Centipede is, IIRC, weak to air (lightning) and light. as a result, Holy attack and Holy lance both work against them pretty well for melee characters.3. Minor issue with the Centipeded seeming unreasonably strong for the area it's in. It's usually in the back row, there are frequently 2 of them, the other stuff they spawn with are relatively tough, and it can 1 shot most people. I didn't find any notable weakness for it either unlike most other units. Most units have at least 1 damage type that deals massive damage to it. Maybe I missed one but physical, earth, wind, fire, mind all did little to no damage to it. By contrast I was able to 1 shot the ogres at the end with mind attacks. I don't have anyone that does water/ice damage yet.
I'd disagree with that... by observation the number of enemies being weak to light isn't that high, the majority seems to be weak to either earth or water, followed by fire, air, light and darkness.Actually, in the ancient jungle dungeons, everything but the raptor is weak against light. In fact, light is such a common weakness throughout this game that I've basically been maining Valkyrie for ages.
Pretty much everything higher than bandits has earth resistance.I'd disagree with that... by observation the number of enemies being weak to light isn't that high, the majority seems to be weak to either earth or water, followed by fire, air, light and darkness.
Mind is rather rare as normally only golems (of any Element) are weak to it.
If you we take a look at NOT being resistant to one of those the order changes though
Raptors are weak to Earth aswell, any Bandits and Goblins is aswell.Pretty much everything higher than bandits has earth resistance.
And killing bandits is pretty unrewarding.
Everything in the crypts is weak to light. almost everything in the jungle and fire depths are also weak to light.
I can't remember the last time I fought a goblin, and couldn't name their weaknesses off the top of my head if I tried.
Weren't the beetles weak to light? They got a high resist on dark and holy attack always one shot them as well as the light magic.the only ones being especially weak against Light are Assasins and Undeads.
These are all weak to light. Not sure about the troll, I'd have to check.Maneater plant, Centepede, Fire enemies, as well as Beetles
Combat "death" just means they're out for the rest of that combat and need to rest for I believe 15 time-turns before they can fight again. Party wipe just game overs and you load a save. There is no permanent character loss from combat.I have a question, if you main character dies while having a heir you gonna play has the heir?
Thanks, but why the game have heirs now? Maverick plan putting death of characters?Combat "death" just means they're out for the rest of that combat and need to rest for I believe 15 time-turns before they can fight again. Party wipe just game overs and you load a save. There is no permanent character loss from combat.
A significant consideration for me is how quickly you can unlock the AOE version of the different attack types. Most of the best AOEs require either advanced magic or advanced melee. Earth is a nice exception to that with Overgrowth only requiring Druid (for the races that qualify) and Earth Shatter being easily unlocked by Ranger for anyone who can't be a Druid (Druid is superior IMO). Most of the other good AOEs require a lot more work to get. So late game they might be nice, but early game you're probably getting either Overgrowth or Earth Shatter unless you plan on only doing the goblin cave and bandit cave for an extended period of time.These are all weak to light. Not sure about the troll, I'd have to check.
Only things not weak to light in the fire depths are salamanders and cenotaphs.
Only thing not weak to light in the jungle is raptors.
And if you're fighting bandits- yes, I can see not using light. Use earth shatter instead.
Edit: maneaters are also straight immune to earth. As are most of the 'fire enemies', of which there are a couples types.
Edit: and salamanders aren't resistant to light, btw. just not weak to it.
Edit: apparently, gryphons are neither weak nor strong against light. Same with ogre mages- although the other two ogre types are. Still need to find a troll
edit: Found a troll. Weak to light.
Plus the bandit fort has wood and stone, the two materials required the most for early upgrading (even if buying them from the market is probably better)A significant consideration for me is how quickly you can unlock the AOE version of the different attack types. Most of the best AOEs require either advanced magic or advanced melee. Earth is a nice exception to that with Overgrowth only requiring Druid (for the races that qualify) and Earth Shatter being easily unlocked by Ranger for anyone who can't be a Druid (Druid is superior IMO). Most of the other good AOEs require a lot more work to get. So late game they might be nice, but early game you're probably getting either Overgrowth or Earth Shatter unless you plan on only doing the goblin cave and bandit cave for an extended period of time.
Overgrowth and Earth Shatter can reliably take out almost everything in the Goblin cave, the Bandit cave, the Bandit fort, the grove, and the crypt with the few resistant enemies all being easily taken out by either fire or mind attacks. The jungle is the first place that doesn't work because of the centipedes.
Also the bandit fort seems to be the most reliable way to acquire and upgrade high quality slaves. At the beginning of the game almost all of the slaves available in the slave market or the guilds have terrible growth. You can get slaves with great growth from the bandit fort, but it's random so unless you get lucky you'll have to clear it a lot to get a reasonable number of them, but the supply of slaves with excellent in 1 or more stats to use for upgrading is pretty reliable.
Either I wasn't very clear, or you didn't understand what I was trying to say.A significant consideration for me is how quickly you can unlock the AOE version of the different attack types. Most of the best AOEs require either advanced magic or advanced melee. Earth is a nice exception to that with Overgrowth only requiring Druid (for the races that qualify) and Earth Shatter being easily unlocked by Ranger for anyone who can't be a Druid (Druid is superior IMO). Most of the other good AOEs require a lot more work to get. So late game they might be nice, but early game you're probably getting either Overgrowth or Earth Shatter unless you plan on only doing the goblin cave and bandit cave for an extended period of time.
Overgrowth and Earth Shatter can reliably take out almost everything in the Goblin cave, the Bandit cave, the Bandit fort, the grove, and the crypt with the few resistant enemies all being easily taken out by either fire or mind attacks. The jungle is the first place that doesn't work because of the centipedes.
Also the bandit fort seems to be the most reliable way to acquire and upgrade high quality slaves. At the beginning of the game almost all of the slaves available in the slave market or the guilds have terrible growth. You can get slaves with great growth from the bandit fort, but it's random so unless you get lucky you'll have to clear it a lot to get a reasonable number of them, but the supply of slaves with excellent in 1 or more stats to use for upgrading is pretty reliable.
If you bother to kit your slaves and use your skills, you can easily get hundreds+ units of stone per slave per day just from straight mining. There really isn't a reason to grind dungeons for it, travel time and cost alone make it less efficient for low tier materials.Plus the bandit fort has wood and stone, the two materials required the most for early upgrading (even if buying them from the market is probably better)
Well for the main character and your first slave I think it's more efficient to start off as casters no matter how you plan to build your characters, even if it means you have to use a respec potion to redo it later. When you first start off, the ability to heal is pretty much non negotiable and you also really need the ability to open locks, both of which are wits based. Max wits also gives you an xp bonus.I do use casters but- simple truth is that, 95 out of 100 fights, my three melee characters will have killed the entire enemy party before the enemy, or my casters even get to move. A spear wielding Valkyrie (with no other classes) gets +15 speed. If you pick up phys boosting classes, your speed rating will only grow. There are no magic classes that buff speed, so unless you are picking up rogue or archer classes on the side (which is pretty inefficient, especially now with classes being limited) then your caster will be left in the dust by mid game.
Unless the classes were reworked again they won't raise Factors.Are there ways to upgrade your master's factors after character creation? I know you can upgrade your slaves as the game goes on and some classes will raise factors, however is there any other way to raise factors for your master?