Well, I think one thing to remember is that it can be hard to render in a way that looks good (if you're doing a 3D game, anyway--all those Honey Select games only have a handful of pregnant-belly assets to work with, for example, and they're all bra-with-no-clothes-and-is-technically-a-shirt), etc. Plus, are you going to have progression? That means more models to create, etc. ...It's more popular than you might think. Mainstream? Certainly no, but it is more popular than many think for sure. But I cannot tell you how many times I've heard people say it can't be implemented because it's not realistic or doesn't fit. Look I'm not saying it should always be implemented, but that excuse is clearly a lie if it can work in a 1v1 fighting game lol...
Again, not my point. Not saying you are wrong, but all I was trying to say is the fetish is fairly common, and that lame excuses from devs that it can't fit a story or will interfere or make it unrealistic is just a cheap cop out and a lie, and this game proves that. Instead of devs giving us those excuses, just tell us, you don't want to program it in or you don't like the fetish. I'm ok with those reasons and honesty. Is it difficult to develop in a game for many multitude of potential reasons? Sure, but I never said it wasn't nor insunuated as much.Well, I think one thing to remember is that it can be hard to render in a way that looks good (if you're doing a 3D game, anyway--all those Honey Select games only have a handful of pregnant-belly assets to work with, for example, and they're all bra-with-no-clothes-and-is-technically-a-shirt), etc. Plus, are you going to have progression? That means more models to create, etc. ...
Oop, my bad.Again, not my point. Not saying you are wrong, but all I was trying to say is the fetish is fairly common, and that lame excuses from devs that it can't fit a story or will interfere or make it unrealistic is just a cheap cop out and a lie, and this game proves that. Is it difficult to develop in a game for many multitude of potential reasons? Sure, but I never said it wasn't nor insunuated as much.
No it's ok, you just weren't the first one to respond that way and I wanted to clear it up for anyone else.Oop, my bad.
If a dev says that pregnancy doesn't fit in their game...then it doesn't fit in their game. That's all there is to it. You don't get to tell devs what does and does not work in their game.Again, not my point. Not saying you are wrong, but all I was trying to say is the fetish is fairly common, and that lame excuses from devs that it can't fit a story or will interfere or make it unrealistic is just a cheap cop out and a lie, and this game proves that. Instead of devs giving us those excuses, just tell us, you don't want to program it in or you don't like the fetish. I'm ok with those reasons and honesty. Is it difficult to develop in a game for many multitude of potential reasons? Sure, but I never said it wasn't nor insunuated as much.
I'm going to requote my original words since this conversation has suddenly turned into one where now I'm being accused of some kind of entitlement complex. Here is my original statement so that you can see it, because as this conversation splinters, people seem to be homing in on words or thoughts and putting them into my points somehow....If
If a dev says that pregnancy doesn't fit in their game...then it doesn't fit in their game. That's all there is to it. You don't get to tell devs what does and does not work in their game.
If pregnancy can be implemented in a street fighter-like game with vanilla tags, then it can be implemented in any porn game in existence. This changes everything and nothing all at once.
It's more popular than you might think. Mainstream? Certainly no, but it is more popular than many think for sure. But I cannot tell you how many times I've heard people say it can't be implemented because it's not realistic or doesn't fit. Look I'm not saying it should always be implemented, but that excuse is clearly a lie if it can work in a 1v1 fighting game lol...
I saw your original words. They say the same thing. It's still you telling Devs what works in their games.I'm going to requote my original words since this conversation has suddenly turned into one where now I'm being accused of some kind of entitlement complex. Here is my original statement so that you can see it, because as this conversation splinters, people seem to be homing in on words or thoughts and putting them into my points somehow....
Whatever you say man, it was halfway written as a joke by pointing out that if a fighter game can do it, then the excuse "it doesn't fit" is just lame. Long story short, if a dev doesn't want it in their game, then they can just tell the truth maybe instead of using a lame excuse. I respect devs that tell the truth and stick to what they like and don't like as opposed to cop out excuses. But if you can't see that's what I was saying then, you do you and create your narrative by calling me out I guess. Others understood what I was saying.I saw your original words. They say the same thing. It's still you telling Devs what works in their games.