blergh123

Member
May 31, 2020
289
208
Do you mean the free one from the guild you join? Because as I understand it, training is for slaves and the free one is now always an employee.
And since slaves are superior to servants in every way (mostly due to breeding them making more slaves that can be used for factor enhancing) you can turn servant into slave by making them contact the savage shrine. Though its possible to get bugged characters like that, my freebie servant got -3 masterypoints after turning into slave and now i cant lvl up her abilities, and uniques cant be turned into slaves with the savage shrine.

Whatever Ramont's Axe is (Obviously obtained by Ramont, the dude who kidnapped Daisy), it's broken my game.
The savefiles are pretty much corrupted (Instead of being lines, it's one massive mass of code), I can't get rid of it, and having it in my inventory and not equipped by someone causes the Market to not behave properly.
Gonna redownload, see if that fixes this dumbshit issue.

Edit: v0.11.0b (Updated ~8 hours ago on ) fixes the Ramont's Axe issue.
Saves are still a mess.
None of that is relevant to what my issue was.
Changelog says 0.11.0a but the game says 0.11.0b, it was a new save, I did not import, I was not afk, it was not a console issue.

It was completely and utterly caused by the weapon I picked up after getting Daisy from Ramont (Which to my knowledge I shouldn't have, seeing as I didn't FIGHT Ramont), and my savefile was just fine before the event.
You can play around the market bug with ramonts axe by equipping it on someone. Market will workk fine again.



You're gonna have to 'splain that one lmao
Game Over event.
 
Last edited:

Sheepy Cloud

Active Member
Apr 22, 2020
525
317
You can play around the market bug with ramonts axe by equipping it on someone. Market will workk fine again.
Tried. Also already resolved by updating from v0.10.3 to v0.11.0b.
I tried equipping, then unequipping and going back to market.
Equipping on slave then selling aforementioned slave. Giving aforementioned slave Writ of Exemption when that failed.

Again though: This has been resolved.
 

Komodia

Newbie
Jan 14, 2022
40
41
You're gonna have to 'splain that one lmao
I will just say, save often and life will be easier. My autosaves started taking like 30-45 seconds, so I moved it to like 10 days instead of three. Then I did all this stuff, crafted, picked classes for 10 people, enchanted gear blah blah for like an hour irl. And yeah, there are some hard GAME OVER screens for certain actions.
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Komodia

Newbie
Jan 14, 2022
40
41
this game had full release? so its completed enough to play? or its still missing stuff?i been waiting patiently for the game.
I am on my 4th play since it was added here. First time actually doing story and have to say it's been great. 20+ hours into this run. It has things that can be done better, sure, but still a very enjoyable experience imo. Play it like a game and not a quick-fap VN (y)
 

a1fox3

Loving Family Member's
Donor
Respected User
Aug 8, 2017
24,586
17,070
maverik — 5/13/2025 11:46 AM
@Announcements
0.11.0a Update
Fixed large amount of bugs, errors and performance issues

maverik — Yesterday at 4:42 AM
@Announcements
0.11.0b update
Fixed enemy stats and various combat effects not working

(Keep an eye on the above link for more fixes once they are found and fixed.)
 

sgb3

Active Member
Dec 14, 2019
509
1,040
Haven't played since they first reworked the classes. Still seems way too easy. The hard dungeon enemies at least seem to have been buffed a little bit, but as someone said above no enemy seems to have resistances anymore. Just learn whatever attack does the biggest numbers and spam it, because there's no need for any sort of strategy when damage types don't matter. Pyromancer seems stupidly broken as it gives you near 0 MP costs and massive damage with the 'drawback' of not being able to learn any other magic but earth; which doesn't matter because everything I've seen so far takes full damage from fire. There's also the Devastation '''stealth''' tree skill that nearly one-shots any boss in the game, and has no special conditions to using it.

You have to wait until act 3 to get Mythril now, but it's not like you need it when a mage in rags and a cheap wooden stick kills everything. Also every time you clear an act the shops start selling higher grade gear, so you can still just actively ignore the entire crafting and material system if you don't want to bother.

I don't know, I just don't get the point of these system changes they've been working on the past year. They didn't really make the game any more fun to play. I guess the dungeon rework is a lot better at least. Should have just finished the story and moved on to a new project IMO.
 
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