- May 23, 2023
- 182
- 87
I don't remember the specific prereqs. I start building an auxiliary office after my first expansion and have usually completely expanded the club by the time it's finished. From there I go locker rooms, employee lounge, storeroom upgrade, security office.Do you remember what the tech tree prerequisite was?
The mobsters seem to turn up as soon as the second expansion occurs. Looking to have the Security Room upgraded, staffed and fully trained prior to their arrival to see if it makes a discernible difference.
In my curent game I have full club expansion, parking lot, 4 dressing rooms, 2 seating areas, auxiliary office, security office, 4 locker rooms, kitchen+, restrooms+, storage room++, entrance+, sound booth, game room and employee lounge. Still no mobsters.
If I had to guess I'd say the mobsters are triggered by employing strippers. City Hall has just passed 'topless performers' and I've reassigned 2 dancers as a strippers. I'm expecting the mafia to drop by soon.
I've never had an MC with fighting skill over 70 but the only time I've come out of a fight with less than -25 health is when I've gone in without much energy. I start doing cardio and weights from day 1 and keep at it as often as possible. Right now my strength is 78 and endurance 83 and that's probably as low as it's ever been when I've taken on the mob. My fighting is 64 and I think I've read all the martial arts books.My current save was resulting in -50 or lower health despite having full energy and 70-80 fighting skill, no matter how many times I tried to save scum it.
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