erkper
Well-Known Member
- May 16, 2018
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Attack the rebel's last known hideout (try to talk to the warrior guild and convince the mage guild to send support)Does anyone know where I can find Aire to convince her to help me find the princesses location?
Are you trying to download them from gitgud site?Are there any mirrors for the image pack? It just dosen't want to download for me, for some unknown reason.
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Yes. Am I not supposed to?Are you trying to download them from gitgud site?
https://f95zone.to/threads/strive-conquest-v0-6-1-bugfix-maverik.39237/page-105#post-7685789
I just downloaded it with no problems, really can't tell why you are having problems.Yes. Am I not supposed to?
At this time you need to assign them what you want them to look like.How does the art pack work? I put it in the correct game folder, but no one has photos in game.
There are already "Dungeons" that you can explore and invite generic NPCs to your house... either as slaves and/or peons.While I like the game, after booting up Strive for Power for the first time in a while I just figured out what felt off (for me) in the sequel.
I am totally missing the prequels "exploration". Moving on the roads, learning the maps, the encounters while traveling and their choices added a lot of flavour and life to the world.
In Conquest the world feels nonexistent and dead. The travelling and patrolling specific "biomes" to get a slave of race "X" was
actually pretty neat.
I do doubt it will be implemented in conquest though as it feels like that would turn into a reboot.
Really sad to see those aspects gone.
I really hope that Maverick can give the different areas some kind of "character" somehow, currently it just is the same screen with different ressource icons/market content.
There are already Characters with special traits that make them more unique, though that's mostly enemies in Dungeons.I think character or identity is what is missing in Conquest the most. Immersion wise Power is a lot better, customization wise Conquest beats it, only due to the classes.
Actually this time around building your slaves is much harder, in power you just had to accumulate exp and then have the NPCs schooled in an ability, now you actually have stats that needs to be raised.The slaves also lost character compared to the prequel, now you can just max their stats rather easily, while in power you had to actually specialise your slaves OR go through a lot of effort and failures to selectively breed them/gain the traits you were aiming for etc. Giving the characters in Power more of a purpose/character as well.
In Power you only had to accumulate enough exp to advance trainings... escort slaves easily became the strongest slaves of all since they could amass enough exp to be schooled to max Level in every ClassSomehow I liked how they grew into their jobs more naturally as well, currently in conquest you basically can just go harlot->succubus do some prostitution and lust drain, and boom suddenly it is a valkyrie+fighter+knight+assassin whatever
due to accumulated experience being a whore.
Standalone I would rate Conquest 7/10
In comparison to power I would prolly give power a 9/10.
I am aware of the dungeons, they add a lot less live to the world though, first of all they are "on demand" and also there is basically no interaction. do X events(including battles in a row) bring a rope if bandits capture leader and get a bad human slave at the end.There are already "Dungeons" that you can explore and invite generic NPCs to your house... either as slaves and/or peons.
For example Goblin in the Goblin Burrow, Fairy in the Forest Dungeon, Dark Elf in the Jungle Dungeon... humanoid slaves in the Bandit Dungeons, etc.
there will likely be Dungeons that you can explore for Slaves of a certain Species like before... Dungeon is a pretty broad definition since it's not always a burrow in a cave or ruined fortress.
That's still around, the likelyhood of such Events is much more sparse though.I am aware of the dungeons, they add a lot less live to the world though, first of all they are "on demand" and also there is basically no interaction. do X events(including battles in a row) bring a rope if bandits capture leader and get a bad human slave at the end.
The dungeons add unlimited less flavour then the actual world navigation of the prequel.
S4P: You see a cowgirl being attacked by bandits, do you want to help?, Oh dang I need a cowgirl for a quest / farm whatever, I am willing to take that reputation hit, defeat bandits and enslave traveller. That was awesome in comparison.
You know what I find odd? If you buy a random slave from the slave market, capture a random boss from a bandit den/fort, hire a peon from a guild, etc - your new slave has unknown sex traits that you have to discover through dating. It's kind of annoying in one sense but it gives them some small semblance of uniqueness and character. But other than Daisy, not one of the unique plot characters has any sex traits at all until you start sexing them up and creating traits yourself. Nor does your starting servant. Makes them seem kind of blank and unfinished in a way...There are already Characters with special traits that make them more unique, though that's mostly enemies in Dungeons.
Well you can consider the Sex traits Fetishes and than most of the unique Characters virgins without any knowledge about sex... hencefor they don't have any fetishes... yetYou know what I find odd? If you buy a random slave from the slave market, capture a random boss from a bandit den/fort, hire a peon from a guild, etc - your new slave has unknown sex traits that you have to discover through dating. It's kind of annoying in one sense but it gives them some small semblance of uniqueness and character. But other than Daisy, not one of the unique plot characters has any sex traits at all until you start sexing them up and creating traits yourself. Nor does your starting servant. Makes them seem kind of blank and unfinished in a way...
I agree that exploration and travel is too easy, and that also makes resources too easily accessible.I am totally missing the prequels "exploration". Moving on the roads, learning the maps, the encounters while traveling and their choices added a lot of flavour and life to the world.
This is more of a problem of being in development, from what I hear traits will appear next on the development schedule.go through a lot of effort and failures to selectively breed them/gain the traits you were aiming for etc. Giving the characters in Power more of a purpose/character as well.
...Except that the game tells you explicitly who is and who isn't a virgin and for non-unique characters who have sex traits/fetishes that theory doesn't hold true at all.Well you can consider the Sex traits Fetishes and than most of the unique Characters virgins without any knowledge about sex... hencefor they don't have any fetishes... yet