RPGM Stray In Blur: That Time I Got Stranded In Another Planet [v0.1a] [KamenDoggo]

4.00 star(s) 5 Votes
Jul 1, 2023
57
168
I love the dialogue, but getting through it is REALLY slow. I don't mean the pace or anything, just the mechanics of it. Like, maybe its my computer, but it takes 5-10 seconds for the tripple dots graphic to complete and load the next line, and then it also in general is just pretty slow to load dialogue throughout, leads to abrupt stops where you wait for the dialogue to show up.

Beyond that, the game runs really well, not slow at all, and for an RPGMaker game it is already at like the top of class in smoothness while not being super cookie-cutter. Dev seems like an actual competent dev in that department.

Is there any estimate as to the cadence of updates and what might speed or slow that pace (e.g. fundraising milestones, employees/helpers, etc.)?
 
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KamenDoggo

Newbie
Game Developer
Aug 5, 2025
30
111
I love the dialogue, but getting through it is REALLY slow. I don't mean the pace or anything, just the mechanics of it. Like, maybe its my computer, but it takes 5-10 seconds for the tripple dots graphic to complete and load the next line, and then it also in general is just pretty slow to load dialogue throughout, leads to abrupt stops where you wait for the dialogue to show up.

Beyond that, the game runs really well, not slow at all, and for an RPGMaker game it is already at like the top of class in smoothness while not being super cookie-cutter. Dev seems like an actual competent dev in that department.

Is there any estimate as to the cadence of updates and what might speed or slow that pace (e.g. fundraising milestones, employees/helpers, etc.)?
I've already taken note about the emotion balloons, and I have to agree! I'll be fixing that to remove the time between the animation and the dialogues, so it would feel smoother without compromising the narrative!

About the pace of updates, I hope it won't take that long between them, but as a solo dev, there is just as much as I can do alone, but I'll try to keep them steady, and ofc, as with any other project, support always helps so that I can focus more on the game!
 
Jul 1, 2023
57
168
I've already taken note about the emotion balloons, and I have to agree! I'll be fixing that to remove the time between the animation and the dialogues, so it would feel smoother without compromising the narrative!

About the pace of updates, I hope it won't take that long between them, but as a solo dev, there is just as much as I can do alone, but I'll try to keep them steady, and ofc, as with any other project, support always helps so that I can focus more on the game!
That's great to hear. I think if the dialogue flows smoother mechanically, it would really excel for the type of dialogue that you write (switches between people and environment frequently).

Beyond that, this game will be a smash! Games of this quality are often rewarded! I'd say the best example recently is "Cursed Forest Quest", game almost immediately ballooned on patreon support exclusively because of the quality and dev communication (easy to pass the bar in this genre). Keep at it and the same will happen with this project
 
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KamenDoggo

Newbie
Game Developer
Aug 5, 2025
30
111
That's great to hear. I think if the dialogue flows smoother mechanically, it would really excel for the type of dialogue that you write (switches between people and environment frequently).

Beyond that, this game will be a smash! Games of this quality are often rewarded! I'd say the best example recently is "Cursed Forest Quest", game almost immediately ballooned on patreon support exclusively because of the quality and dev communication (easy to pass the bar in this genre). Keep at it and the same will happen with this project
Thank you for your kind words! And fear not, I'm actually taking notes of the few comments I've got so far to make this game the best possible experience I could make!
 
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RagnaRestig

Newbie
Dec 20, 2017
39
43
THIS, was made with rpg maker!? Damn, it already looks way better than 95% of the trash made lately, specially since the community became a cesspool for AI shid.
 

sdfgjhdfszbg

Active Member
May 7, 2017
744
954
Love the prologue and yeah, to much text gbut since its the prologue and its ment to explain the story, i guess its ok.

The art and the shown gameplay is very nice...specially "the art".

Hoping to see more of this game and see it develope.
 
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RagnaRestig

Newbie
Dec 20, 2017
39
43
Is after the reactor room vent the end? I just get a black screen after.
The prologue ends after the MC and the MC gal escape on the small ship, after pasing thru the reactor, you get a promt asking if you want to save the game to continue on the next update. Remember this is the first release and it's basically a demo, so, ofc it is nnot that long.
 

KamenDoggo

Newbie
Game Developer
Aug 5, 2025
30
111
Hey, dev! One thing I've noticed is that the subscribestar account is on subscribestar.com (mainstream version), not subscribestar.adult (18+ version). Just a heads-up!
I'm looking into it, thanks! But for now, it keeps prompting me that I need to log into my account (which I have logged in), but maybe it is because my profile it's still under review.
 
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4.00 star(s) 5 Votes