I really dislike this game design where quests can end abruptly and "brick" your save, losing characters permenantly.
I mean, really, who thinks its fun to capture Cali, then lose her three days later because you picked the wrong option when bringing her back to your mansion? Or losing Ana/Aire permanently because you picked the wrong options. Amelias quest also makes you lose her if you dont pick 3-4 of the right options, in a row.
I like this game, but the more these quests are built the more I realise this game is just an exercise in frustration, I fully don't understand why the story quests were designed this way.
Yeah sure I can savescum, but who thinks this is fun and exciting? Why aren't there alternate routes and ways to fix making the bad/wrong decisions? This is meant to be a feels good Harem game, not a "Shit you did the wrong thing three days ago, say goodbye to that character that has a full questline"
Damn, I'm frustrated, my rant is over, I'm going to stop playing this for a while
I mean, really, who thinks its fun to capture Cali, then lose her three days later because you picked the wrong option when bringing her back to your mansion? Or losing Ana/Aire permanently because you picked the wrong options. Amelias quest also makes you lose her if you dont pick 3-4 of the right options, in a row.
I like this game, but the more these quests are built the more I realise this game is just an exercise in frustration, I fully don't understand why the story quests were designed this way.
Yeah sure I can savescum, but who thinks this is fun and exciting? Why aren't there alternate routes and ways to fix making the bad/wrong decisions? This is meant to be a feels good Harem game, not a "Shit you did the wrong thing three days ago, say goodbye to that character that has a full questline"
Damn, I'm frustrated, my rant is over, I'm going to stop playing this for a while