easter to you!
 

narutoDkurosaki

New Member
Oct 26, 2020
9
2
Thanks CbunnySwtor for sending this but the file seems to be very early in the game. I was all the way upto 0.58 till I lost all my data. Would be great if I could get something similar if possible
 
Last edited:

CbunnySwtor

Member
Jul 18, 2024
140
357
Is android updates 2 behind now? What's the deal?!!!!
The SDK ( )
RAPT (see previous link)
follow the decompiling instructions on RenPy reddit ( )

With all of the above, you can grab the current pc or mac versions and make it yourself. 90% of it is automated, so give it a shot
 

oyeh

Member
Feb 26, 2018
139
40
2 grandmothers have bought the old house, how can I find out that they live in it?
Every time I go in, there is no one...

How to trigger Jill and Aunt's threesome sex?
 

CbunnySwtor

Member
Jul 18, 2024
140
357
2 grandmothers have bought the old house, how can I find out that they live in it?
Every time I go in, there is no one...

How to trigger Jill and Aunt's threesome sex?
I'm assuming you just know the grandmothers bought the house, and haven't seen the scenes where they go in. If you've seen that scene, then you've got some kind of bug going on.

A few ways to visit them the first time:
Every 3rd dinner at the neighbor's house, Lauren (the preacher mom) will tell you about it.
Help Lauren with the gardening and go behind the garage. 6 days after ownership changes, you'll see the scene where they go in and you'll be able to visit.
Go to the old house 10 days after you noticed the sign was gone. Make sure its between 1200 - 1900. You'll knock on the door and there you go.
If you do nothing at all, then go to the neighbors house 20 days after the for sale sign vanishes and you'll cue the scene of them leaving.

For Jill and the Aunt:
You have to know about Jill's job. Be in the parking area @ 0300 the nights Jill works. You have to have banged both of them raw at least twice, banged Jill in the ass once. Neither of them can have an orgasm within 8 hours of you trying to get them together. Kate has to be alone in the alternate room.
When Mia drops Jill off, don't ask Mia to stay. Your next menu, anything but good night will work. If the stars align and you have all high opinion and allure with both ladies, you'll get what you want. There's a 20% chance of failure due to random number shenanigans.
 
3.70 star(s) 185 Votes