Evangelion-01

Devoted Member
Apr 12, 2018
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Do you have to do something to the tattoo ink to use it? I'm in the tattoo screen but nothing is showing up on the left on a character with body modification training and with a beauty parlor built. Clicking the slots does nothing. Is it a bug?
Tatoo Ink is an ingredient, the actual tatoos are crafted via Alchemy and only the finished tatoos can be equiped like that
 
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khumak

Forum Fanatic
Oct 2, 2017
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The new loyalty upgrades took a bit of getting used to but it looks like there's a lot of new stuff added since the last time I played. Looking forward to messing around with it now that I'm off for the rest of the year.
 

Foobert

Member
Oct 16, 2017
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Is there a way to recover from getting stuck on the road because you accidentally recruited one more slave than you have beds available? I've had to reload twice now.
 

Brontanius

Member
Sep 27, 2017
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Is there a way to recover from getting stuck on the road because you accidentally recruited one more slave than you have beds available? I've had to reload twice now.
You have to sell to the slave market or use them as upgrades. You cannot return to the mansion due to the excess but you don't have to to sell/use the slaves you have recruited.
 

Foobert

Member
Oct 16, 2017
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You have to sell to the slave market or use them as upgrades. You cannot return to the mansion due to the excess but you don't have to to sell/use the slaves you have recruited.
Yeah, but I get stuck in the road, unable to go back or forward, and since I'm on the road, I can't access the mansion tab to sell anyone. Least, I didn't seem to be able to so.

The plan had been to take everyone back and use the excess as upgrades or to sell them, on the basis that a lack of accommodation shouldn't be an issue if I didn't have to hold them overnight. But it won't let me go home, and it won't let me sell them. Nor can I kill them or let them go.
 

Brontanius

Member
Sep 27, 2017
264
235
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Yeah, but I get stuck in the road, unable to go back or forward, and since I'm on the road, I can't access the mansion tab to sell anyone. Least, I didn't seem to be able to so.

The plan had been to take everyone back and use the excess as upgrades or to sell them, on the basis that a lack of accommodation shouldn't be an issue if I didn't have to hold them overnight. But it won't let me go home, and it won't let me sell them. Nor can I kill them or let them go.
I have in 5 minutes replicated the situation and will step by step tell you how to get past it.
To replicate your situation, i have activated cheats and spawned characters to my fresh 5/5 limit, then went to a dungeon, captured someone and now i am at 6/5 and cannot return to mansion. I cannot travel nor can i start travelling.

What i do:
At the top of the screen is Mansion/aliron/Dungeon(the blue cavern in my case)
Click Aliron - you are now in aliron, you are not travelling and nothing is blocking this.
Click slave market at the bottom left
Click sell - you should now see all of your recruited people both in the mansion and at the locked location.
Click the excess people and click show info
Click sell - now the excess people are sold.
Click the dungeon at the top of the screen.
Click return all to mansion.
Congratulations - you are now back at the mansion.

EDIT: Attempted issue 2: had people in the travelling state as described above. Can still sell them to slave market as before.
 
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d4rkm00n

New Member
May 23, 2019
4
5
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Mac archives are broken. At least I cannot start the app, it says that the app is broken and could not be opened.
 

a1fox3

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Respected User
Aug 8, 2017
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Mac archives are broken. At least I cannot start the app, it says that the app is broken and could not be opened.
Try and download from the source and see it that fixes your problem.
 

d4rkm00n

New Member
May 23, 2019
4
5
62
Try and download from the source and see it that fixes your problem.
It is broken there too.

Code:
“Strive-Conquest.app” is damaged and can’t be opened. You should move it to the Bin.
 

khumak

Forum Fanatic
Oct 2, 2017
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Played the new version for a bit yesterday and overall I do like a lot of the new features, but I did see a few issues with it as well.

1. The slave market as well as the option to hire slaves from the guilds seems like it's fairly irrelevant with how many slaves are available for free by just clearing out the bandit fort. In my game I was easily able to convince 15 slaves to join me within the first few weeks for free from the bandit fort.

2. The new mechanic for upgrading both the main character and the slaves makes the process trivially easy. The old method required a bunch of resources as well as money. The new method only requires money and a throwaway slave with 1 high stat. So again, grab a slave from the bandit fort with excellent in something, immediately sacrifice her at the slave market to upgrade someone to excellent in that stat. So I was easily able to upgrade all of my people to excellent in everything except growth. For growth I didn't see a way to go higher than great.

3. Minor issue with the Centipeded seeming unreasonably strong for the area it's in. It's usually in the back row, there are frequently 2 of them, the other stuff they spawn with are relatively tough, and it can 1 shot most people. I didn't find any notable weakness for it either unlike most other units. Most units have at least 1 damage type that deals massive damage to it. Maybe I missed one but physical, earth, wind, fire, mind all did little to no damage to it. By contrast I was able to 1 shot the ogres at the end with mind attacks. I don't have anyone that does water/ice damage yet.

The strategy that seemed to work the best for me was to pick a main character and a first slave of a race that can get overgrowth (like fairy or elf). Start off clearing the goblin cave a few times to level up a bit, then switch to the bandit cave to level up a bit more and start getting some free slaves and slave upgrades, then when you get overgrowth start clearing the bandit fort to get rich. Overgrowth will 1 shot anything in the bandit fort except the boss, the golem, and the ballistas. Mind attack will 1 shot the golem. Fire attacks 1 shot the ballistas, and the boss doesn't do enough damage for it to matter if it takes a few rounds to kill him.

The dungeon that has the centipede didn't seem worth it to me since you can get most of the same resources from the grove without the hassle of the centipede, even though it does mean a lot of wasted trips where it has meat instead of something useful.
 
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Evangelion-01

Devoted Member
Apr 12, 2018
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Played the new version for a bit yesterday and overall I do like a lot of the new features, but I did see a few issues with it as well.

1. The slave market as well as the option to hire slaves from the guilds seems like it's fairly irrelevant with how many slaves are available for free by just clearing out the bandit fort. In my game I was easily able to convince 15 slaves to join me within the first few weeks for free from the bandit fort.

2. The new mechanic for upgrading both the main character and the slaves makes the process trivially easy. The old method required a bunch of resources as well as money. The new method only requires money and a throwaway slave with 1 high stat. So again, grab a slave from the bandit fort with excellent in something, immediately sacrifice her at the slave market to upgrade someone to excellent in that stat. So I was easily able to upgrade all of my people to excellent in everything except growth. For growth I didn't see a way to go higher than great.

3. Minor issue with the Centipeded seeming unreasonably strong for the area it's in. It's usually in the back row, there are frequently 2 of them, the other stuff they spawn with are relatively tough, and it can 1 shot most people. I didn't find any notable weakness for it either unlike most other units. Most units have at least 1 damage type that deals massive damage to it. Maybe I missed one but physical, earth, wind, fire, mind all did little to no damage to it. By contrast I was able to 1 shot the ogres at the end with mind attacks.

The strategy that seemed to work the best for me was to pick a main character and a first slave of a race that can get overgrowth (like fairy or elf). Start off clearing the goblin cave a few times to level up a bit, then switch to the bandit cave to level up a bit more and start getting some free slaves and slave upgrades, then when you get overgrowth start clearing the bandit fort to get rich.

The dungeon that has the centipede didn't seem worth it to me since you can get most of the same resources from the grove without the hassle of the centipede, even though it does mean a lot of wasted trips where it has meat instead of something useful.
Lightning strike and Lightning Orb work wonders against Centipede and Mystic leather is only harvestable in the Jungles
 
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khumak

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Oct 2, 2017
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Lightning strike and Lightning Orb work wonders against Centipede and Mystic leather is only harvestable in the Jungles
Figured I must have missed a damage type. I haven't seen a class upgrade that gets lightning yet but it's only week 3 for me so I guess that dungeon is fine if you wait a bit longer for it. Early on you need a massive amount of regular wood, a good bit of iron wood, iron, and leather but not much else for your early base upgrades. Thick leather is the main bottleneck I ran into since I couldn't do the jungle without save scumming and the grove kept giving me meat.
 
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NajaNaga

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Jan 28, 2021
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The slave market as well as the option to hire slaves from the guilds seems like it's fairly irrelevant with how many slaves are available for free by just clearing out the bandit fort. In my game I was easily able to convince 15 slaves to join me within the first few weeks for free from the bandit fort.
They're not AS useful, but I think they still have a niche. If you don't feel like doing dungeons for a bit (and personally by the time I've gotten enough upgrades to make these worth anything I'm usually ready for a break), they provide an alternate source of quest-board fodder and stat boosters for the week (especially if you're trying to farm for decent Growth which doesn't seem to show up in the wild as much as other stats, at least at low and medium tiers), and you may as well dump your surplus guild points on something. And if you like monsters more than humans, upgrading the exotics market is something you may as well do when you can, though it's thankfully not as necessary as it used to be since you can just grab the race you want with a decent name and then upgrade them yourself if you have to. It just takes a bit longer than grabbing someone who is good to begin with.

Basically I think the current setup allows for some flexibility in how you want to go about getting things done, which IMO is always nice.
 

khumak

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Oct 2, 2017
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I actually didn't notice the new section where you can buy skills with skill points rather than just the usual class upgrade when you level up. Definitely a much more flexible and interesting leveling system now. You can really get some interesting combinations now and picking a specific race is not as much of an advantage or disadvantage as it used to be.

I do still wish the quests were set up so it gave you a few different choices and you could pick one instead of only having one choice. It's not uncommon for some of the choices to be impossible within the given time frame so you can wind up just doing zero quests for one of the guilds some of the time. My current game just gave me a quest to turn in 3 uncraftable items that I've hardly ever seen drop in a dungeon. The mage guild seems to be the worst about those. Would be nice if each guild had maybe a fighting quest, a crafting quest, and a slave quest and you could pick whichever one you wanted.
 

Evangelion-01

Devoted Member
Apr 12, 2018
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I actually didn't notice the new section where you can buy skills with skill points rather than just the usual class upgrade when you level up. Definitely a much more flexible and interesting leveling system now. You can really get some interesting combinations now and picking a specific race is not as much of an advantage or disadvantage as it used to be.

I do still wish the quests were set up so it gave you a few different choices and you could pick one instead of only having one choice. It's not uncommon for some of the choices to be impossible within the given time frame so you can wind up just doing zero quests for one of the guilds some of the time. My current game just gave me a quest to turn in 3 uncraftable items that I've hardly ever seen drop in a dungeon. The mage guild seems to be the worst about those. Would be nice if each guild had maybe a fighting quest, a crafting quest, and a slave quest and you could pick whichever one you wanted.
Normally the requestsed Items can be bought in the shop of Alirion, you should visit it each day in such a case... also save before advanceing to next day since that's when the game generate the offers in the store.
If time is short reloafd and advance again, the shop will have other items than
 

BodaciousBoar

Member
Jun 13, 2019
134
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126
Dunno if others have found this or not but you can glitch the game into giving you 4(solo run) or 5(default run) starting characters. Enter a sandbox run, return to main menu via the button at the bottem and then enter into a default or solo run.
It will glitch the screen after creating the first character and you need to go through the intro dialog about the debt but after that you can create the 3 characters from sandbox one after another to get a massive head start.
I tested this false start bug and it seems to work with Sandbox and Advanced starts backing out and then selecting Default or Solo, same as you I got the intro dialogue and then had to make 2-3 characters depending on the false start. I tried doing Default into Default and Solo but it didn't trigger this bug. Also wasn't able to get it to work with Survival to Advanced or Advanced to Survival. Weird!
 

Ducksssss

Newbie
Feb 13, 2021
61
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New dungeon recruiting mechanic seems bugged. You get them all the time but the recruit button does nothing so they can only be sold. Maybe I'll try it with a new save.

EDIT^2:My old save was only 2 versions old but apparently that's enough to break dungeon events of all things.
 
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