anubis1970

Engaged Member
Mar 1, 2018
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Don't forget you also have to earn enough favour with the Servant's Guild to be able to buy the Breeder class. The easiest way is to just edit the variables.gd file with a program like Notepad+.
 

erkper

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May 16, 2018
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Though it's rare to hard to actually find any monster girls that can't be interbred right from the start I think the only one would be that unique fairy and fairies aren't that good sure they have a higher matk start Bonus but evade rarely helps against dangerous attacks like Lich AoE or Assasins.
If you take the compromiss with dark Elfes than they can even be interbred.
Unless you MC is a race that can't interbred with others to begin with though
Yeah, which is exactly the point I made... MC races that give benefits are usually ones that don't interbreed. For example, if I'm playing a melee fighting type I usually choose Dragonkin or Orc. If I choose a mage I usually take demon (or, at least, I did until Mav nerfed True Succubus to make it arguably weaker than regular Succubus... but I digress) so I can see the massive advantages to unlimited interbreeding.
 
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loseho

Newbie
Nov 6, 2018
30
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This game need to improve the beginning experience. Everything are too random make it almost impossible to plan anything in this game. If I have to reload save every time to make sure the shop has the right items, the quests are doable, and not being gang by 5 goblins in the beginning. I might as well just cheat.
 
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a1fox3

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This game need to improve the beginning experience. Everything are too random make it almost impossible to plan anything in this game. If I have to reload save every time to make sure the shop has the right items, the quests are doable, and not being gang by 5 goblins in the beginning. I might as well just cheat.
You don't have to take every quest and you can farm for all the money you will ever need. (Hell you don't even need to do quest yet anyway.)
Farm, farm and more farming is your friend.
And above all you don't have to go out and fight right off the bat.
Trying to do to much at the start can make you rage quit.
 
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loseho

Newbie
Nov 6, 2018
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You don't have to take every quest and you can farm for all the money you will ever need. (Hell you don't even need to do quest yet anyway.)
Farm, farm and more farming is your friend.
And above all you don't have to go out and fight right off the bat.
Trying to do to much at the start can make you rage quit.
Any tips? I am struggle to make 3000g for the second loan. My current strategy is to enter the civil war before the debt hit, which mean all quests must be done for the guilds reputation to hit 500 by week 3.
 

a1fox3

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Any tips? I am struggle to make 3000g for the second loan. My current strategy is to enter the civil war before the debt hit, which mean all quests must be done for the guilds reputation to hit 500 by week 3.
I paid the whole 100k off by farming/hunting.
Get the first 1000 and used the rest on a new NPC and keep every one farming/hunting.
The same for the 3k save up then use the rest on NPC's and farm, farm and even more farming.
Get the first skill in the job the NPC is doing, IE: NPC doing fishing/hunting you get the fishing/hunting skill
By this time I was able to start buying armor and weapons then started working on some of the easy quests that I could finish fast.
When you can start branching out to other types of resources that sell for more money.

Feed all NPC the best you have and get the skill for there job and you will not believe how much money you will be making.
Build up a party of 6 then start the main quest.
 
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Altruant

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Feb 20, 2021
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Any tips? I am struggle to make 3000g for the second loan. My current strategy is to enter the civil war before the debt hit, which mean all quests must be done for the guilds reputation to hit 500 by week 3.
I fish for the entire 100k without accepting any quest as a challenge. Basically you upgrade your fish pond and fish to sell. You can periodically adds more slave after you upgrade enough fishing slot. 4-5 good fishers are enough for the loan
 

Fanthrose

Member
Apr 26, 2019
156
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Everyone keeps saying to help pay off the debt just get a bunch of slaves and just fish, or some other collection skill to pawn off. What about obedience? Does it really matter if their obediance gets tanked by having them constantly fish? Maybe it's just me not understanding how to deal with it, but the only way i've really found to raise obedience right now are the MC's social skills.
 

erkper

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May 16, 2018
1,727
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Any tips? I am struggle to make 3000g for the second loan. My current strategy is to enter the civil war before the debt hit, which mean all quests must be done for the guilds reputation to hit 500 by week 3.
It's actually week 4 that the second loam payment is due - day 7 of week 4 to be exact. I don't find it too hard to get the guild reps all up to 500 by day 28, just gather the free/low cost unique NPCs available early - Daisy and Lilia. Both of them make good "social workers" if you don't mind pimping out your slaves, and Lilia can be a darn good mage as well with a little investment in her Wit/Magic (don't remember which one she needs to boost.)

Everyone keeps saying to help pay off the debt just get a bunch of slaves and just fish, or some other collection skill to pawn off. What about obedience? Does it really matter if their obediance gets tanked by having them constantly fish?
Why would that happen? You can fish at your mansion, so if you have one or two characters with a couple social skills (Watchdog, Maid, Dancer are all very useful) you can keep obedience high relatively easily. If you're sending slaves out to work resources at other locations (to get magic/iron wood, leathers, or whatever) get a pair up to 100% obedience and make sure each of them have Harlot and one of the social skills above, then they can buff each other to maintain that high obedience level.
 

Evangelion-01

Devoted Member
Apr 12, 2018
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Everyone keeps saying to help pay off the debt just get a bunch of slaves and just fish, or some other collection skill to pawn off. What about obedience? Does it really matter if their obediance gets tanked by having them constantly fish? Maybe it's just me not understanding how to deal with it, but the only way i've really found to raise obedience right now are the MC's social skills.
It's actually week 4 that the second loam payment is due - day 7 of week 4 to be exact. I don't find it too hard to get the guild reps all up to 500 by day 28, just gather the free/low cost unique NPCs available early - Daisy and Lilia. Both of them make good "social workers" if you don't mind pimping out your slaves, and Lilia can be a darn good mage as well with a little investment in her Wit/Magic (don't remember which one she needs to boost.)


Why would that happen? You can fish at your mansion, so if you have one or two characters with a couple social skills (Watchdog, Maid, Dancer are all very useful) you can keep obedience high relatively easily. If you're sending slaves out to work resources at other locations (to get magic/iron wood, leathers, or whatever) get a pair up to 100% obedience and make sure each of them have Harlot and one of the social skills above, then they can buff each other to maintain that high obedience level.
Also with a Charm build MC you can easily max out their loyality early on.
Loyality isn't dropping and once maxed out the slave won't run away even with 0% obedience
 

Leon_Arkwing

Active Member
Sep 24, 2017
501
108
anyone know how to unlock the third option for when you confront the demoness for the first time in the mines?
 

erkper

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May 16, 2018
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anyone know how to unlock the third option for when you confront the demoness for the first time in the mines?
Usually those are unlocked by class. I had a save really close to that point so I played through - if you mean the "I'd never accept such a foul offering" option, that is unlocked by the Knight class.
 
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Leon_Arkwing

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Sep 24, 2017
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Usually those are unlocked by class. I had a save really close to that point so I played through - if you mean the "I'd never accept such a foul offering" option, that is unlocked by the Knight class.
ty, it wouldn't tell me anything about the option, i only had "I accept" and "I refuse", options 1 and 2, option 3 was greyed out and just said it was locked behind a class i didn't have
 

anubis1970

Engaged Member
Mar 1, 2018
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ty, it wouldn't tell me anything about the option, i only had "I accept" and "I refuse", options 1 and 2, option 3 was greyed out and just said it was locked behind a class i didn't have
Same thing happens with the Mage Guild leader's sister if you don't have the apprentice class.
 
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Evangelion-01

Devoted Member
Apr 12, 2018
10,850
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Usually those are unlocked by class. I had a save really close to that point so I played through - if you mean the "I'd never accept such a foul offering" option, that is unlocked by the Knight class.
In the Past one of the Options used to be "I exterminate your foul kind" or something alike tied to the Paladin class
 

asval

Newbie
Jun 5, 2018
23
26
You can find it in the src directory. It's called interaction_member. Some stuff might have been moved to other places, but I think that contains most of it. At least the part I generally altered is located there.
Thanks for your prompt reply.
I have looked through 'interaction_member.gd' and it is kind of what I am looking for, but I am wondering if there is anything else. I am interested in traits modding and sex-acquired traits, and while some of those are in there, many of the traits do not appear in 'interaction_member.gd'.
In the original Strive For Power, it seems that most of the action happened in 'newsexsystem.gd', it seems that trait acquisition has mostly been moved to the 'acquire_reqs' in the Traits file but I was wondering if anyone has found other files controlling trait acquisition.
 

cd13

Newbie
Mar 5, 2019
43
123
This game have a few prominent issues in comparison with the previous title and supposed genre in general.

The main one is that game in the current state encourages the player to do the least interesting things to succeed: grind basic resources to get money at first and to build better gear later. But the game is definitely not supposed to be mining/logging/farming management game, it supposed to be sexy slave management game. Currently sex slave management is not only the least impactful part of it, but also least developed.

You cannot progress the game (both story-wise and power-wise) by doing sexy things with your slaves. Quite the opposite, game actively encourages you to avoid doing sexy things because your Dates are finite resource that is best used to grind stats on the main character and slaves. Separate sex attempts somewhat helps and game even encourages the player to level up the Sexual Factor because it have the best combat buff (+10 speed) for the Excellent rating. But still, tying slave interaction and training to the same resource is a mistake that forces the player to choose between role-playing and efficiency.

Secondary problem here is that lack of things to do with your slaves beyond using them to grind resources/crafting gear, even from purely role-playing standpoint. You can either prostitute them for money (and money is the least useful resource in the game) or choose not to. In fact the only real use for Charm/Sex-oriented slaves is to prostitute them to your other slaves to keep them happy. SoP at least have more role-playing options (practical differences between Entertainer, Whore and Escort in SoP were nominal, but it is a porn game, role-playing here is secondary only to the actual smut) for a player to differentiate his dolls.

And slave individuality is another big issue. SoP slaves had Beauty score and it was doing wonders for making random-generated slaves at least feel somewhat different. Early catch of 70+ appeal bandit was an event, and natural 100 beauty slaves felt like a real catch. SoC slaves are almost interchangeable. Current trait system tied almost entirely to resource extraction or combat, so you can get 'good fighter slaves', 'good mage slaves', 'good working slaves' and yes 'good whore slaves', but the latter category is also least useful one because prostituting slaves is pointless.

Fourth thing is that there is not enough slaves to selling slaves to be relevant source of income. Slaves are both very cheap and very rare finds in the world. So they are only worth selling when you do not need additional working hands (or they have some bizarre combination of bad traits to make them useless) and they still get you less money than selling daily production of your fishery. SoP at least had a fun little mini-game of trawling through captives and selecting ones to bring back because they were worth something on the market. SoC is very stingy with 'free slaves', so there is never a choice. You always take them.

The only real improvement over SoP is a combat mini-game which is definitely much superior and have a lot more options and choice, but combat/adventure part is also held back by the resource gathering/crafting part of the game. Mainly because crafting system allows you access to the second best tier of gear from the start of the game. Mining Mithril is accessible from the start and mithril sword/staff allows you to one-shot most of the critters in the game with one AoE skill and two-shot everything else besides the bosses. Which makes combat trivial.

TLDR: Strive for Conquest is strangely schizophrenic porn game. It main focus is crafting/resource gathering while porn part is on the backburner.
 

Fuscen

Member
Dec 21, 2020
223
715
Quite the opposite, game actively encourages you to avoid doing sexy things because your Dates are finite resource that is best used to grind stats on the main character and slaves.
to be fair, once you successfully proposed intimacy during dates, you can spend all subsequent dates for stat training and can still hit the threshold for sexy times. I'd say the bottleneck is the multiple intimate talks needed to unlock customizing their fetishes (which in itself is an incredibly odd mechanic, but that's besides the point).

but otherwise, your post is spot-on and hits a lot of nails. it honestly feels like Conquest is built as a battle/resource/industry management game from the get-go, as evident by prostitution's subpar scaling as a money-earning tool compared to any other possible job. Though since it seems that some mechanics from Power are being introduced piecemeal back into Conquest, there's hope for a more balanced final build.
 
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cd13

Newbie
Mar 5, 2019
43
123
So I was bored and decided to do some math for fun on the economic/resource gathering part of the game and it indeed bonkers:

Wiki guides are entirely correct (surprisingly) - Fishing is the best method of gaining money. mostly because it requires the least amount of the investment and accessible from the start. Cutting Rough Wood, hunting for Meat, Leather or Ancient Bone technically are equal but require more Mansion upgrades or setting up and managing work parties in other villages.

All other resources are noticeably worse from the efficiency standpoint, so you should basically never mine more Mythril or cut more Iron Wood or grow more Silk (Silk btw is especially bad, it requires two times more work time to get the same amount of gold equivalent as Fishing and it is buyable from markets. You basically should never farm silk with slaves) than you intend to use for crafting purposes.

Crafting is even worse. There are three products that give you a bigger profit margin in comparison to selling raw resources. Meat soup, Magic Cloth and Steel. All three provide whole one extra gold piece per unit of work invested. Fishing will give you 15 gold per unit of work. Forging steel gives you 16 gold and require 3 different slaves to work three different jobs. So if you factor in food costs and housing upgrades expenses, it will probably be worse than fishing. Not by a lot, but worse.

What I found especially hilarious is that most obvious trade good for sale - alcohol - is literally the worst possible commodity to craft (outside of advanced materials like Adamantite, Ancient Wood or Ethereal Cloth which all sell for less than their components) with Whiskey gaining you ~7 gold per work and Beer ~4 gold, so two times and four times less than Fishing. You should basically never farm anything in this game.

P.S. Thinking about it some more: Farming probably that bad because it have unique profession to boost it over other resource gathering classes. So Dryad Worker-Farmer-Foreman on Cloth farming will maybe get you more than Scylla Worker-Foreman on Fishing, but how often you can get worker slaves with 3 classes? It is quite a bit of an investment.
 
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