Okay, here's an idea; there needs to be a polygamy allowed law.
There's no law against it. You are allowed as many girlfriends as you can handle.
That said, it's not a bad idea to start the game with a law against it and then have the commissioner allow it. Will think about that.
Hiyall
I've met this interesting game recently and already started several games but never managed to play for more than a gameplay month. I have a question regarding the barista average wages (I only had a barista so far): they range between $18 to $22 per hour. Let's say 20.
Fact is that at start you have 4 hours per shift so your daily labour cost is around 80 bucks.
After a whole month from the "grand opening" I *never* had have more than 10 visitors (roughly 18-20 transactions) per shift in none of my games. This means that my assets are still under-employed.
Medium prices for alcohol are 4 buks, half of which go to pay alcohol purchases. So the final net sale is 2 bucks each transaction which means 40 dollar net sales income per shift, while my personnel costs me double that amount.
The break even point is 40 transactions, without calculating the business general expenses.
Like I already said I never played more than a game month so this is what I'm asking: is the break even point of 20 visits/40 transactions per shift reached anywhere in the following game months?
On a last note in this game a mere *barista* - if working 40 hours a week - is making 3800 bucks a month for wages, not counting the tips. I'm sure these figures are highly irrealistic and were thought for a better playability, but anyway: is there a tweakable template file for the general wages?
Thanks
[edit] I already tweaked my barista to have a "service" ability of 100 to see if this would improve the visits. It did not happen, while she started to become more unhappy. I suppose for the under average hourly wage...
The start is slow, it will take a while. Early in the game you are only going to get a handful of customers each day and you will lose money. It will take about a year (at least until you have singers or can charge an entrance fee.
(And yes the figures aren't very realistic, and honestly the focus of the game is not the financial aspect - if that's what you are looking for you will be disappointed)
Thanks for that, but I figure there's more to it. For example, I sometimes start two rooms on the same day and when I check their progress later one will be over 30% while the other is still on 0.5%. So I'm guessing building work is allocated differentially with at least some random component but I'm wondering if anything the player does can influence it.
The two rooms are built independently of each other and the progress of one does not affect the progress of the other. The progress updates in chunks, not every week as someone suggested. You can get two updates in 3 days or no update in 10 days. The amount of progress however is proportional to how long its been since the last update, so you may get +3% after 3 days or +15% after 10 days. (This is a bad mechanic and I should fix it, but initially I worried that updating the room construction progress each day would be too big a drain on performance which probably isn't the case).
in the megapack v3 in file scw11 there's a image set labeled scw09527. I wanna use it on someone on console, but it said "invalid to said person" and the console said: invalid image file - either bad format or loose image with no master.
what do I do? I would really like to use it and the game won't let me.
I'm guessing the master (head) image for it is missing and the author either forgot to include it or didn't mean to include it. If that image is missing there's nothing you can do.
Hi Total Fluke, can you add a setting in the cfg file that adjusts the minimum lewdness requirements for various jobs? Or alternatively, the average lewdness of characters appearing in game?
The minimum lewdness for each job is specified in the jobs.txt file. You can change it there, although you would need to keep updating the file on every update. You can also increase the average lewdness of everyone by updating the abilities.txt file (in the lewdness line change the minimum from -100 to say -80 and that will move the average up 10 points). Again you would need to update that on every update. I wouldn't recommend either change, there may be some unexpected side effects about it. (A few points up or down is fine, but 20+ it may start to cause issues).
There appears to be a bug that allows a girl to be the girlfriend of both the player and an NPC simultaneously.
As you can see from the screenshot, the girl is the player's girlfriend but also has an NPC listed as her boyfriend (the MC's name is not Harry Becker).
Here is Harry's info page to demonstrate he is not the MC, and to show the perspective from this side. Also, Harry's kind of an arsehole, wouldn't wish that on anyone!
I'm not sure how this occurred, so I'll try to explain the entire history to assist in identifying how this came about. In this example she became the MC's girlfriend first, and was employed by the MC. After a period she was persuaded to run for Commissioner, which she won, with the understanding she would vote as told. Obviously, at this point she stopped being the MC's employee. She was only the MC's girlfriend at this point. Some time after this, but within a few in game weeks at most, I received a notification inviting me to a party being thrown by Charlotte and Harry. I did not receive any notification that they had begun dating or moved in together. At this point I became suspicious and checked this screen, at that point there was no indication on the above screen that Charlotte and Harry were involved, as it said Boyfriend: "MC's name". But on Harry Becker's info page, his girlfriend was listed as Charlotte.
Hopefully you can resolve this issue, if I can assist further, please DM me.
A separate issue, is that if a sibling of the MC becomes their girlfriend, the girlfriend text appears to overwrite a lot of the sibling and incest text, and you no longer get incest descriptions during intimate encounters. This is disappointing and it would be good if you could reverse this.
Cool... I always love to see these unusual situations in the wild! This is not a bug. You can have multiple girlfriends, and so can the NPCs! If you don't want them to make sure they like monogamy/hate polyamory. But they will be less acceptant of you if you do have multiple gfs.
I'm not sure what specifically you are referring to in the incest/sister/gf issue. During sex, if she's your gf, it must mean she's already cool with it, so it's not going to bring up the incest issue. If you are talking about something else, let me know.