Is there a hard cap on fame in the early game? I'm 2 months into a fresh start (no singers yet) and fame seems locked at 50, even after I get a message about a positive interaction giving a temporary fame boost.
It's not a hard cap, but rather a minimum. Your club will have a minimum of 50 fame (this is configurable in the options). So if you have a fame of 30, it will still show 50 (and will use 50 as the basis for the people to come to the club). But if you get a bump fame message, then it goes from 30 to 35, but your value remains at 50. I'm not thrilled with how this works so may come up with a better way to do it.
Been checking out the txt files in the data folder for v1.08, came across a couple typos in archetypes.txt. The slut and artsy archetypes have a "vigin" flag instead of "virgin," so I figure those flags aren't applying as intended. Perhaps some confirmation bias now when I think back on all the folks I've found in game with all the slut likes who tell me it's their first time.
I have enjoyed fiddling around with this game over the past month. It's been a... slow burn to reach a game state that matches the game's title. I get the design choice; I just find the circumstances amusing.
Good catch. Will fix those. Normally the code validates the field values to catch those spelling mistakes but that field was not being validated.
As for the game title... I have decided to concentrate more on the social aspect of the game and not as much on the running a successful business. The economic modeling turned out to be a lot harder to do than I expected more importantly a lot less fun.
Some of them that are more stubborn to being told what to like I might agree could be like this but I swear I've had it plenty of times before where they'd say no then immediately just capitulate right after, or you could at the very least try to ask them about other topics. With how it is right now it seemed like if they disagree on one topic I can't even just change tact and ask about another they just shut you out completely.
I know in terms of creating a more realistic "life sim" it might make more sense this way but it's just not to my personal taste. It just makes me want to save scum xD
Yeah this is still not working right... there's should be two components. Once you ask to change the opinion of X and she says no, she shouldn't change her mind for that particular opinion until the next day. However, saying no making it so that all future asks are going to be no. So I'll look into fixing that. There's also an overall annoyance component, that the more you ask, the less the chance she accepts. But that should only lower the success probability not the current block you are seeing.
Another bug. MC 22y, i have first sis ok but second is doubled.
Yeah I've seen that happen. If something went wrong when the first one was generated, it may create a second one and all it does is you have a bogus entry in your contacts. But in this case it appears it went wrong both times (the ? in the image indicates that). Can you interact with them?
I want to create my own girl pack, is there a tutorial for it somewhere?
Read the PDF on the game main folder. It's not quite a tutorial but explains what needs to be done to create your own images.
Are you sure the values (giving/receiving) work that way? I mean the act of "giving/receiving" could mean the same for both blowjob and anal? So, anal (giving) = give your ass. Maybe the values should be set opposite of what you are setting? Has
TotalFluke confirmed which way these work?
No, he's got the values right. The issue is that sometimes the give/receive relationship gets swapped and I can't figure out why. I only seen it a few times, and not enough to be able to track it down.
any ide how to fix crashes/lockups ? in latest version they look more frequent compared to earlier ones.
For crashes, the best thing you can do is provide me with the last few dozen lines of the Unity log file (found at C:\Users\<your name>\AppData\LocalLow\Total Fluke Studios\StripClubWars\Player.log). And then tell me what you were doing when it crashed and if you have made any edits to any files, including the save file. The easiest way to get a game crash is to edit a save game and mess something up. The file may load correctly and the game may run fine for a while, until it needs the data that got corrupted and then it will crash.
The other main reason I've seen from crashes would be on machines with low memory and running the game for a while. If you don't have at 8GB of RAM, I suggest saving and exiting the game every hour or so.