I do my math old-fashioned way - on a piece of paper.ay boss can you upload that spreadsheet for the rest of us lazy folks
Personally I always gravitate towards cloth instead of doubling down on fishing because each upgrades adds 2 worker slots instead of 1, and it trains physical, which almost every other resource gathering is benefitted by. Farming efficiency is appreciated but that can be augmented by a good sickle, where as fishing rods are, imo, more annoying to craft (not counting good store RNG).
Not rebuking the usefulness of fishing, of course, since the majority of the game's recruitable unique characters are mages, which benefits from wits.
But yeah, Cloth is almost as good as Fishing number-wise and I also did not really count Mansion upgrade efficiency in the account.
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